{"id":1789,"date":"2016-08-15T21:49:43","date_gmt":"2016-08-15T21:49:43","guid":{"rendered":"http:\/\/clashroyale.wiki\/?p=1789"},"modified":"2022-03-16T12:47:12","modified_gmt":"2022-03-16T12:47:12","slug":"sparky-goblin-barrel-deck","status":"publish","type":"post","link":"https:\/\/clashroyale.wiki\/sparky-goblin-barrel-deck\/","title":{"rendered":"Sparky Goblin Barrel Deck"},"content":{"rendered":"

BACKGROUND INFORMATION<\/strong><\/p>\n

This deck is a very cheap but a good deck overall. \u00a0This deck has multiple offensive pushes to choose from which will keep your opponent on their toes. \u00a0You can do the giant sparky push, the giant goblin barrel push, the goblin barrel zap spell push, or the giant, sparky, and goblin barrel push if you have enough elixir to spend. \u00a0This deck is catered to people who like fast game play over the slower sometimes more strategical game play that is building up a huge offensive attack all in one go. \u00a0This deck does contain a legendary card which may be hard for some of you guys to obtain. \u00a0If you do want to try something similar to this deck but you d not have the sparky card, you can always switch it out for the balloon. \u00a0The balloon also has good damage per second, is mid tier health, and costs about the same so it would be a fairly good replacement card. \u00a0This deck is fairly strong against almost any decks because it has the high instant damage coming from the sparky, has the strong defense on the mini pekka through its high damage and high attack rate, and both your fire spirits and ice spirit can provide a very strong three elixir defense.<\/p>\n

BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY\u00a0<\/strong><\/h4>\n

The average elixir cost for this deck is an even 2.8\u00a0and the following cards used are:<\/p>\n

TROOPS: USED FOR DEFENSE AND OFFENSE. \u00a0IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP<\/strong><\/h4>\n

\"9k=\"Giant-<\/em> \u00a0The \u00a0giant costs four\u00a0elixir which makes it a semi\u00a0big investment. \u00a0The giant will be one of your biggest tanks health wise but is not your biggest damage dealer. \u00a0It should \u00a0fall to the sparky if your opponent can\u2019t counter him. \u00a0You want to start off ever major push will your giant in the back of your map. \u00a0This will allow you to regenerate some of your elixir that you spent letting you build up an even harder push to defend against. \u00a0Once you get another four\u00a0elixir stored up, send your sparky behind your giant. \u00a0Make sure though that the sparky is not directly behind the giant. \u00a0Make your sparky four or five squares behind. \u00a0This makes this push so much harder to defend because the enemy can no longer instantly zap your giant and sparky and quickly place barbarians to counter them both. \u00a0They have to wait maybe an extra seven seconds just so they can zap the sparky and counter the that and the giant. \u00a0These seven seconds will be the majority of your damage output time because your giant should be uncontested facing the tower. \u00a0However, if your enemy does counter the royal giant with barbarians right when he crosses the river, they will be met with a surprise. \u00a0Instead of the barbarians getting a ton of damage onto the giant and killing him quickly, the sparky will shoot the barbarians instantly making your opponent down five elixir and do almost no damage. \u00a0I have had this done to me quite a few times and let me tell you, it is very demoralizing. \u00a0Also, there is the snowball effect where you keep trying to defend but by the time you send out another troop to defend, the sparky has already charged back up and will instantly kill the defending troops that just got placed. \u00a0Once this starts happening, it is very easy to get a three crown victory because your enemy is elixir deprived and you can just keep sending troops at him. \u00a0However, your opponent can place an inferno to stop the push fairly well, and that is buy using the inferno tower. \u00a0But this deck has a good counter to the inferno tower because of a recent update. \u00a0The recent update now makes it possible to reset the damage of the royal giant by using the zap spell. \u00a0The zap spell is an easy way to make the most out of this push, and not let it get ruined by a defensive building. \u00a0I recommend zapping the enemy\u2019s inferno tower when it is on its second stage of damage. \u00a0This will let the royal giant survive the longest amount of time and it will not get the highest damage setting until the very end of his life. \u00a0With that counter down,there is only on more to address. and quite possible the\u00a0easiest to think of, the minion horde. \u00a0You can counter this by having your spear goblins, a quick and easy card, support your push behind the royal giant. \u00a0Along with the help of your zap, you should be able to easily take down the minion horde without having to much damage be put onto your royal giant. \u00a0By knowing and memorizing how to stop your enemy from countering your push, you should be able to drastically improve your three crown to win ratio. \u00a0Using this strategy easily allows you to get a few hundred hit points off your enemy\u2019s arena or crown tower. \u00a0This damage will let you get that tower down in only a few cycles of your deck. \u00a0This makes this strategy extremely efficient and extremely annoying. \u00a0The only counter the enemy can do is place some type of tower before your giant spawns in but that is still a bad counter. \u00a0If they do this, all you have to do is destroy what ever tower they placed and then send in your royal giant. \u00a0It takes one extra step this way but is still very efficient and getting the second crown. \u00a0This strategy can especially be helpful when it is tied at one crown to one crown because you will have a lot easier time getting that second crown when compared to your opponent.<\/p>\n

