{"id":2246,"date":"2017-11-01T15:56:39","date_gmt":"2017-11-01T15:56:39","guid":{"rendered":"http:\/\/clashroyale.wiki\/?p=2246"},"modified":"2022-03-16T12:39:28","modified_gmt":"2022-03-16T12:39:28","slug":"arrow-bait-deck","status":"publish","type":"post","link":"https:\/\/clashroyale.wiki\/arrow-bait-deck\/","title":{"rendered":"Arrow Bait Deck"},"content":{"rendered":"

BACKGROUND INFORMATION<\/strong><\/h4>\n

This deck is meant to destroy and overwhelm your opponent with so many small troops that they will not be able to handle all of them.\u00a0 You pump out so many cheap troops that even if they have the arrows, the zap spell, and the fire ball they will still not be able to keep up.\u00a0 Because of this, this deck is extremely strong against traditional decks and decks with a lot of single targeting troops.\u00a0 This deck is weakest when the opponent has an effective way to deal with mass swarms of troops like the bomb tower, the wizards, and or other troops and buildings like that.\u00a0 Its extremely low elixir cost allows you to be able to constantly pressure your opponent until their tower will inevitably fall.<\/p>\n

BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY\u00a0<\/strong><\/h4>\n

The average elixir cost for this deck is an even 2.9 and the following cards used are:<\/p>\n

TROOPS: USED FOR DEFENSE AND OFFENSE. \u00a0IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP<\/strong><\/h4>\n

Miner-<\/em>\u00a0\u00a0The miner will act as your tank in this deck. \u00a0When you are set to do a goblin barrel push, you should send your miner to your opponents tower that you are attacking, \u00a0The placement of the miner should be a random side of the tower but not the inner wall. \u00a0This makes it harder to counter the miner with regular shank goblins\u00a0because your opponent may guess your miner\u2019s location wrong and that will allow your miner to lock on to the tower for some damage. \u00a0By sending your miner our right before the goblin barrel hits the enemy tower, you allow the miner to tank and let the goblins get to the tower easier. \u00a0The goblin barrel push should also be supported by the fire spirits, spear goblins, and minions if possible. \u00a0The miner also has other uses in this deck. \u00a0If your enemy has more elixir collectors on the field than you like, you can send a miner on to one \u00a0and the miner will do some crazy damage to it. \u00a0Also, your opponents may think that the miner is going for their crown or arena tower and spawn defending goblins or minions really far away from the miner\u2019s location. \u00a0Just like with the elixir collector, the miner is also great at destroying hut spammers by targeting their tomb stones, goblin huts, barbarian huts, and furnaces. \u00a0The miner is also a great princess killer as he can spawn right next to her and take her out in two shots. \u00a0The miner is very vulnerable to things the princess is to like princes, pekkas, musketeers, and any air troops like minions and the baby dragon.<\/p>\n

Spear Goblins-<\/em>\u00a0\u00a0The spear goblin card is one of the most basic troops in the game. \u00a0For being one of the first cards to be unlocked in the game, it is surprising how well they perform. \u00a0The Spear\u00a0Goblins not only can defend against goblins, enemy Spear Goblins, and Minions in a on verse one with the help of your Tower, but it can also be used at the very beginning. \u00a0If the Spear Goblins are used right at the start, you force your opponent to either react to them by placing a much more expensive troop, leaving an option to have a hard counter ready, or make them just watch those Spear Goblins chip 300 damage off their tower. \u00a0300 may not seem like a whole bunch, but do that 2 or three times in a match, and you got yourself 1000 free chip damage. \u00a0The Spear Goblins can also kill a Princess that is on the bridge very quickly as long as the princess is distracted. \u00a0If the princess is not distracted and you deploy the spear goblins, they will die before they can kill the princess, making you basically waste three elixir. \u00a0On a very good note however, you can do an advanced move with these spear goblins. \u00a0the spear goblins, just like your minions, are one of your only air targeting units. \u00a0You should save your spear goblins just to counter any balloons or lava hounds they may have. \u00a0If you see that their deck does not have any of those cards, you can use the spear goblins like you normally would.The spear goblins are extremely vulnerable to splash damage units like the bomber, the Valkyrie, the witch, the bowler, the fire spirits, and the baby dragon. \u00a0The spear goblins are also very vulnerable to any direct damage spells such as the fire ball, the arrows, and the lightning spell.<\/p>\n

