{"id":2267,"date":"2017-11-12T09:06:26","date_gmt":"2017-11-12T09:06:26","guid":{"rendered":"http:\/\/clashroyale.wiki\/?p=2267"},"modified":"2022-03-16T12:38:33","modified_gmt":"2022-03-16T12:38:33","slug":"sparknado-deck","status":"publish","type":"post","link":"https:\/\/clashroyale.wiki\/sparknado-deck\/","title":{"rendered":"SparkNado Deck"},"content":{"rendered":"

BACKGROUND INFORMATION<\/strong><\/p>\n

This deck is good against other high cost pushing decks and is weaker against decks that have cheap troops and meant to cycle through extremely fast.\u00a0 Overall, I think this deck is more fun than practical because of all the expensive pushes you need.\u00a0 It doesn’t fit into the meta as well as other decks but that doe not mean it will not work. It could still work but it would not work as efficiently as other decks.\u00a0 Regardless, I think this is a fun deck to try out and may even be fun to mess up your friends 1v1’s with.\u00a0 This deck is extremely fun to play and has some amazing synergy with the tornado, the sparky, and the log.<\/p>\n

BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY\u00a0<\/strong><\/h4>\n

The average elixir cost for this deck is 3.8 elixir\u00a0 and the following cards used are:<\/p>\n

TROOPS: USED FOR DEFENSE AND OFFENSE. \u00a0IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP<\/strong><\/h4>\n

\"\"Giant-<\/em>\u00a0 \u00a0The giant will be one of your biggest tanks health wise but is not your biggest damage dealer.Costing at four elixir, you want to start off every major push will your giant in the back of your map. \u00a0This will allow you to regenerate some of your elixir that you spent letting you build up a more expensive and bigger push to defend against. \u00a0Once you get another four\u00a0elixir stored up, send your sparky behind your giant. \u00a0Make sure though that the sparky is not directly behind the giant.\u00a0 If your enemy does counter the\u00a0 giant with barbarians right when he crosses the river, they will be met with the sparky. \u00a0Instead of the barbarians getting a ton of damage onto the giant and killing him quickly, the sparky will shoot the barbarians instantly making your opponent down five elixir and do almost no damage. \u00a0Also, there is the snowball effect where you keep trying to defend but by the time you send out another troop to defend, the sparky has already charged back up and will instantly kill the defending troops that just got placed. \u00a0Once this starts happening, it is very easy to get a three crown victory because your enemy is elixir deprived and you can just keep sending troops at him. \u00a0However, your opponent can place an inferno to stop the push fairly well, and that is buy using the inferno tower.\u00a0 I recommend zapping the enemy\u2019s inferno tower when it is on its second stage of damage. \u00a0This will let the giant survive the longest amount of time and it will not get the highest damage setting until the very end of his life. \u00a0With that counter down,there is only one more to address. and quite possible the\u00a0easiest to think of, the minion horde. \u00a0You can counter this by having your spear goblins, a quick and easy card, support your push behind the royal giant. \u00a0Along with the help of your zap, you should be able to easily take down the minion horde without having to much damage be put onto your giant. \u00a0By knowing and memorizing how to stop your enemy from countering your push, you should be able to drastically improve your three crown to win ratio.<\/p>\n

\"\"Minions<\/em>\u2013 This deck uses the Minions instead of the Minion Horde. \u00a0The Minions are preferred in this deck over the Minion Horde because you want to keep the cost of troops low.\u00a0 With the giant and sparky already costing a lot, you want some cheap cards in your deck. By keeping the cost low, you will be able to cycle through your cards faster. \u00a0The Minions also do well enough against air troops like the Balloon or Baby Dragon, although for the Baby Dragon needs to target your Crown Tower first. \u00a0Minions also can take out the Barbarians with the help of the Spear Goblins. \u00a0This leaves you with a major counter push at the ready. \u00a0Also, these blue little monsters can help destroy Prince rushes with the help of some ground troops. \u00a0Even if your enemy uses Arrows, you are not at a Elixir disadvantage, unlike the Minion Horde. \u00a0The Minions could also kill a Sparky before it can take its aim at the Tower. \u00a0The minions are very vulnerable to anything that attacks air troops like the baby dragon, the witch, the spear goblins, the musketeer, the fire spirits and the wizard. \u00a0They are also weak to the ice spirits because they can be stunned long enough so the enemy tower can finish them off. \u00a0The minions are also one of your only air targeting units so you should be careful and know when the right time to use them is. \u00a0If you are seen having to defend against a lava hound or balloon without your minions or spear goblins, you will have a pretty hard time defending. \u00a0Because of this, if you see your opponent has one or two of these cards, you should save your minions or spear goblins just to counter the enemies air troops. \u00a0The minions are also weak to direct damage spells like the zap spell and the arrows. \u00a0Both of these direct damage spells will give your opponent an equal or an advantageous elixir trade. \u00a0It is strong against group troops that have a medium or low amount of health. \u00a0The are strong against the mini pekka, the musketeer, the barbarians, the pekka, and the princes.<\/p>\n