\"SparkyCard\"Sparky- The sparky is the main support to your royal giant. \u00a0It costs six elixir just like the royal giant so you will be making very expensive pushes. \u00a0The sparky is mainly there to kill any barbarians that your enemy will spawn. \u00a0However, if it does lock on to the enemy arena or crown tower, you will bring that tower down extremely quick. \u00a0The sparky also has a defensive capability but i highly recommend you do not use it for defense. \u00a0The reason be hind this is the zap spell. \u00a0If you see an enemy push with a hog rider and barbarians, you may think that a sparky can kill all those troops and give you a huge elixir advantage right? \u00a0While this can be true, it is very likely that your enemy has a zap in their deck. \u00a0If they do, they can zap your defending sparky right when it is about to shoot \u00a0and give them a huge advantage. \u00a0They will most likely destroy the tower they were aiming for super easily and also kill your sparky . \u00a0They ill also probably get a lot of your king\u2019s tower health down if not completely destroy it. \u00a0In these cases, I think the rewards do not outweigh the risks. \u00a0The sparky is strong against the barbarians and any other troops below 1400 health. \u00a0It is very weak to any air troops like the minions or the minion horde. \u00a0It is also weak to spawner buildings like the tombstone, the barbarian hut, the goblin hut, and the furnace-those buildings provide the enemy with big distractions. \u00a0Additionally a rocket, depending on its level, will either almost destroy a sparky or kill it off completely. \u00a0If the enemy does have a rocket you should not place your sparky anywhere close to your arena or crown tower. \u00a0You do not want to have your sparky near your arena or crown tower because if your opponent has a rocket on hand, they can send it and hit both your sparky and tower. \u00a0This will give your opponent an equal elixir trade but give him a few hundred hit points off of your tower for free. \u00a0The sparky downs massive damage and can take down a tower in only two shots.<\/p>\n

\"Goblin_Barrel\"Goblin Barrel- \u00a0The goblin barrel, because of its recent buff to costing only three elixir instead of the four elixir. \u00a0This one elixir reduction lets there be less counter to the card which makes it a lot more powerful. \u00a0With this change, fire balls become a bad elixir trade for your opponent while arrows stop being a good elixir trade for your opponent and are now an even elixir trade. \u00a0Now, the only good elixir trades for your opponent is the zap spell and the fire spirits. \u00a0THe goblin barrel can be very effective and can through your opponent off guard. \u00a0The goblin barrel is mostly if not always used to be thrown at your enemy’s arena or crowns tower. \u00a0Once the goblin barrel breaks, three goblins pop out and start to attack the tower. \u00a0After each of these guys take a swing, about three hundred hit points gets taken off at a time. \u00a0This lets you get some quick burst damage onto your enemy crown or arena tower if you surprised your opponent or if they do not have a counter in their hand. \u00a0The goblin barrel, if needed to be, can be used as a quick defense. \u00a0If you has an enemy prince coming by and you have no good troops to defend against the enemy prince, you can shoot your goblin barrel down right in front of the prince. \u00a0However, the goblin barrel is mostly an offensive card. \u00a0Another offensive push you can do with the goblin barrel is the goblin barrel and zap spell push. \u00a0This push makes it so that your goblins gets a few extra hits because your enemy tower is stunned for one second. \u00a0Because of this stun, your goblins are able to get a few hundred more hit points then they would without the zap spell. \u00a0the goblin barrel costing three elixir is what I think is a great card that usually gets some damage on to your enemy towers and has few elixir advantageous counters for your opponent.<\/p>\n

