{"id":1271,"date":"2016-06-08T20:04:09","date_gmt":"2016-06-08T20:04:09","guid":{"rendered":"http:\/\/clashroyale.wiki\/?p=1271"},"modified":"2022-03-16T12:58:33","modified_gmt":"2022-03-16T12:58:33","slug":"legendary-arena-deck-spotlight-hog-miner","status":"publish","type":"post","link":"https:\/\/clashroyale.wiki\/legendary-arena-deck-spotlight-hog-miner\/","title":{"rendered":"Legendary Arena Deck Spotlight: Hog Miner"},"content":{"rendered":"

BACKGROUND INFORMATION<\/strong><\/p>\n

The hog miner deck is a very fun deck to play. \u00a0It is fun because with such cheap main offensive troops with a quick cycle deck, you will always have the momentum. \u00a0Your opponent will always be on their heels and not be able to start a single offensive push. \u00a0Also, this deck is not prone to nerf as the miner was just biffed and the hog is very balanced compared to the royal giant right now. \u00a0This deck also uses the hog which is unlocked at a low level arena which means you probably have many cards to upgrade him with. \u00a0However, this deck is not that friendly for free to play players because it does use the legendary card, the miner. \u00a0The miner is also the other main offensive card in this deck and cannot be substituted. \u00a0If you substitute this card, it this deck become a hog cycle deck, not a hog miner deck. \u00a0If, however, you are lucky and got the miner in a chest of some sort, you can use this deck because the miner only needs to be a level one miner. \u00a0This deck is very quick and fast pace so most of you guys would love to play this deck. \u00a0If you don’t like quick and small pushes that do high amounts of chip damage and would rather build up one push that takes one tower right away like a hit or miss type of deck this deck may not be for you. \u00a0Let us get started.<\/p>\n

BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY\u00a0<\/strong><\/p>\n

The average elixir cost for this deck is 3.1 and contains the following cards:<\/p>\n

TROOPS: USED FOR DEFENSE AND OFFENSE. \u00a0IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP<\/strong><\/h4>\n

\"BomberCard\"Bomber- The bomber makes its debut in my strategy posts. \u00a0I chose the bomber because it is cheaper than the fire ball and is extremely well against barbarians. \u00a0When facing higher level people, 90% of those people will use barbarians in their deck. \u00a0Why? \u00a0Because it is such a very good card. \u00a0Having a strong, hard counter to a common card will help make your deck a lot better. \u00a0The bomber, only costing you three elixir, helps you gain a 2 elixir profit along with a free bomber. \u00a0Also, it is not worth it for your enemy launching a fire ball at it because they would make themselves have a one elixir disadvantage. \u00a0You may also be wondering why I chose bomber over the wizards because the wizard does target air and ground and kills barbarians almost as effectively. \u00a0The reason is that the bomber is two\u00a0elixir cheaper than the wizard is. \u00a0This makes the bomber a lot better choice when cycling cards because it will let you get through your deck quite a bit faster. \u00a0Additionally, you do not need to cover air because your arrows already do the job well. \u00a0Also, just in case you do not have your arrows on hand, you always have a zap in your deck to take care of any swarm air unit like the minion horde. \u00a0I feel like the wizard or fire ball is not needed in this deck because \u00a0the bomber, arrows, and possibly zap take care of everything for a cheaper elixir average.<\/p>\n

\"Cards\"Miner- The miner is another big offensive card in your deck. \u00a0It can be very annoying because your opponent has to predict where it will land. \u00a0 Also, just because you see people just launching their miner to the outside wall of your crown tower, does not make it the best way. \u00a0Sending it to the same spot over and over becomes very predictable. \u00a0When I face miners and my opponents keep sending the miner to one side over and over, I start knowing where to place my barbarians and get an easy hard counter off. \u00a0This will lead you to waste about three elixir every time you send out your miner because it basically does nothing. \u00a0If you want to just send your miner to their tower, make it unpredictable. \u00a0Better yet, put them on opposite sides. \u00a0Lets say the first time you place it on the outside wall, your opponent with think you will do that the second time. \u00a0Instead of being predictable, send your miner to the inside side , facing the center of their map, and they will surely be surprised. \u00a0When they place their barbarians on the outside wall of their tower, they will be surprised to see the barbarians stop nothing and see the miner on the exact opposite side. \u00a0Now, you just guaranteed your miner to do a little more damage. \u00a0The barbarians now have to walk around their own tower, wasting a few seconds. \u00a0This will make your opponent hate you more, confused, and a little panicked. \u00a0All these feelings and emotions will make their game play and strategy deteriorate just a little bit. \u00a0Also, the miner does not only have to target the arena or crown tower. \u00a0You can make it hit the enemy’s elixir collector and stop his production. \u00a0This will really surprise him because 99% of miner users do not do this. \u00a0I find it very surprising because it will slow their momentum and make them very confused. \u00a0In keeping with not just aiming towards the crown tower, you can spawn the miner in front of any huts they have, although I have not tried this and I do not know if this is a very good trade or not. \u00a0But I do know a another very good trade for the miner. \u00a0If you have an enemy princess behind a tank unit and have no way of killing her through spells, you can send in a miner, go under the toes of the tank, pop out of the ground next to the princess, and kill her. \u00a0This leaves you with a nearly full health miner along with a dead enemy princess.<\/p>\n

