{"id":1778,"date":"2016-08-20T16:02:35","date_gmt":"2016-08-20T16:02:35","guid":{"rendered":"http:\/\/clashroyale.wiki\/?p=1778"},"modified":"2022-03-16T12:46:15","modified_gmt":"2022-03-16T12:46:15","slug":"spirit-deck","status":"publish","type":"post","link":"https:\/\/clashroyale.wiki\/spirit-deck\/","title":{"rendered":"Spirit Deck"},"content":{"rendered":"

BACKGROUND INFORMATION<\/strong><\/p>\n

This is a fun deck to use because of a few reasons. \u00a0The first reason is how fast pace this deck is. \u00a0Because it is under a three elixir average for the cost of this deck, you can always be on the offense. \u00a0Additionally, if you are in dire need for a quick defense, you can stall for a long time because you can keep on cycling through all your very cheap cards. \u00a0Out of your eight cards, six of them are at or under three elixir. \u00a0This can make for some clutch defensive or constant pressure in your enemy lane. \u00a0At double elixir, you can pump through your cards even faster. \u00a0The combination of using your hog rider, your ice spirit, your fire spirit, and your zap can stop any barbarians you may encounter on the way, and put on heavy damage to your enemy tower while stunning if for three whole seconds. \u00a0This deck, even being so cheap in elixir, can do well against splash damage focused decks. \u00a0This is because you have the barbarians. \u00a0The barbarians are your highest health and highest damage troops that can help you kill wizards, valkyries, witches, and other annoying area of effect troops you may run into while battling in the arena. \u00a0The minions in this deck also allows you to get very high elixir trades off ground melee troops. \u00a0This deck I think is very fun if you like to do small, steady streams of chip damage. \u00a0This deck will most likely over run your opponent’s cycle and make him run our of counters for your hog riders. \u00a0If you like a big strong push that goes big or goes home, I think there is a better deck for you in another article I have written.<\/p>\n

BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY\u00a0<\/strong><\/h4>\n

The average elixir cost for this deck is an even 2.8\u00a0and the following cards used are:<\/p>\n

TROOPS: USED FOR DEFENSE AND OFFENSE. \u00a0IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP<\/strong><\/h4>\n

\"FireSpiritsCard\"Fire Spirits-<\/em> \u00a0The fire spirits are your other splash damage card. \u00a0The reason why they are not your only splash damage card is because they die when they give out damage. \u00a0This makes it hard for them to support a push all the way through because once they run into a troop, they no longer can support your push. \u00a0However, their damage is insane for only two elixir. \u00a0Their damage exceeds 500 and can be put out all withing one second. \u00a0This lets the fire spirits easily kill bunched up troops very easily like skeletons, spear goblins, and the regular goblins. \u00a0It can take out equal level spear goblins, skeletons, or regular shank goblins with only one out of the three fire spirits that are present. \u00a0This means that this one card that only costs two elixir can kill all three of those cards costing a combined total of five elixir. \u00a0The fire spirits can also nearly take down barbarians to the grave. \u00a0The fire spirits can make the barbarian\u2019s health points go so low that your arena tower can finish them off with out taking any damage. \u00a0This gives you a three elixir value and a great quick reaction counter to swarm troops. \u00a0The fire spirits can also help strengthen your anti air defense against any minions or minion hordes. \u00a0However, they do not do well against higher health air troops like the lava hound or the balloon because they lack sustained damage. \u00a0The fire spirits do not do well against high health singular targets like the pekka, prince, or balloon. \u00a0They also are countered by the zap spell. \u00a0It does a so so job\u00a0against troops that have medium health like the mini pekka, musketeer, and wizard.<\/p>\n