\"MiniPEKKACard\"Mini Pekka- The mini pekka can be treated like any other\u00a0 high damage card.\u00a0 Because of its relatively low amount of health, you usually want to protect her with some sort of tank.\u00a0 Common tanks to protect the mini pekka is with the barbarians or the giant.\u00a0 The barbarians is a good choice because they can help kill and small swarm troops that the mini pekka may have trouble with.\u00a0 This push is failry strong against ground troops but is pretty weak against the fire ball and the minion horde.\u00a0 You can counter the minion horde by also adding the fire spirits in to your push.\u00a0 This however does not stop your opponent from using the fire ball.\u00a0 Another good offensive tank for your mini pekka is the giant.\u00a0 The giant has a ton of health which can help the mini pekka easily make it to the enemy arena or crown tower.\u00a0 However, the giant does not attack enemy troops so you will have to support your mini pekka with something else, maybe a bomber, so it does not get distracted by low cost, swarm troops.\u00a0 Having only the barbarian and mini pekka combo or the giant and mini pekka combo is not strong but adding a second support troop will make it a lot more deadly when your opponent has to defend.The mini pekka is very versatile on defense and can be a treat if put on offense. \u00a0The mini pekka is considered a glass cannon. \u00a0the mini pekka is considered a glass cannon because it can deal a lot of damage but it also has very\u00a0little health in comparison. \u00a0 The mini pekka is great at countering high health tanks. \u00a0The mini pekka can kill an enemy hog rider in two hits and only lets the hog rider get off one shot on your tower. \u00a0Of course the mini pekka may only need one shot if you have some supporting troops defending with the mini pekka. \u00a0This will also make the enemy\u00a0hog rider not even get one shot off on to your tower. \u00a0The mini pekka also kills the royal giant very efficiently. \u00a0The mini pekka, since it does so much damage, will kill the enemy royal giant in just a few hits. \u00a0This makes it hard for the royal giant to get much damage off on to your tower. \u00a0With only the mini pekka defending your tower, the royal giant may get around 500 damage off of your tower. \u00a0However, you most likely will have other troops, most likely the musketeer or the spear goblins, supporting your mini pekka which will make the enemy royal giant drop even faster. \u00a0The mini pekka also kills the regular giant very easily and it can solo defend good enough. \u00a0You do not need to worry about supporting your mini pekka with anything else. \u00a0 The mini pekka works great against single targeting troops like the musketeer, the wizard, the Valkyrie, the prince, and the troops previously mentioned above. \u00a0What makes the mini pekka strong against the prince is that your mini pekka can easily survive the charge from the enemy prince, letting your mini pekka take in lots of damage while also dishing it out.<\/p>\n

\"FireSpiritsCard\"Fire Spirits-<\/em> \u00a0The fire spirits are your other splash damage card. \u00a0The reason why they are not your only splash damage card is because they die when they give out damage. \u00a0This makes it hard for them to support a push all the way through because once they run into a troop, they no longer can support your push. \u00a0However, their damage is insane for only two elixir. \u00a0Their damage exceeds 500 and can be put out all withing one second. \u00a0This lets the fire spirits easily kill bunched up troops very easily like skeletons, spear goblins, and the regular goblins. \u00a0It can take out equal level spear goblins, skeletons, or regular shank goblins with only one out of the three fire spirits that are present. \u00a0This means that this one card that only costs two elixir can kill all three of those cards costing a combined total of five elixir. \u00a0The fire spirits can also nearly take down barbarians to the grave. \u00a0The fire spirits can make the barbarian\u2019s health points go so low that your arena tower can finish them off with out taking any damage. \u00a0This gives you a three elixir value and a great quick reaction counter to swarm troops. \u00a0The fire spirits can also help strengthen your anti air defense against any minions or minion hordes. \u00a0However, they do not do well against higher health air troops like the lava hound or the balloon because they lack sustained damage. \u00a0The fire spirits do not do well against high health singular targets like the pekka, prince, or balloon. \u00a0They also are countered by the zap spell. \u00a0It does a so so job\u00a0against troops that have medium health like the mini pekka, musketeer, and wizard.<\/p>\n

