{"id":1865,"date":"2016-11-14T21:52:12","date_gmt":"2016-11-14T21:52:12","guid":{"rendered":"http:\/\/clashroyale.wiki\/?p=1865"},"modified":"2022-03-16T12:44:26","modified_gmt":"2022-03-16T12:44:26","slug":"three-mine-keteers","status":"publish","type":"post","link":"https:\/\/clashroyale.wiki\/three-mine-keteers\/","title":{"rendered":"Three Mine-Keteers"},"content":{"rendered":"

Background Information<\/strong><\/h4>\n

This deck features the miner and the three musketeers. \u00a0This is a big risk deck because if you can’t surprise your enemy with your first play with the three musketeer or if they counter your three musketeers easily, you will have a long, hard, and rough three minute match. \u00a0However, if you do get the jump on your opponent or catch your opponent out of mana, you will most likely get a least one crown if now a three crown win against them.<\/p>\n

BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY\u00a0<\/strong><\/h4>\n

The average elixir cost for this deck is an even 4 and the following cards used are:<\/p>\n

TROOPS: USED FOR DEFENSE AND OFFENSE. \u00a0IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP<\/strong><\/h4>\n

Miner-<\/em> \u00a0The miner will act as your tank in this deck. \u00a0When you are set to do a sparky push, you should send your minter to your opponents tower that you are attacking, \u00a0The placement of the miner should be a random side of the tower but not the inner wall. \u00a0This makes it harder to counter the miner with regular shank goblins\u00a0because they may guess your miner\u2019s location wrong and that will allow your miner to lock on to the tower for some damage. \u00a0By sending your miner our right before the sparky crosses the bridge, you allow the miner to tank and let the sparky get to the tower easier. \u00a0The sparky push should also be supported by the fire spirits, ice wizard, and goblins if possible. \u00a0The miner also has other uses in this deck. \u00a0If your enemy has more elixir collectors on the field than you like, you can send a miner on to one \u00a0and the miner will do some crazy damage to it. \u00a0Also, your opponents may think that the miner is going for their crown or arena tower and spawn defending goblins or minions really far away from the miner\u2019s location. \u00a0Just like with the elixir collector, the miner is also great at destroying hut spammers by targeting their tomb stones, goblin huts, barbarian huts, and furnaces. \u00a0The miner is also a great princess killer as he can spawn right next to her and take her out in two shots. \u00a0The miner is very vulnerable to things the princess is to like princes, pekkas, musketeers, and any air troops like minions and the baby dragon.<\/p>\n

\"url\"Three Musketeers<\/em>– The three musketeer’s card is a hail marry type of card. \u00a0You will either be very efficient with using it and demolish your opponent or it will be extremely useless and probably set you back to an elixir disadvantage. \u00a0The easiest counters that can completely ruin your three musketeer push is a fire ball and zap, although other things like the poison spell, the rocket, and other uncounterable splash damage can also make you push go to nowhere. \u00a0However. if you catch your opponent off guard and out of elixir, you should be able to easily take down one of their towers. \u00a0The miner should act as a tank for your three musketeers. \u00a0If you feel that the three musketeers are to hard for you to use or they get countered way to easily and way to often for your liking, I’d suggest that you swap for the single target musketeer instead. \u00a0The single target musketeer won’t be as good for offense or defense, but it its a lot safer. \u00a0If you do chose to use the dingle musketeer, add something else to your musketeer miner push because you do not have enough damage to destroy a tower anymore. \u00a0In addition to that, your opponent can no longer counter your push with a fireball and zap or a rocket or some other uncounterable splash damage because it starts to become an elixir disadvantage for them to counter you in that way.<\/p>\n