\"IceSpiritCard\"Ice Spirits- \u00a0The ice spirits can be a great card to use in conjunction with the hog. \u00a0The ice spirits can be compared to the zap spell because both of those cards stun enemy buildings or troops. \u00a0However, unlike the zap spell, the fire spirit does not cost two elixir. \u00a0Instead, it is half as expensive and only costs you one elixir to use. \u00a0In addition to that bonus, the fire spirit’s stun ability lasts twice as long as the zap spell. \u00a0Because of these two stats on the ice spirit, the ice spirit is worth about four times as much as the zap spell is per elixir. \u00a0However, there is one downside to using the ice spirit over the zap spell. \u00a0The ice spirit, unlike the zap spell, can easily be countered. \u00a0The ice s[irit can be countered by almost anything from direct damage spells like the zap spell, the arrows, the fire ball, and the rocket. \u00a0The ice spirit is also very fragile against any sp[lash damageing troops because even if they target your own hog rider, the splash damage effect can still kill your ice spirit since the ice spirit has such a low health point stat. \u00a0Some splash damage troops that can kill your ice spirit is the wizard, the baby dragon, th ice wizard, the princess, the bomber, the witch, and the valkyrie. \u00a0Because of this, using the ice spirit is a risk reward type troop. \u00a0If the ice spirit does get its stuf off before it dies, it is well worth it and you have a four times effectiveness when compared to the zap spell. \u00a0However, if it dies it has a zero effectiveness when compared to the zap spell. \u00a0If you find that your opponents are countering your ice spirit more times than not, you make want to switch to the zap spell. \u00a0Switching to the zap spell will garuentee that you will get a stun on each of your pushes every single time. \u00a0The zap spell will also get you a little more damage that is also reliable.<\/p>\n

\"\"Hog Rider<\/em>\u2013 \u00a0This is the heart and soul of the deck. \u00a0The hog rider is part of your trifecta push that includes the hog rider, the valkyrie, and the minions. \u00a0This will be the troop that will do the most damage to the Tower and it will also be your main offensive unit. \u00a0Because of the Hog Rider\u2019s decent health stats and its \"\"great damage per shot, it is a great unit to attack with. \u00a0Additionally, it only targets defensive buildings which make it that much easier to control. \u00a0There are some standard moves in playing the Hog efficiently. \u00a0The moves that till be gone over in this article is the Elixir pump rush and pig pushing. \u00a0If you are above or at arena 6, there is no doubt that you see a lot of Elixir Collectors about. \u00a0Normal players want to protect their Elixir collector and put it in the back of their map. \u00a0If it starts in their starting hand, that is going to be played first 90% of the time. \u00a0If they do place it in the back, take advantage of the 5 elixir they just used. \u00a0 Try to make a Hog push in the combos of Hog and Spear Goblins, Hog and Minions, or Hog and Barbarians. \u00a0If you don\u2019t have the Hog in your starting hand, make a small push maybe of just Spear Goblins and see how they react. \u00a0This move has given me so many wins since I found out that this worked. \u00a0The Tower will fall if nothing happens to that push. \u00a0Usually, they send in a panic Fireball and you still get about half their Tower. The second strategy is called pig pushing. \u00a0It can be hard to master for some so it is recommended to practice with your friends. \u00a0The basic concept of this is to nudge the Hog a little bit to the outside by spawning troops\u00a0right next to the hog. \u00a0The picture to the left shows how to pig push pretty well. \u00a0It also shows the counter to the pig push in case you run into anyone also using this tactic. \u00a0The counter to this is pretty ineffective since the movements happen so fast. \u00a0There is barely any time to react to this strategy. \u00a0If you do pig push, make sure your are on the side where the defense is further away from your chosen spawn location. \u00a0Failure to recognize which side is the one to do it on can result in an ineffective and useless push.<\/p>\n

\"MinionsCard\"Minions<\/em>\u2013 This deck uses the Minions instead of the Minion Horde. \u00a0The Minions are preferred in this deck over the Minion Horde because you want to keep the cost of troops low. \u00a0By keeping the cost low, you will be able to cycle through your cards faster. \u00a0The Minions also do well enough against air troops like the Balloon or Baby Dragon, although for the Baby Dragon needs to target your Crown Tower first. \u00a0Minions also can take out the Barbarians with the help of the Spear Goblins. \u00a0This leaves you with a major counter push at the ready. \u00a0Also, these blue little monsters can help destroy Prince rushes with the help of some ground troops. \u00a0Even if your enemy uses Arrows, you are not at a Elixir disadvantage, unlike the Minion Horde. \u00a0The Minions could also kill a Sparky before it can take its aim at the Tower. \u00a0The minions are very vulnerable to anything that attacks air troops like the baby dragon, the witch, the spear goblins, the musketeer, the fire spirits and the wizard. \u00a0They are also weak to the ice spirits because they can be stunned long enough so the enemy tower can finish them off. \u00a0The minions are also one of your only air targeting units so you should be careful and know when the right time to use them is. \u00a0If you are seen having to defend against a lava hound or balloon without your minions or spear goblins, you will have a pretty hard time defending. \u00a0Because of this, if you see your opponent has one or two of these cards, you should save your minions or spear goblins just to counter the enemies air troops. \u00a0The minions are also weak to direct damage spells like the zap spell and the arrows. \u00a0Both of these direct damage spells will give your opponent an equal or an advantageous elixir trade. \u00a0It is strong against group troops that have a medium or low amount of health. \u00a0The are strong against the mini pekka, the musketeer, the barbarians, the pekka, and the princes.<\/p>\n