\"SpearGoblin\"Spear Goblins- \u00a0One of the most basic troops in the game. \u00a0For its early unlock at Arena 1, it is surprising how well they perform. \u00a0The Spear\u00a0Goblins not only can defend against goblins, enemy Spear Goblins, and Minions in a on verse one with the help of your Tower, but it can also be used at the very beginning. \u00a0If the Spear Goblins are used right at the start, you force your opponent to either react to them by placing a much more expensive troop, leaving an option to have a hard counter ready, or make them just watch those Spear Goblins chip 300 damage off their tower. \u00a0300 may not seem like a whole bunch, but do that 2 or three times in a match, and you got yourself 1000 free chip damage. \u00a0The Spear Goblins can also kill a Princess that is on the bridge very quickly as long as the princess is distracted. \u00a0If the princess is not distracted and you deploy the spear goblins, they will die before they can kill the princess, making you basically waste three elixir. \u00a0On a very good note however, you can do an advanced move with these spear goblins. \u00a0Just like with most ground swarm troops, they can pig push a hog rider. \u00a0Pig pushing will be explained in the hog rider section of this article.<\/p>\n

\"Hog_Rider\"Hog Rider<\/em>\u2013 \u00a0This is the heart and soul of the deck. \u00a0This will be the troop that will do the most damage to the Tower and it will also be your main offensive unit. \u00a0Because of the Hog Rider\u2019s decent health stats and its \"\"great damage per shot, it is a great unit to attack with. \u00a0Additionally, it only targets defensive buildings which make it that much easier to control. \u00a0There are some standard moves in playing the Hog efficiently. \u00a0The moves that till be gone over in this article is the Elixir pump rush and pig pushing. \u00a0If you are above or at arena 6, there is no doubt that you see a lot of Elixir Collectors about. \u00a0Normal players want to protect their Elixir collector and put it in the back of their map. \u00a0If it starts in their starting hand, that is going to be played first 90% of the time. \u00a0If they do place it in the back, take advantage of the 5 Elixir they just used. \u00a0 Try to make a Hog push in the combos of Hog and Spear Goblins, Hog and Minions, or Hog and Barbarians. \u00a0If you don\u2019t have the Hog in your starting hand, make a small push maybe of just Spear Goblins and see how they react. \u00a0This move has given me so many wins since I found out that this worked. \u00a0The Tower will fall if nothing happens to that push. \u00a0Usually, they send in a panic Fire ball and you still get about half their Tower. The second strategy is called pig pushing. \u00a0It can be hard to master for some so it is recommended to practice with your friends. \u00a0The basic concept of this is to nudge the Hog a little bit to the outside by spawning troops\u00a0right next to the hog. \u00a0The picture to the left shows how to pig push pretty well. \u00a0It also shows the counter to the pig push in case you run into anyone also using this tactic. \u00a0The counter to this is pretty ineffective since the movements happen so fast. \u00a0There is barely any time to react to this strategy. \u00a0If you do pig push, make sure your are on the side where the defense is further away from your chosen spawn location. \u00a0Failure to recognize which side is the one to do it on can result in an ineffective and useless push.<\/p>\n

\"BarbariansCard\"Barbarians-\u00a0\u00a0<\/i>This card costs 5 Elixir. \u00a0This is best used to counter Princes, P.E.K.K.A, and the Hog Rider. They are also an extremely helpful distraction for smaller troops that can do major damage if left untouched, like the Minions, Spear Goblins and the Goblin combo. \u00a0The Barbarians can also help defend against the\u00a0 Dark Prince if the situation is desperate, but is not recommended counter since the Dark Prince is a pretty very good Barbarian destroyer. \u00a0If the Barbarians are set on top of the much feared Sparky, they can easily destroy it, and you will gain a major Elixir advantage. These four mighty men are also your biggest tanks. \u00a0If you do want to launch a major offensive push, it is best to use them as the meat shield, or tanks of your push. \u00a0If they do get to the tower unnoticed they can easily destroy it. \u00a0In my opinion, the Barbarians are one of the biggest staple cards in the game. \u00a0Just like with most ground swarm troops, they can pig push a hog rider. \u00a0Pig pushing will be explained in the hog rider section of this article.<\/p>\n

\"MinionsCard\"Minions-\u00a0\u00a0The minions is one of your only anti air troop so it is very important to use at the right time. \u00a0If you know your opponent has a balloon in his or her deck, make sure to only use the minions on that because they counter the balloon very well. \u00a0If they don’t have a balloon, you can use them on troops like Valkyries or knights to gain a huge elixir profit. \u00a0As you can tell, this deck uses the Minions instead of the Minion Horde. \u00a0The Minions are preferred in this deck over the Minion Horde because you want to keep the cost of troops low. \u00a0By keeping the cost low, you will be able to cycle through your cards faster. \u00a0The Minions also do well enough against air troops like the Balloon or Baby Dragon, although for the Baby Dragon needs to target your Crown Tower first. \u00a0Minions also can take out the Barbarians with the help of the Spear Goblins. \u00a0This leaves you with a major counter push at the ready. \u00a0Also, these blue little monsters can help destroy Prince rushes with the help of some ground troops. \u00a0Even if your enemy uses Arrows, you are not at a Elixir disadvantage, unlike the Minion Horde. \u00a0The Minions could also kill a Sparky before it can take its aim at the Tower. \u00a0The Minions can also kill a Princess that is on the bridge.<\/p>\n