Sparky- The sparky is the main support to your giant. \u00a0It costs six elixir, just a little more than the giant so you will be making very expensive pushes. \u00a0The sparky is mainly there to kill any barbarians that your enemy will spawn. \u00a0However, if it does lock on to the enemy arena or crown tower, you will bring that tower down extremely quick. \u00a0The sparky also has a defensive capability but I highly recommend you do not use it for defense. \u00a0The reason be hind this is the zap spell or any disruption spell. \u00a0If you see an enemy push with a hog rider and barbarians, you may think that a sparky can kill all those troops and give you a huge elixir advantage right? \u00a0While this can be true, it is very likely that your enemy has a zap in their deck. \u00a0If they do, they can zap your defending sparky right when it is about to shoot \u00a0and give them a huge advantage. \u00a0They will most likely destroy the tower they were aiming for super easily and also kill your sparky . \u00a0They ill also probably get a lot of your king\u2019s tower health down if not completely destroy it. \u00a0In these cases, I think the rewards do not outweigh the risks. \u00a0The sparky is strong against the barbarians and any other troops below 1400 health. \u00a0It is very weak to any air troops like the minions or the minion horde. \u00a0It is also weak to spawner buildings like the tombstone, the barbarian hut, the goblin hut, and the furnace-those buildings provide the enemy with big distractions. \u00a0Additionally a rocket, depending on its level, will either almost destroy a sparky or kill it off completely. \u00a0If the enemy does have a rocket you should not place your sparky anywhere close to your arena or crown tower. \u00a0You do not want to have your sparky near your arena or crown tower because if your opponent has a rocket on hand, they can send it and hit both your sparky and tower. \u00a0This will give your opponent an equal elixir trade but give him a few hundred hit points off of your tower for free. \u00a0The sparky downs massive damage and can take down a tower in only two shots.<\/span><\/p>\n

\"\"S<\/em>pear Goblins-\u00a0\u00a0<\/em>The spear goblin card is one of the most basic troops in the game. \u00a0For being one of the first cards to be unlocked in the game, it is surprising how well they perform. \u00a0The Spear\u00a0Goblins not only can defend against goblins, enemy Spear Goblins, and Minions in a on verse one with the help of your Tower, but it can also be used at the very beginning. \u00a0If the Spear Goblins are used right at the start, you force your opponent to either react to them by placing a much more expensive troop, leaving an option to have a hard counter ready, or make them just watch those Spear Goblins chip 300 damage off their tower. \u00a0300 may not seem like a whole bunch, but do that 2 or three times in a match, and you got yourself 1000 free chip damage. \u00a0The Spear Goblins can also kill a Princess that is on the bridge very quickly as long as the princess is distracted. \u00a0If the princess is not distracted and you deploy the spear goblins, they will die before they can kill the princess, making you basically waste three elixir. \u00a0On a very good note however, you can do an advanced move with these spear goblins. \u00a0the spear goblins, just like your minions, are one of your only air targeting units. \u00a0You should save your spear goblins just to counter any balloons or lava hounds they may have. \u00a0If you see that their deck does not have any of those cards, you can use the spear goblins like you normally would.The spear goblins are extremely vulnerable to splash damage units like the bomber, the Valkyrie, the witch, the bowler, the fire spirits, and the baby dragon. \u00a0The spear goblins are also very vulnerable to any direct damage spells such as the fire ball, the arrows, and the lightning spell.<\/p>\n

TOWERS: HOW TO USE THEM AND WHERE TO PLACE THEM<\/strong><\/h4>\n

\"\"Cannon- \u00a0<\/em>The cannon is your main defense against building targeting troops like the giant, the hog rider, the balloon, the royal giant, and the golem. \u00a0Make sure you have good placement with your cannon because its five and a half tile range is very short. \u00a0Also, you should never pre place a cannon. \u00a0If you do, your enemy can send any air troop, like the three elixir minions or the baby dragon, and destroy it without taking any damage. \u00a0You enemy can also just place a single musketeer and out range the cannon. \u00a0This can make you basically waste your defense and make you lose three elixir. \u00a0Also, you cannon is out of your hand which makes it a lot harder to defend from the defense targeting troops like the giant, balloon, and hog rider. \u00a0If your opponent doesn\u2019t have those troops or they just used it and you have the cannon in your hand, you can use the combination of the ice wizard and cannon to defend from hordes of small group troops. \u00a0A cannon and ice wizard combo can defend from barbarians. \u00a0The cannon is very cheap which makes it have synergy with the rest of your deck. \u00a0Since you have two very expensive cards in your deck, having the cheapest defense in the game will help you on defense when you are on low elixir. \u00a0The cannon is strong against weak ground troops like the skeletons, the archers, the spear goblins, and the regular shank goblins. \u00a0The cannon, if provided with some sort of distraction, can be good against the prince, the the mini pekka, the barbarians, and the valkyrie. \u00a0The cannon, being only able to attack ground troops, is very weak against the three elixir minions, the minion horde, the baby dragon, the lava hound, and the balloon.<\/p>\n