\"SpearGoblin\"Spear Goblins-<\/em> \u00a0The spear goblin card is one of the most basic troops in the game. \u00a0For being one of the first cards to be unlocked in the game, it is surprising how well they perform. \u00a0The Spear\u00a0Goblins not only can defend against goblins, enemy Spear Goblins, and Minions in a on verse one with the help of your Tower, but it can also be used at the very beginning. \u00a0If the Spear Goblins are used right at the start, you force your opponent to either react to them by placing a much more expensive troop, leaving an option to have a hard counter ready, or make them just watch those Spear Goblins chip 300 damage off their tower. \u00a0300 may not seem like a whole bunch, but do that 2 or three times in a match, and you got yourself 1000 free chip damage. \u00a0The Spear Goblins can also kill a Princess that is on the bridge very quickly as long as the princess is distracted. \u00a0If the princess is not distracted and you deploy the spear goblins, they will die before they can kill the princess, making you basically waste three elixir. \u00a0On a very good note however, you can do an advanced move with these spear goblins. \u00a0the spear goblins, just like your minions, are one of your only air targeting units. \u00a0You should save your spear goblins just to counter any balloons or lava hounds they may have. \u00a0If you see that their deck does not have any of those cards, you can use the spear goblins like you normally would.The spear goblins are extremely vulnerable to splash damage units like the bomber, the Valkyrie, the witch, the bowler, the fire spirits, and the baby dragon. \u00a0The spear goblins are also very vulnerable to any direct damage spells such as the fire ball, the arrows, and the lightning spell.<\/p>\n

\"BarbariansCard\"Barbarians<\/em>\u2013 The barbarians\u00a0costs five Elixir. \u00a0This is best used to counter Princes, P.E.K.K.A, and the Hog Rider. They are also an extremely helpful distraction for smaller troops that can do major damage if left untouched, like the Minions, Spear Goblins and the Goblin combo. \u00a0Also, the Barbarians can help defend against the \u00a0dark prince if the situation is desperate, but is not recommended counter since the Dark Prince is a pretty good Barbarian destroyer. \u00a0The barbarians can also counter a miner. \u00a0All you have to do is place the barbarians where the miner will pop out and only one of your defending barbarians will get killed, \u00a0If\u00a0the Barbarians are set on top of the much feared Sparky, they can easily destroy it, and you will gain a major Elixir advantage. \u00a0The barbarians in this deck is for defense though. \u00a0If the enemy spawns in a hog rider, send your barbarians just in front of the contested arena or crown tower. \u00a0If you do this perfectly, the hog rider will get no damage onto your tower. \u00a0Usually though, the enemy hog rider will squeeze through and be able to get one shot off. \u00a0Additionally, if the enemy combines a fireball, zap, or fire spirit and zap combo,l they will be able to get a lot more damage off onto your tower so be very careful about what they have to support the hog rider and make adjustments accordingly. \u00a0If they send in a prince, the barbarians are a great hard counter to him and will kill the enemy prince with ease. \u00a0In my opinion, the Barbarians are one of the biggest staple cards in the game. \u00a0The barbarians are extremely vulnerable to splash damage units like the bomber, the Valkyrie, the witch, the fire spirits, the sparky, and the baby dragon. \u00a0The barbarians\u00a0are also very vulnerable to most\u00a0direct damage spells such as the fire ball and the lightning spell.<\/p>\n