Minions<\/em>\u2013 This deck uses the Minions instead of the Minion Horde. \u00a0The Minions are preferred in this deck over the Minion Horde because you want to keep the cost of troops low. \u00a0By keeping the cost low, you will be able to cycle through your cards faster. \u00a0The Minions also do well enough against air troops like the Balloon or Baby Dragon, although for the Baby Dragon needs to target your Crown Tower first. \u00a0Minions also can take out the Barbarians with the help of the Spear Goblins. \u00a0This leaves you with a major counter push at the ready. \u00a0Also, these blue little monsters can help destroy Prince rushes with the help of some ground troops. \u00a0Even if your enemy uses Arrows, you are not at a Elixir disadvantage, unlike the Minion Horde. \u00a0The Minions could also kill a Sparky before it can take its aim at the Tower. \u00a0The minions are very vulnerable to anything that attacks air troops like the baby dragon, the witch, the spear goblins, the musketeer, the fire spirits and the wizard. \u00a0They are also weak to the ice spirits because they can be stunned long enough so the enemy tower can finish them off. \u00a0The minions are also one of your only air targeting units so you should be careful and know when the right time to use them is. \u00a0If you are seen having to defend against a lava hound or balloon without your minions or spear goblins, you will have a pretty hard time defending. \u00a0Because of this, if you see your opponent has one or two of these cards, you should save your minions or spear goblins just to counter the enemies air troops. \u00a0The minions are also weak to direct damage spells like the zap spell and the arrows. \u00a0Both of these direct damage spells will give your opponent an equal or an advantageous elixir trade. \u00a0It is strong against group troops that have a medium or low amount of health. \u00a0The are strong against the mini pekka, the musketeer, the barbarians, the pekka, and the princes.<\/p>\n

Goblins-<\/em>\u00a0This troop can is an all star. \u00a0It is a jack of all trades in the sense that it can fill a ton of roles. \u00a0If you need to defend from barbs, Spear goblins combined with either the fire spirits or spear goblins can take them out as long as the fight happens on your side of the tower. \u00a0They can also support your miner in a push. \u00a0When you do this, the damage is not coming from the miner anymore, it is coming from the goblins. \u00a0These goblins may not seem like much, but over a few seconds they can whittle a tower down to half health with the help of the miner. \u00a0Also, the goblins can defend from enemy hog riders, princes, and pekkas. \u00a0Another use for them is that combined with the zap, it can take down a pesky sparky with easy. \u00a0Just make sure you zap the sparky first or they will die instantly. \u00a0The goblins are also a very cheap troop which lets you keep getting you hog faster. \u00a0The Goblins, along with most swarm grown troops, can be used to support the miner, bait out decks, or use for defense in a jiffy.\u00a0 Because of their short range, goblins have more health and more damage per second compared to their spear goblin counterparts.<\/p>\n

Goblin Barrel- \u00a0The goblin barrel because it only costs only three elixir, it can be used at almost any time.\u00a0 When your opponent counters this, they probably will use a fire ball and it will become a become a bad elixir trade for your opponent while arrows stop being a good elixir trade for your opponent and are now an even elixir trade. \u00a0Now, the only good elixir trades for your opponent is the zap spell and the fire spirits. \u00a0The goblin barrel can be very effective and can through your opponent off guard. \u00a0The goblin barrel is mostly if not always used to be thrown at your enemy\u2019s arena or crowns tower. \u00a0Once the goblin barrel breaks, three goblins pop out and start to attack the tower. \u00a0After each of these guys take a swing, about three hundred hit points gets taken off at a time. \u00a0This lets you get some quick burst damage onto your enemy crown or arena tower if you surprised your opponent or if they do not have a counter in their hand. \u00a0The goblin barrel, if needed to be, can be used as a quick defense. \u00a0If you has an enemy prince coming by and you have no good troops to defend against the enemy prince, you can shoot your goblin barrel down right in front of the prince. \u00a0However, the goblin barrel is mostly an offensive card. \u00a0Another offensive push you can do with the goblin barrel is the goblin barrel and zap spell push. \u00a0This push makes it so that your goblins gets a few extra hits because your enemy tower is stunned for one second. \u00a0Because of this stun, your goblins are able to get a few hundred more hit points then they would without the zap spell. \u00a0the goblin barrel costing three elixir is what I think is a great card that usually gets some damage on to your enemy towers and has few elixir advantageous counters for your opponent.<\/p>\n

