Author: W3bster

75% Bones Deck

BACKGROUND INFORMATION This deck contains almost all the skeleton cards in the game.  The deck uses the giant skeleton, the bomber, the balloon, the tombstone, the bomb tower, the spear goblins, the arrows, and the regular one elixir skeletons.  The skeleton army and the guards are replaced by none bone cards and troops like the spear goblins and the arrows.  This is because with out these cards, the all skeleton or all bone deck would be way to ground oriented and have an extremely hard time against any deck with air troops.  If no replacements were made then you would have exactly zero cards that can counter the balloon.  Having spear goblins and the arrows card makes this deck a lot stronger and you now have a chance against balloon decks.  If you are still having trouble against balloon giant decks or lava loon decks you can also switch the bomb tower for the three elixir minions.  By doing this switch you make your average elixir cost for your deck a little bit lower and you also add another anti balloon troop to your arsenal of cards.  I first got this idea for this deck from a you tuber who did a father and son type deck with troops like the royal giant and the giant, the prince and the dark prince, and other similar combinations.  This deck is more...

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Pekka Trifecta Deck

BACKGROUND INFORMATION This deck is a trifecta deck which mean it revolves around a huge push that includes three major cards.  The cards are usually pretty expensive but can give a huge payout.  The three cards in this deck are the wizard, the pekka, and the dark prince.  The pekka is the main staple card acting as the tank and the damage.  Its high health and high damage will make your opponent very worried if your pekka gets to the tower.  The second most important card is your wizard.  The wizard is the main supporting card providing fast splash damage to both enemy air and ground troops.  The dark prince is the final card that provides two things to the push.  Fist off, the dark prince can also apply splash damage, but only to ground troops, and can help the wizard kill off barbarians extremely quick.  The dark prince also provides mobility to the offensive assult though its charge.  If you place the dark prince behind the pekka, this slow moving tank in Armour now becomes a fast moving and lethal damage dealer.  If you like strong pushes that have a high three crown rate, this should be a good deck for you.  Just remember that you are expending a lot of elixir in this push so it is a bit more on the risky side of the deck...

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Under Rated Card Spotlight: Mini Pekka

Background Information-  The mini pekka can be used in many ways.  The mini pekka can be an excellent troop to defend against higher health troops but it can also be used as an offensive unit.  The mini pekka is a glass cannon in that it can dish out huge amounts of damage on offense.  If it gets to your enemy tower, That mini pekka you just sent ewas well worth the cost of four elixir.  In my opinion, the mini pekka is a better defensive card than it is an offensive one.  I think this because on offense your opponent can easily distract your mini pekka with spear goblins.  However, on defense, you chose which troops your mini pekka attacks so her damage is a lot more controllable and useful. Mini Pekka Description–“The arena is a certified butterfly-free zone. No distractions for PEKKA, only destruction.” Mini Pekka Arena Unlock-  The mini pekka is unlocked at the tutorial arena.  Some of you guys may also know it as the training camp arena.  Along with unlocking the mini pekka there, you unlock the arrows, the fire ball, the bomber, the knight, the archers, the musketeer, the prince, the baby dragon, the witch, the skeleton army, and the  giant.  Of course, like any other card in the game, the mini pekka can be unlocked in any arena that the arena it was unlocked at.  In this case,...

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Log deck

Background Information This deck is another hog rider type deck.  However, this deck uses the log.  In most people’s eyes, they do not see the utility that the log has.  I think the log is great at defense, being able to apply a lot of ground damage in a big, linear area while also allowing the enemy troops to be pushed back a little.   This deck is also a bit cheaper than most because it uses the log card rather than the fire ball card.  It also uses other cheap cards like the fire spirits and the zap spell.  I think the log is a great utility card when compared to the arrows or the fireball.  The log can do more damage to ground troops when compared to the arrows and also pushes them back a bit.  However, this extra damage is exchanged for its inability to target air troops.  I think you can use the log instead of the arrows because you already have enough anti air troops.  When it comes to your zap spell, fire spirits, and your furnace, no enemy three elixir minions or their minion horde will even come close to bothering you.  Also, the log is better than the fire ball in this deck because it allows you to cycle through your deck a little bit faster.  A one elixir difference can sometimes...

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Chest Drop Order

Background Information Many of you guys and girls may be wondering about how the chest drop works in clash royale.  Some of you may think it is completely random or that certain chests are aligned with certain percentages for their drop rate.  However, both of these assumptions are false.  The rate at which the chests drop are already predetermined in a cycle.  This cycle contains 248 chests and will repeat once you reach the end.  The cycle can only be broken if you get a super magical chest.  Unlike all the other chests- the silver chest, the gold chest, the...

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