TOWERS: HOW TO USE THEM AND WHERE TO PLACE THEM<\/strong><\/h4>\n

\"2Q==\"Cannon- \u00a0<\/em>The cannon is your main defense against building targeting troops like the giant, the hog rider, the balloon, the royal giant, and the golem. \u00a0Make sure you have good placement with your cannon because its five and a half tile range is very short. \u00a0Also, you should never pre place a cannon. \u00a0If you do, your enemy can send any air troop, like the three elixir minions or the baby dragon, and destroy it without taking any damage. \u00a0You enemy can also just place a single musketeer and out range the cannon. \u00a0This can make you basically waste your defense and make you lose three elixir. \u00a0Also, you cannon is out of your hand which makes it a lot harder to defend from the defense targeting troops like the giant, balloon, and hog rider. \u00a0If your opponent doesn\u2019t have those troops or they just used it and you have the cannon in your hand, you can use the combination of the ice wizard and cannon to defend from hordes of small group troops. \u00a0A cannon and ice wizard combo can defend from barbarians. \u00a0The cannon is very cheap which makes it have synergy with the rest of your deck. \u00a0Since you have two very expensive cards in your deck, having the cheapest defense in the game will help you on defense when you are on low elixir. \u00a0The cannon is strong against weak ground troops like the skeletons, the archers, the spear goblins, and the regular shank goblins. \u00a0The cannon, if provided with some sort of distraction, can be good against the prince, the the mini pekka, the barbarians, and the valkyrie. \u00a0The cannon, being only able to attack ground troops, is very weak against the three elixir minions, the minion horde, the baby dragon, the lava hound, and the balloon.<\/p>\n

SPELLS: \u00a0THEIR MAIN USES AND HOW TO MAXIMIZE THEIR POTENTIAL<\/strong><\/h4>\n

\"ZapCard\"Zap\u2013<\/em>\u00a0I consider the zap spell to be a \u201cfast splash\u201d car because it does do a little splash damage and almost happens in an instant. \u00a0The Zap spell is mainly used to support your hog rider. \u00a0The best way to use the zap is to either severely injure a minion horde and let your spear goblins or your minions finish them off. \u00a0The other major use for zap in this deck is to stun any inferno towers. \u00a0With the most recent update,. the zap will now reset the inferno tower\u2019s damage. \u00a0This will greatly increase the life time\u00a0of your hog rider and make this deck even stronger. \u00a0Remember, the longer your hog rider stays alive, the longer your high damage per second troops stay alive, and the more damage you can put onto enemy building, arena or crown towers, and on their troops. \u00a0The zap will be your best friend because since it resets the inferno towers damage, it is better than the freeze spell. \u00a0As a bonus when compared to the freeze spell, the zap spell only costs two elixir while the freeze spell costs four elixir. \u00a0This lets you put two more elixir into your push that would have been spent on freezing the inferno tower. \u00a0I recommend you zapping the inferno tower when the inferno tower\u2019s beam is on the second stage. \u00a0 This will allow the hog rider to receive little damage and by the time the inferno tower resets, locks back onto the royal giant, and charges back up, the tower should be destroyed by your royal giant and the other supporting troops behind him. \u00a0 \u00a0With this zap your pushes should be able to hit harder and last longer, a great support spell when trying to take down an enemy arena or crown tower. \u00a0The zap spell hard counters small troops like the spear goblins, the regular shank goblins, the skeletons, the minions, and the minion horde. \u00a0The zap also counters the goblin barrel spell quite well. \u00a0It has a hard time when trying to kill high health point troops like the golem, the pekka, the barbarians, any type of prince, the balloon, and other troops like that. \u00a0The zap can also stop the princes charges and make them start walking before they charge again . \u00a0This allows the zap to be used in some tight defenses when a prince is right next to your tower.<\/p>\n","protected":false},"excerpt":{"rendered":"