Barbarians<\/em>\u2013 The barbarians\u00a0costs five Elixir. \u00a0This is best used to counter Princes, P.E.K.K.A, and the Hog Rider. They are also an extremely helpful distraction for smaller troops that can do major damage if left untouched, like the Minions, Spear Goblins and the Goblin combo. \u00a0Also, the Barbarians can help defend against the \u00a0dark prince if the situation is desperate, but is not recommended counter since the Dark Prince is a pretty good Barbarian destroyer. \u00a0The barbarians can also counter a miner. \u00a0All you have to do is place the barbarians where the miner will pop out and only one of your defending barbarians will get killed, \u00a0If\u00a0the Barbarians are set on top of the much feared Sparky, they can easily destroy it, and you will gain a major Elixir advantage. \u00a0The barbarians in this deck is for defense though. \u00a0If the enemy spawns in a hog rider, send your barbarians just in front of the contested arena or crown tower. \u00a0If you do this perfectly, the hog rider will get no damage onto your tower. \u00a0Usually though, the enemy hog rider will squeeze through and be able to get one shot off. \u00a0Additionally, if the enemy combines a fireball, zap, or fire spirit and zap combo,l they will be able to get a lot more damage off onto your tower so be very careful about what they have to support the hog rider and make adjustments accordingly. \u00a0If they send in a prince, the barbarians are a great hard counter to him and will kill the enemy prince with ease. \u00a0In my opinion, the Barbarians are one of the biggest staple cards in the game. \u00a0The barbarians are extremely vulnerable to splash damage units like the bomber, the Valkyrie, the witch, the fire spirits, the sparky, and the baby dragon. \u00a0The barbarians\u00a0are also very vulnerable to most\u00a0direct damage spells such as the fire ball and the lightning spell.<\/p>\n

\"IceWizardCard\"Ice Wizard-<\/em> \u00a0The ice wizard will help you a lot in this deck. \u00a0It is great at defense against the hog because if you have the mini pekka\u00a0and ice wizard defending, good placement of both troops will make it impossible for your enemy to get a shot off the tower. \u00a0The ice wizard\u2019s slowing stat also allows him to counter high damage per second troops by slowing their fire rate. \u00a0An example of the ice wizard working his magic is against the royal giant. \u00a0With only the mini pekka\u00a0defending against the royal giant, a moderate amount\u00a0of damage will be done to your tower. \u00a0 If you add the ice wizard onto your defense, the royal giant will get a lot less damage off during his life time.. \u00a0The ice wizard is also very good on offense as it can help slow defending units or the crown tower. \u00a0The combination of the ice wizard and mini pekka\u00a0can work extremely well if left uncontested because the ice wizard has a moderate amount of health and does splash damage while slowing the tower down a lot. \u00a0This makes him act as a very good support troop\u00a0for the mini pekka\u00a0that causes all the damage. \u00a0The ice wizard is\u00a0probably your best card in supporting offensive pushes and supporting your mini pekka during a defense.<\/p>\n

Fire Spirits-<\/em> \u00a0The fire spirits are your other splash damage card. \u00a0The reason why they are not your only splash damage card is because they die when they give out damage. \u00a0This makes it hard for them to support a push all the way through because once they run into a troop, they no longer can support your push. \u00a0However, their damage is insane for only two elixir. \u00a0Their damage exceeds 500 and can be put out all withing one second. \u00a0This lets the fire spirits easily kill bunched up troops very easily like skeletons, spear goblins, and the regular goblins. \u00a0It can take out equal level spear goblins, skeletons, or regular shank goblins with only one out of the three fire spirits that are present. \u00a0This means that this one card that only costs two elixir can kill all three of those cards costing a combined total of five elixir. \u00a0The fire spirits can also nearly take down barbarians to the grave. \u00a0The fire spirits can make the barbarian\u2019s health points go so low that your arena tower can finish them off with out taking any damage. \u00a0This gives you a three elixir value and a great quick reaction counter to swarm troops. \u00a0The fire spirits can also help strengthen your anti air defense against any minions or minion hordes. \u00a0However, they do not do well against higher health air troops like the lava hound or the balloon because they lack sustained damage. \u00a0The fire spirits do not do well against high health singular targets like the pekka, prince, or balloon. \u00a0They also are countered by the zap spell. \u00a0It does a so so job\u00a0against troops that have medium health like the mini pekka, musketeer, and wizard.<\/p>\n