Fire Spirits-<\/em>\u00a0\u00a0The fire spirits are your other splash damage card. \u00a0The reason why they are not your only splash damage card is because they die when they give out damage. \u00a0This makes it hard for them to support a push all the way through because once they run into a troop, they no longer can support your push. \u00a0However, their damage is insane for only two elixir. \u00a0Their damage exceeds 500 and can be put out all withing one second. \u00a0This lets the fire spirits easily kill bunched up troops very easily like skeletons, spear goblins, and the regular goblins. \u00a0It can take out equal level spear goblins, skeletons, or regular shank goblins with only one out of the three fire spirits that are present. \u00a0This means that this one card that only costs two elixir can kill all three of those cards costing a combined total of five elixir. \u00a0The fire spirits can also nearly take down barbarians to the grave. \u00a0The fire spirits can make the barbarian\u2019s health points go so low that your arena tower can finish them off with out taking any damage. \u00a0This gives you a three elixir value and a great quick reaction counter to swarm troops. \u00a0The fire spirits can also help strengthen your anti air defense against any minions or minion hordes. \u00a0However, they do not do well against higher health air troops like the lava hound or the balloon because they lack sustained damage. \u00a0The fire spirits do not do well against high health singular targets like the pekka, prince, or balloon. \u00a0They also are countered by the zap spell. \u00a0It does a so so job\u00a0against troops that have medium health like the mini pekka, musketeer, and wizard.<\/p>\n

TOWERS: HOW TO USE THEM AND WHERE TO PLACE THEM<\/strong><\/h4>\n

Elixir Collector<\/em>\u2013 The Elixir Collector is a very special card. \u00a0Most people don\u2019t see its full potential. \u00a0At first glance, most people just think it just gives you two additional Elixir. \u00a0While this is true, there is a hidden, more important use for it. \u00a0The Elixir Collector allows you to build up an even bigger push faster than without one.\u00a0 With your extremely low cost deck, the elixir collector will allow you constantly push your troops quickly and easily.\u00a0 With the elixir collector running, you should be able to have multiple troops on the field at all times.\u00a0 This lets you gain an elixir advantage on\u00a0your opponent during your assault or perhaps when you need a quick reaction defense. \u00a0Since it is such a valuable card, instincts tell you to put it at the back of you base, where it can\u2019t be touched. \u00a0this is a good strategy because you can easily protect the elixir collector from any troops. \u00a0Just be aware of any direct damage spells your opponent may have as they can get the crown or arena tower and elixir collector combo on you for a big elixir advantage. \u00a0However, there is a draw back into putting an elixir collector in the back. \u00a0Since you are down on elixir for a defense, the enemy can send down a elixir heavy push and you will have a hard time defending because you are very low on elixir. \u00a0For example, a hog rider user can immediately rush you and destroy the tower. \u00a0To counter this quick offensive push made by your enemy, you can put the elixir collector between your arena or crown towers, two to four squares in front of your king\u2019s castle. \u00a0This will make hog rider pushers think twice before making the attack. \u00a0If they do launch one, be ready to deploy your minions, barbarians, and or the\u00a0spear goblins to help take down the hog rider. \u00a0I suggest having at least one elixir collector on your side of the map at all times because this deck is a bit expensive. \u00a0If you want two down on the field at the same time, i recommend placing the elixir collector far away from each other. \u00a0If you put them too close together, the enemy may rocket, fire ball, or lightning both of your elixir collectors for a huge elixir profit.<\/p>\n