BACKGROUND INFORMATION This is a fun deck to use because of a few reasons. \u00a0The first reason is how fast pace this deck is. \u00a0Because it is under a three elixir average for the cost of this deck, you can always be on the offense. \u00a0Additionally, if you are in dire need for a quick […]<\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[8],"tags":[],"yoast_head":"\nSpirit Deck - Clash Royale Wiki<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/clashroyale.wiki\/spirit-deck\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Spirit Deck - Clash Royale Wiki\" \/>\n<meta property=\"og:description\" content=\"BACKGROUND INFORMATION This is a fun deck to use because of a few reasons. \u00a0The first reason is how fast pace this deck is. \u00a0Because it is under a three elixir average for the cost of this deck, you can always be on the offense. \u00a0Additionally, if you are in dire need for a quick […]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/clashroyale.wiki\/spirit-deck\/\" \/>\n<meta property=\"og:site_name\" content=\"Clash Royale Wiki\" \/>\n<meta property=\"article:published_time\" content=\"2016-08-20T16:02:35+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-03-16T12:46:15+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/05\/FireSpiritsCard-1.png\" \/>\n<meta name=\"author\" content=\"W3bster\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"W3bster\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"16 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/clashroyale.wiki\/spirit-deck\/\",\"url\":\"https:\/\/clashroyale.wiki\/spirit-deck\/\",\"name\":\"Spirit Deck - Clash Royale Wiki\",\"isPartOf\":{\"@id\":\"https:\/\/clashroyale.wiki\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/clashroyale.wiki\/spirit-deck\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/clashroyale.wiki\/spirit-deck\/#primaryimage\"},\"thumbnailUrl\":\"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/05\/FireSpiritsCard-1.png\",\"datePublished\":\"2016-08-20T16:02:35+00:00\",\"dateModified\":\"2022-03-16T12:46:15+00:00\",\"author\":{\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d\"},\"breadcrumb\":{\"@id\":\"https:\/\/clashroyale.wiki\/spirit-deck\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/clashroyale.wiki\/spirit-deck\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/clashroyale.wiki\/spirit-deck\/#primaryimage\",\"url\":\"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/05\/FireSpiritsCard-1.png\",\"contentUrl\":\"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/05\/FireSpiritsCard-1.png\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/clashroyale.wiki\/spirit-deck\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/clashroyale.wiki\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Spirit Deck\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/clashroyale.wiki\/#website\",\"url\":\"https:\/\/clashroyale.wiki\/\",\"name\":\"Clash Royale Wiki\",\"description\":\"Help, Guides and Information\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/clashroyale.wiki\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d\",\"name\":\"W3bster\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g\",\"caption\":\"W3bster\"},\"description\":\"I am a Clash Royale player since the end of January during the soft launch. 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I love sharing strategies, decks, and other useful information by writing blog posts for you guys.\",\"sameAs\":[\"http:\/\/clashroyale.wiki\",\"https:\/\/www.youtube.com\/channel\/UC2yR_viWkMlHO44lsm6X1kQ\"],\"url\":\"https:\/\/clashroyale.wiki\/author\/w3bster\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Spirit Deck - Clash Royale Wiki","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/clashroyale.wiki\/spirit-deck\/","og_locale":"en_US","og_type":"article","og_title":"Spirit Deck - Clash Royale Wiki","og_description":"BACKGROUND INFORMATION This is a fun deck to use because of a few reasons. \u00a0The first reason is how fast pace this deck is. \u00a0Because it is under a three elixir average for the cost of this deck, you can always be on the offense. \u00a0Additionally, if you are in dire need for a quick […]","og_url":"https:\/\/clashroyale.wiki\/spirit-deck\/","og_site_name":"Clash Royale Wiki","article_published_time":"2016-08-20T16:02:35+00:00","article_modified_time":"2022-03-16T12:46:15+00:00","og_image":[{"url":"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/05\/FireSpiritsCard-1.png"}],"author":"W3bster","twitter_card":"summary_large_image","twitter_misc":{"Written by":"W3bster","Est. reading time":"16 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/clashroyale.wiki\/spirit-deck\/","url":"https:\/\/clashroyale.wiki\/spirit-deck\/","name":"Spirit Deck - Clash Royale Wiki","isPartOf":{"@id":"https:\/\/clashroyale.wiki\/#website"},"primaryImageOfPage":{"@id":"https:\/\/clashroyale.wiki\/spirit-deck\/#primaryimage"},"image":{"@id":"https:\/\/clashroyale.wiki\/spirit-deck\/#primaryimage"},"thumbnailUrl":"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/05\/FireSpiritsCard-1.png","datePublished":"2016-08-20T16:02:35+00:00","dateModified":"2022-03-16T12:46:15+00:00","author":{"@id":"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d"},"breadcrumb":{"@id":"https:\/\/clashroyale.wiki\/spirit-deck\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/clashroyale.wiki\/spirit-deck\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/clashroyale.wiki\/spirit-deck\/#primaryimage","url":"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/05\/FireSpiritsCard-1.png","contentUrl":"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/05\/FireSpiritsCard-1.png"},{"@type":"BreadcrumbList","@id":"https:\/\/clashroyale.wiki\/spirit-deck\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/clashroyale.wiki\/"},{"@type":"ListItem","position":2,"name":"Spirit Deck"}]},{"@type":"WebSite","@id":"https:\/\/clashroyale.wiki\/#website","url":"https:\/\/clashroyale.wiki\/","name":"Clash Royale Wiki","description":"Help, Guides and Information","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/clashroyale.wiki\/?s={search_term_string}"},"query-input":"required name=search_term_string"}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d","name":"W3bster","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/clashroyale.wiki\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g","caption":"W3bster"},"description":"I am a Clash Royale player since the end of January during the soft launch. To this day, I remain a free to play player with a knowledgeable outlook on many different types of strategies. At level 8 I reached the peak of 3424, at level 9 I reached 3647, and now I'm sitting well over 4000 trophies. 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