{"id":1838,"date":"2016-09-26T20:26:59","date_gmt":"2016-09-26T20:26:59","guid":{"rendered":"http:\/\/clashroyale.wiki\/?p=1838"},"modified":"2022-03-16T12:45:46","modified_gmt":"2022-03-16T12:45:46","slug":"september-19-update-information","status":"publish","type":"post","link":"https:\/\/clashroyale.wiki\/september-19-update-information\/","title":{"rendered":"September 19 Update Information"},"content":{"rendered":"
The way we approach card balance in Clash Royale is a combination of playtesting and looking at the stats – in particular, card use rates and win rates. You can expect monthly balance changes to keep gameplay fine tuned and as fun as possible.<\/p>\n
In this round of balance changes we’re taking a look at a few underused cards: Mirror, Rage, Lightning – and some other nice little tweaks!<\/p>\n
Giant: Damage decreased by 5%<\/b>
\n– The Giant will still hit hard after this change – he has really big fists after all<\/i> – we just wanted to take a little bit of power from his offensive capabilities, as his main role is to soak up damage.<\/p>\nRage: Elixir cost decreased to 2 (from 3), effect decreased to 30% (from 40%), duration decreased by 2sec<\/b>
\n– The Rage spell hasn’t seen much usage and is in need of a bigger change, especially with the introduction of the Lumberjack’s “free” Rage. Decreasing the Elixir cost to 2 should make Rage a really viable and exciting combo card!<\/p>\nLumberjack: Rage effect decreased to 30% (from 40%), Rage duration decreased by 2sec<\/b>
\n– For consistency with the Rage spell changes above.<\/p>\nMirror: Mirrors cards 1 level higher than its own level<\/b>
\n– We love the surprise element Mirror brings and we’ve been having a blast playtesting this new version! At Tournament Rules card levels, Mirror will bring a truly unique element to your deck, making your cards 1 level higher than the tournament cap! Also, a max level Mirror will create max level +1 cards!<\/p>\nLightning: Stuns targets for 0.5sec<\/b>
\n– Due to Lightning’s low use rate, and partly for consistency with Zap, we’re adding a brief stun effect to make it more unique and hopefully an interesting addition to some decks.<\/p>\nThe Log: Knocks back ALL ground troops<\/b>
\n– This change will make The Log feel<\/i> like the Legendary Card it was born to be.<\/p>\nBomber: Hitpoints decreased by 2%, Damage increased by 2%<\/b>
\n– A small tweak to fix a couple of inconsistencies with card interactions at certain levels.<\/p><\/blockquote>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"New Balance Live! (9\/19) The way we approach card balance in Clash Royale is a combination of playtesting and looking at the stats – in particular, card use rates and win rates. You can expect monthly balance changes to keep gameplay fine tuned and as fun as possible. In this round of balance changes we’re […]<\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":""},"categories":[9],"tags":[],"yoast_head":"\n
September 19 Update Information - Clash Royale Wiki<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n