SPELLS: \u00a0THEIR MAIN USES AND HOW TO MAXIMIZE THEIR POTENTIAL<\/strong><\/h4>\n

Zap\u2013<\/em>\u00a0The zap spell does do a little splash damage and almost happens in an instant. \u00a0The Zap spell is mainly used to support your sparky and giant. \u00a0The best way to use the zap is to either severely injure a minion horde and let your spear goblins or your minions finish them off. \u00a0The other major use for zap in this deck is to stun any inferno towers. \u00a0With the most recent update,. the zap will now reset the inferno tower\u2019s damage. \u00a0This will greatly increase the life time\u00a0of your sparky and giant and make this deck even stronger. \u00a0Remember, the longer your sparky and giant stays alive, the longer your high damage per second troops stay alive, and the more damage you can put onto enemy building, arena or crown towers, and on their troops. \u00a0The zap will be your best friend because since it resets the inferno towers damage, it is better than the freeze spell. \u00a0As a bonus when compared to the freeze spell, the zap spell only costs two elixir while the freeze spell costs four elixir. \u00a0This lets you put two more elixir into your push that would have been spent on freezing the inferno tower. \u00a0I recommend you zapping the inferno tower when the inferno tower\u2019s beam is on the second stage. \u00a0 This will allow the sparky and giant to receive little damage and by the time the inferno tower resets, locks back onto the royal giant, and charges back up, the tower should be destroyed by your royal giant and the other supporting troops behind him. \u00a0 \u00a0With this zap your pushes should be able to hit harder and last longer, a great support spell when trying to take down an enemy arena or crown tower. \u00a0The zap spell hard counters small troops like the spear goblins, the regular shank goblins, the skeletons, the minions, and the minion horde. \u00a0The zap also counters the goblin barrel spell quite well. \u00a0It has a hard time when trying to kill high health point troops like the golem, the pekka, the barbarians, any type of prince, the balloon, and other troops like that. \u00a0The zap can also stop the princes charges and make them start walking before they charge again . \u00a0This allows the zap to be used in some tight defenses when a prince is right next to your tower.<\/p>\n","protected":false},"excerpt":{"rendered":"

BACKGROUND INFORMATION This deck is meant to destroy and overwhelm your opponent with so many small troops that they will not be able to handle all of them.\u00a0 You pump out so many cheap troops that even if they have the arrows, the zap spell, and the fire ball they will still not be able […]<\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[8,6],"tags":[],"yoast_head":"\nArrow Bait Deck - Clash Royale Wiki<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/clashroyale.wiki\/arrow-bait-deck\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Arrow Bait Deck - Clash Royale Wiki\" \/>\n<meta property=\"og:description\" content=\"BACKGROUND INFORMATION This deck is meant to destroy and overwhelm your opponent with so many small troops that they will not be able to handle all of them.\u00a0 You pump out so many cheap troops that even if they have the arrows, the zap spell, and the fire ball they will still not be able […]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/clashroyale.wiki\/arrow-bait-deck\/\" \/>\n<meta property=\"og:site_name\" content=\"Clash Royale Wiki\" \/>\n<meta property=\"article:published_time\" content=\"2017-11-01T15:56:39+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-03-16T12:39:28+00:00\" \/>\n<meta name=\"author\" content=\"W3bster\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"W3bster\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"14 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/clashroyale.wiki\/arrow-bait-deck\/\",\"url\":\"https:\/\/clashroyale.wiki\/arrow-bait-deck\/\",\"name\":\"Arrow Bait Deck - Clash Royale Wiki\",\"isPartOf\":{\"@id\":\"https:\/\/clashroyale.wiki\/#website\"},\"datePublished\":\"2017-11-01T15:56:39+00:00\",\"dateModified\":\"2022-03-16T12:39:28+00:00\",\"author\":{\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d\"},\"breadcrumb\":{\"@id\":\"https:\/\/clashroyale.wiki\/arrow-bait-deck\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/clashroyale.wiki\/arrow-bait-deck\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/clashroyale.wiki\/arrow-bait-deck\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/clashroyale.wiki\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Arrow Bait Deck\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/clashroyale.wiki\/#website\",\"url\":\"https:\/\/clashroyale.wiki\/\",\"name\":\"Clash Royale Wiki\",\"description\":\"Help, Guides and Information\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/clashroyale.wiki\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d\",\"name\":\"W3bster\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g\",\"caption\":\"W3bster\"},\"description\":\"I am a Clash Royale player since the end of January during the soft launch. To this day, I remain a free to play player with a knowledgeable outlook on many different types of strategies. At level 8 I reached the peak of 3424, at level 9 I reached 3647, and now I'm sitting well over 4000 trophies. 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