TOWERS: HOW TO USE THEM AND WHERE TO PLACE THEM<\/strong><\/h4>\n

This deck uses no towers. \u00a0If you really need to play with a tower switch the spear goblins for a cannon. \u00a0This is not recommended though as it will make you very limited on anti air troops.<\/p>\n

SPELLS: \u00a0THEIR MAIN USES AND HOW TO MAXIMIZE THEIR POTENTIAL<\/strong><\/h4>\n

\"Arrows-Card\"Arrows- You may know me as an extreme fire ball user and you may be wondering why arrows is here and not the fire ball card. \u00a0 The reason is because the arrows is one elixir cheaper and that means a lot in a cycle deck. \u00a0Also, the fire ball was used to counter the enemy’s barbarians but in this deck we already have a counter, the bomber. \u00a0Because the bomber hard counters the barbarians and any other small swarm troop for that matter, we do not need to have another counter for that card. \u00a0The fire ball was in other decks because it was the only focused counter the the barbarians. \u00a0I still believe that the fire bell is a very good card, it just does not have synergy like the arrows do. \u00a0So let us talk about the strategy behind the arrows first. \u00a0You want to use the arrows for a few things. \u00a0The most important thing is to counter the princess as the arrow card is the only spell counter to her that does not give a negative elixir trade. \u00a0Another thing you may want to use arrows on is the minion horde, giving you a three elixir advantage, or the goblin barrel, which can do about 700 health points worth of damage if none of your crown towers are down yet.<\/p>\n

\"ZapCard\"Zap-\u00a0<\/i>\u00a0The zap spell can support both of your main offensive damage dealers. \u00a0For example, if you send in a miner and they always counter with skeleton, spear goblins, or medium level shank goblins, you can zap the tower and this troops. \u00a0This will lead to your miner being hassle free from opposing troops and additionally stun the tower for a whole second. \u00a0This lets your miner get a few more shots in and it also preserves your miner’s health for a little bit longer. \u00a0The Zap spell can also used to support your Hog Rider. \u00a0A well placed Zap can stun the troops that are suppose to counter the Hog and it would also stun the Tower. \u00a0A well placed stun will allow your Hog to get about two more shots off which will produce about 500 extra damage. \u00a0Additionally, the Zap can help counter small troops like Minions, Spear Goblins, Goblins, and even the Minion Horde. \u00a0The Zap could also stop a Prince from charging which will reduce his damage immensely. \u00a0The Zap, if high enough Level, can also help counter pesky Goblin Barrels the fly across the map and onto your Tower producing a plus two Elixir advantage. \u00a0The Zap can also stop an oncoming Hog attack, preventing one to two swings resulting in 500 health points being saved. \u00a0The Zap is a very versatile card and I only recently found out its potential.<\/p>\n","protected":false},"excerpt":{"rendered":"

BACKGROUND INFORMATION The hog miner deck is a very fun deck to play. \u00a0It is fun because with such cheap main offensive troops with a quick cycle deck, you will always have the momentum. \u00a0Your opponent will always be on their heels and not be able to start a single offensive push. \u00a0Also, this deck […]<\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[8,7,6],"tags":[],"yoast_head":"\nLegendary Arena Deck Spotlight: Hog Miner - Clash Royale Wiki<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/clashroyale.wiki\/legendary-arena-deck-spotlight-hog-miner\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Legendary Arena Deck Spotlight: Hog Miner - Clash Royale Wiki\" \/>\n<meta property=\"og:description\" content=\"BACKGROUND INFORMATION The hog miner deck is a very fun deck to play. \u00a0It is fun because with such cheap main offensive troops with a quick cycle deck, you will always have the momentum. \u00a0Your opponent will always be on their heels and not be able to start a single offensive push. \u00a0Also, this deck […]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/clashroyale.wiki\/legendary-arena-deck-spotlight-hog-miner\/\" \/>\n<meta property=\"og:site_name\" content=\"Clash Royale Wiki\" \/>\n<meta property=\"article:published_time\" content=\"2016-06-08T20:04:09+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-03-16T12:58:33+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/06\/BomberCard.png\" \/>\n<meta name=\"author\" content=\"W3bster\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"W3bster\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"13 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/clashroyale.wiki\/legendary-arena-deck-spotlight-hog-miner\/\",\"url\":\"https:\/\/clashroyale.wiki\/legendary-arena-deck-spotlight-hog-miner\/\",\"name\":\"Legendary Arena Deck Spotlight: Hog Miner - 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