\"IceSpiritCard\"Ice Spirits- \u00a0The ice spirits can be a great card to use in conjunction with the hog. \u00a0The ice spirits can be compared to the zap spell because both of those cards stun enemy buildings or troops. \u00a0However, unlike the zap spell, the fire spirit does not cost two elixir. \u00a0Instead, it is half as expensive and only costs you one elixir to use. \u00a0In addition to that bonus, the fire spirit’s stun ability lasts twice as long as the zap spell. \u00a0Because of these two stats on the ice spirit, the ice spirit is worth about four times as much as the zap spell is per elixir. \u00a0However, there is one downside to using the ice spirit over the zap spell. \u00a0The ice spirit, unlike the zap spell, can easily be countered. \u00a0The ice spirit can be countered by almost anything from direct damage spells like the zap spell, the arrows, the fire ball, and the rocket. \u00a0The ice spirit is also very fragile against any splash damaging troops because even if they target your own hog rider, the splash damage effect can still kill your ice spirit since the ice spirit has such a low health point stat. \u00a0Some splash damage troops that can kill your ice spirit is the wizard, the baby dragon, th ice wizard, the princess, the bomber, the witch, and the valkyrie. \u00a0Because of this, using the ice spirit is a risk reward type troop. \u00a0If the ice spirit does get its stuff off before it dies, it is well worth it and you have a four times effectiveness when compared to the zap spell. \u00a0However, if it dies it has a zero effectiveness when compared to the zap spell. \u00a0If you find that your opponents are countering your ice spirit more times than not, you make want to switch to the zap spell. \u00a0Switching to the zap spell will guarantee that you will get a stun on each of your pushes every single time. \u00a0The zap spell will also get you a little more damage that is also reliable. \u00a0Since this deck uses both the ice spirit and zap, you cannot spawn them out for each other. \u00a0Instead, you can use both of them in the same push in order to get three consecutive seconds of stuns on enemy troops and three seconds of stun on the enemy crown or arena towers.<\/p>\n

TOWERS: HOW TO USE THEM AND WHERE TO PLACE THEM<\/strong><\/h4>\n

\"ElixirCollectorCard\"Elixir Collector<\/em>\u2013 The Elixir Collector is a very special card. \u00a0Most people don\u2019t see its full potential. \u00a0At first glance, most people just think it just gives you two additional Elixir. \u00a0While this is true, there is a hidden, more important use for it. \u00a0The Elixir Collector allows you to build up an even bigger push faster than without one. \u00a0This lets you gain an elixir advantage on\u00a0your opponent during your assault or perhaps when you need a quick reaction defense. \u00a0Since it is such a valuable card, instincts tell you to put it at the back of you base, where it can\u2019t be touched. \u00a0this is a good strategy because you can easily protect the elixir collector from any troops. \u00a0Just be aware of any direct damage spells your opponent may have as they can get the crown or arena tower and elixir collector combo on you for a big elixir advantage. \u00a0However, there is a draw back into putting an elixir collector in the back. \u00a0Since you are down on elixir for a defense, the enemy can send down a elixir heavy push and you will have a hard time defending because you are very low on elixir. \u00a0For example, a hog rider user can immediately rush you and destroy the tower. \u00a0To counter this quick offensive push made by your enemy, you can put the elixir collector between your arena or crown towers, two to four squares in front of your king\u2019s castle. \u00a0This will make hog rider pushers think twice before making the attack. \u00a0If they do launch one, be ready to deploy your minions, barbarians, and or the\u00a0spear goblins to help take down the hog rider. \u00a0I suggest having at least one elixir collector on your side of the map at all times because this deck is a bit expensive. \u00a0If you want two down on the field at the same time, i recommend placing the elixir collector far away from each other. \u00a0If you put them too close together, the enemy may rocket, fire ball, or lightning both of your elixir collectors for a huge elixir profit.<\/p>\n