TOWERS: HOW TO USE THEM AND WHERE TO PLACE THEM<\/strong><\/h4>\n

\"ElixirCollectorCard\"Elixir Collector<\/em>\u2013 The Elixir Collector is a very special card. \u00a0Most people don\u2019t see its full potential. \u00a0At first glance, most people just think it just gives you two additional Elixir. \u00a0While this is true, there is a hidden, more important use for it. \u00a0The Elixir Collector allows you to build up an even bigger push faster than without one. \u00a0This lets you gain an elixir advantage on\u00a0your opponent during your assault or perhaps when you need a quick reaction defense. \u00a0Since it is such a valuable card, instincts tell you to put it at the back of you base, where it can\u2019t be touched. \u00a0this is a good strategy because you can easily protect the elixir collector from any troops. \u00a0Just be aware of any direct damage spells your opponent may have as they can get the crown or arena tower and elixir collector combo on you for a big elixir advantage. \u00a0However, there is a draw back into putting an elixir collector in the back. \u00a0Since you are down on elixir for a defense, the enemy can send down a elixir heavy push and you will have a hard time defending because you are very low on elixir. \u00a0For example, a hog rider user can immediately rush you and destroy the tower. \u00a0To counter this quick offensive push made by your enemy, you can put the elixir collector between your arena or crown towers, two to four squares in front of your king\u2019s castle. \u00a0This will make hog rider pushers think twice before making the attack. \u00a0If they do launch one, be ready to deploy your minions, barbarians, and or the\u00a0spear goblins to help take down the hog rider. \u00a0I suggest having at least one elixir collector on your side of the map at all times because this deck is a bit expensive. \u00a0If you want two down on the field at the same time, i recommend placing the elixir collector far away from each other. \u00a0If you put them too close together, the enemy may rocket, fire ball, or lightning both of your elixir collectors for a huge elixir profit.<\/p>\n

SPELLS: THEIR MAIN USES AND HOW TO MAXIMIZE THEIR POTENTIAL<\/strong><\/h4>\n

\"ZapCard\"Zap\u2013<\/em>\u00a0The zap spell does do a little splash damage and almost happens in an instant. \u00a0The Zap spell is mainly used to support your sparky and giant. \u00a0The best way to use the zap is to either severely injure a minion horde and let your spear goblins or your minions finish them off. \u00a0The other major use for zap in this deck is to stun any inferno towers. \u00a0With the most recent update,. the zap will now reset the inferno tower\u2019s damage. \u00a0This will greatly increase the life time\u00a0of your sparky and giant and make this deck even stronger. \u00a0Remember, the longer your sparky and giant stays alive, the longer your high damage per second troops stay alive, and the more damage you can put onto enemy building, arena or crown towers, and on their troops. \u00a0The zap will be your best friend because since it resets the inferno towers damage, it is better than the freeze spell. \u00a0As a bonus when compared to the freeze spell, the zap spell only costs two elixir while the freeze spell costs four elixir. \u00a0This lets you put two more elixir into your push that would have been spent on freezing the inferno tower. \u00a0I recommend you zapping the inferno tower when the inferno tower\u2019s beam is on the second stage. \u00a0 This will allow the sparky and giant to receive little damage and by the time the inferno tower resets, locks back onto the royal giant, and charges back up, the tower should be destroyed by your royal giant and the other supporting troops behind him. \u00a0 \u00a0With this zap your pushes should be able to hit harder and last longer, a great support spell when trying to take down an enemy arena or crown tower. \u00a0The zap spell hard counters small troops like the spear goblins, the regular shank goblins, the skeletons, the minions, and the minion horde. \u00a0The zap also counters the goblin barrel spell quite well. \u00a0It has a hard time when trying to kill high health point troops like the golem, the pekka, the barbarians, any type of prince, the balloon, and other troops like that. \u00a0The zap can also stop the princes charges and make them start walking before they charge again . \u00a0This allows the zap to be used in some tight defenses when a prince is right next to your tower.<\/p>\n