SPELLS: \u00a0THEIR MAIN USES AND HOW TO MAXIMIZE THEIR POTENTIAL<\/strong><\/h4>\n

\"ZapCard\"Zap\u2013<\/em>\u00a0The zap spell does do a little splash damage and almost happens in an instant. \u00a0The Zap spell is mainly used to support your sparky and giant. \u00a0The best way to use the zap is to either severely injure a minion horde and let your spear goblins or your minions finish them off. \u00a0The other major use for zap in this deck is to stun any inferno towers. \u00a0With the most recent update,. the zap will now reset the inferno tower\u2019s damage. \u00a0This will greatly increase the life time\u00a0of your sparky and giant and make this deck even stronger. \u00a0Remember, the longer your sparky and giant stays alive, the longer your high damage per second troops stay alive, and the more damage you can put onto enemy building, arena or crown towers, and on their troops. \u00a0The zap will be your best friend because since it resets the inferno towers damage, it is better than the freeze spell. \u00a0As a bonus when compared to the freeze spell, the zap spell only costs two elixir while the freeze spell costs four elixir. \u00a0This lets you put two more elixir into your push that would have been spent on freezing the inferno tower. \u00a0I recommend you zapping the inferno tower when the inferno tower\u2019s beam is on the second stage. \u00a0 This will allow the sparky and giant to receive little damage and by the time the inferno tower resets, locks back onto the royal giant, and charges back up, the tower should be destroyed by your royal giant and the other supporting troops behind him. \u00a0 \u00a0With this zap your pushes should be able to hit harder and last longer, a great support spell when trying to take down an enemy arena or crown tower. \u00a0The zap spell hard counters small troops like the spear goblins, the regular shank goblins, the skeletons, the minions, and the minion horde. \u00a0The zap also counters the goblin barrel spell quite well. \u00a0It has a hard time when trying to kill high health point troops like the golem, the pekka, the barbarians, any type of prince, the balloon, and other troops like that. \u00a0The zap can also stop the princes charges and make them start walking before they charge again . \u00a0This allows the zap to be used in some tight defenses when a prince is right next to your tower.<\/p>\n","protected":false},"excerpt":{"rendered":"

BACKGROUND INFORMATION This deck is a very cheap but a good deck overall. \u00a0This deck has multiple offensive pushes to choose from which will keep your opponent on their toes. \u00a0You can do the giant sparky push, the giant goblin barrel push, the goblin barrel zap spell push, or the giant, sparky, and goblin barrel […]<\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":""},"categories":[8,7],"tags":[],"yoast_head":"\nSparky Goblin Barrel Deck - Clash Royale Wiki<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/clashroyale.wiki\/sparky-goblin-barrel-deck\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Sparky Goblin Barrel Deck - Clash Royale Wiki\" \/>\n<meta property=\"og:description\" content=\"BACKGROUND INFORMATION This deck is a very cheap but a good deck overall. \u00a0This deck has multiple offensive pushes to choose from which will keep your opponent on their toes. \u00a0You can do the giant sparky push, the giant goblin barrel push, the goblin barrel zap spell push, or the giant, sparky, and goblin barrel […]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/clashroyale.wiki\/sparky-goblin-barrel-deck\/\" \/>\n<meta property=\"og:site_name\" content=\"Clash Royale Wiki\" \/>\n<meta property=\"article:published_time\" content=\"2016-08-15T21:49:43+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-03-16T12:47:12+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/08\/wsi-imageoptim-9k-1.jpg\" \/>\n<meta name=\"author\" content=\"W3bster\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"W3bster\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"18 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/clashroyale.wiki\/sparky-goblin-barrel-deck\/\",\"url\":\"https:\/\/clashroyale.wiki\/sparky-goblin-barrel-deck\/\",\"name\":\"Sparky Goblin Barrel Deck - Clash Royale Wiki\",\"isPartOf\":{\"@id\":\"https:\/\/clashroyale.wiki\/#website\"},\"datePublished\":\"2016-08-15T21:49:43+00:00\",\"dateModified\":\"2022-03-16T12:47:12+00:00\",\"author\":{\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d\"},\"breadcrumb\":{\"@id\":\"https:\/\/clashroyale.wiki\/sparky-goblin-barrel-deck\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/clashroyale.wiki\/sparky-goblin-barrel-deck\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/clashroyale.wiki\/sparky-goblin-barrel-deck\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/clashroyale.wiki\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Sparky Goblin Barrel Deck\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/clashroyale.wiki\/#website\",\"url\":\"https:\/\/clashroyale.wiki\/\",\"name\":\"Clash Royale Wiki\",\"description\":\"Help, Guides and Information\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/clashroyale.wiki\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d\",\"name\":\"W3bster\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g\",\"caption\":\"W3bster\"},\"description\":\"I am a Clash Royale player since the end of January during the soft launch. To this day, I remain a free to play player with a knowledgeable outlook on many different types of strategies. At level 8 I reached the peak of 3424, at level 9 I reached 3647, and now I'm sitting well over 4000 trophies. 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