Arrows-<\/em> The arrows are a great cheap way to counter a mass amount of troops. \u00a0The arrows can help support your pushes that contain your giant by killing off any minion horde that will do a lot of damage. \u00a0The arrows are also great at countering hut spam decks because you can easily kit two or three buildings, the crown or arena tower, and any enemy troops spawned or walking near the arrow radius. \u00a0Arrows can also be used to finish off towers if they are at a very low health value. \u00a0t only will do around 80 to 100 damage to your crown tower so plan accordingly before sending it at your enemy\u2019s crown or arena tower. \u00a0 Combined with the zap spell, you can get about 150 damage off of your enemies tower, which can help a lot if your are in over time and just need a little more damage. \u00a0The arrows are a great counter to the skeletons, the spear goblins, the archers, the regular shank goblins, the goblin barrel, the three elixir minions, the lava pups that come out of the lava hound and the minion horde. \u00a0They can help defend against enemy barbarians if they have a bout a quarter of their life left. \u00a0The arrows are weak against high health troops like the golem, the pekka, the lava hound, the balloon, and other troops like those. \u00a0The arrows are a nice and cheap three elixir so you can use them at almost any point during the battle for an easy defense against a lot of small units.<\/p>\n","protected":false},"excerpt":{"rendered":"

Background Information This deck features the miner and the three musketeers. \u00a0This is a big risk deck because if you can’t surprise your enemy with your first play with the three musketeer or if they counter your three musketeers easily, you will have a long, hard, and rough three minute match. \u00a0However, if you do […]<\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[8,7,6],"tags":[],"yoast_head":"\nThree Mine-Keteers - Clash Royale Wiki<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/clashroyale.wiki\/three-mine-keteers\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Three Mine-Keteers - Clash Royale Wiki\" \/>\n<meta property=\"og:description\" content=\"Background Information This deck features the miner and the three musketeers. \u00a0This is a big risk deck because if you can’t surprise your enemy with your first play with the three musketeer or if they counter your three musketeers easily, you will have a long, hard, and rough three minute match. \u00a0However, if you do […]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/clashroyale.wiki\/three-mine-keteers\/\" \/>\n<meta property=\"og:site_name\" content=\"Clash Royale Wiki\" \/>\n<meta property=\"article:published_time\" content=\"2016-11-14T21:52:12+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-03-16T12:44:26+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/08\/wsi-imageoptim-url.jpg\" \/>\n<meta name=\"author\" content=\"W3bster\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"W3bster\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"13 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/clashroyale.wiki\/three-mine-keteers\/\",\"url\":\"https:\/\/clashroyale.wiki\/three-mine-keteers\/\",\"name\":\"Three Mine-Keteers - 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To this day, I remain a free to play player with a knowledgeable outlook on many different types of strategies. At level 8 I reached the peak of 3424, at level 9 I reached 3647, and now I'm sitting well over 4000 trophies. I love sharing strategies, decks, and other useful information by writing blog posts for you guys.","sameAs":["http:\/\/clashroyale.wiki","https:\/\/www.youtube.com\/channel\/UC2yR_viWkMlHO44lsm6X1kQ"],"url":"https:\/\/clashroyale.wiki\/author\/w3bster\/"}]}},"_links":{"self":[{"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/posts\/1865"}],"collection":[{"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/users\/15"}],"replies":[{"embeddable":true,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/comments?post=1865"}],"version-history":[{"count":0,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/posts\/1865\/revisions"}],"wp:attachment":[{"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/media?parent=1865"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/categories?post=1865"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/tags?post=1865"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}