SPELLS: \u00a0THEIR MAIN USES AND HOW TO MAXIMIZE THEIR POTENTIAL<\/strong><\/h4>\n

Tornado<\/em>– The tornado card is a very interesting card.\u00a0 Paired with any type of slash damage, you can take on huge pushes with minimal elixir in comparison.\u00a0 One combo you can do from this deck is the tornado log combo.\u00a0 The tornado brings all the enemy\u2019s troops together and the log hits all of them at once putting great value on your log.\u00a0 The other combo from this deck is the tornado and the sparky combo.\u00a0 Like before, you place your tornado to group all the enemy\u2019s troops in one area.\u00a0 You then drop your sparky so he can attack all the enemy\u2019s troops at once do deal a lot of damage.\u00a0 The tornado is also a great counter to hog rider decks.\u00a0 This may take some practice, but one you get it down this trick is very strong.\u00a0 When the enemy payer places down their hog rider, you place your tornado in a way where their hog rider is brought to the center.\u00a0 Once the tornado dies down, the hog rider targets your king tower, not one of the two side crown towers.\u00a0 The hog rider has just enough health to hit your kings dower once which activates his big cannon.\u00a0 This cannon will help you with more defense.\u00a0 This gives you free stats for basically no cost which may be the difference from winning the match and losing the match.\u00a0 Because of this, the tornado deserves to be in your deck.\u00a0 The tornado works extremely well against the hog rider,\u00a0the spear goblins, the goblins, the goblin horde, the skeletons, the minions, the minion horde, the skeleton army, and the barbarians. The tornado does not work well against tanky troops like the golem, the pekka, the lava hound, and the giant.<\/p>\n

\"\"Log<\/em>– The log is here because your opponent would not be expecting you to play this card. \u00a0The reason why your log is here and not your arrows or your fire ball is for a few reasons. \u00a0The log does quite a bit more damage when compared to your arrows. \u00a0In exchange for this damage, though, you cannot target enemy air troops with the log card. \u00a0In this deck,I think the log is a better choice than the arrows because you already have the furnace and the zap spell. \u00a0Both of those cards combined should let you kill any swarm air troops like the minion horde or the regular three elixir minions. \u00a0Also, the log is better than the fire ball in this deck because it is cheaper than the fire ball. \u00a0The once elixir difference can be the difference in having enough elixir to defend an enemy counter push and to have one of your crown or arena towers completely wiped out. \u00a0The log also can hit your enemy towers which can help you finish them off if they have low health. \u00a0Also, just like the fire ball, the log can help support your hog rider in your main push. \u00a0If you put the log right behind your hog rider, you will be able to use the log to push away and damage any defending barbarians. \u00a0This push back is similar to the knock back the fire ball does to any defending enemy barbarians. \u00a0The log will also sort of clear the way for your hog rider to get to the enemy arena or crown tower very easily. \u00a0The log can also be used fairly well for defensive purposes. \u00a0If the enemy is bring a strong push to your arena or crown tower, you can send in your log to not only damage the oncoming troops, but to also push them back and away from your arena or crown tower. \u00a0This push back can help you stall for another second which can really change the tide of the battle. \u00a0With that one second stall your log provides you, you may be able to reduce the damage done to your tower by hundreds of hit points. I think for three elixir, the log is a pretty good card that can help you in some situations. \u00a0I see the log more of a utility card than a damage card but it still can easily counter hut spam decks. \u00a0The log card is great in some decks while lacking in others. \u00a0The trick is to fnd the deck that works well with the log and you can have the element of surprise held against your enemy.<\/p>\n

\"\"Zap\u2013<\/em>\u00a0The zap spell does do a little splash damage and almost happens in an instant. \u00a0The Zap spell is mainly used to support your sparky and giant. \u00a0The best way to use the zap is to either severely injure a minion horde and let your spear goblins or your minions finish them off. \u00a0The other major use for zap in this deck is to stun any inferno towers. \u00a0With the most recent update,. the zap will now reset the inferno tower\u2019s damage. \u00a0This will greatly increase the life time\u00a0of your sparky and giant and make this deck even stronger. \u00a0Remember, the longer your sparky and giant stays alive, the longer your high damage per second troops stay alive, and the more damage you can put onto enemy building, arena or crown towers, and on their troops. \u00a0The zap will be your best friend because since it resets the inferno towers damage, it is better than the freeze spell. \u00a0As a bonus when compared to the freeze spell, the zap spell only costs two elixir while the freeze spell costs four elixir. \u00a0This lets you put two more elixir into your push that would have been spent on freezing the inferno tower. \u00a0I recommend you zapping the inferno tower when the inferno tower\u2019s beam is on the second stage. \u00a0 This will allow the sparky and giant to receive little damage and by the time the inferno tower resets, locks back onto the royal giant, and charges back up, the tower should be destroyed by your royal giant and the other supporting troops behind him. \u00a0 \u00a0With this zap your pushes should be able to hit harder and last longer, a great support spell when trying to take down an enemy arena or crown tower. \u00a0The zap spell hard counters small troops like the spear goblins, the regular shank goblins, the skeletons, the minions, and the minion horde. \u00a0The zap also counters the goblin barrel spell quite well. \u00a0It has a hard time when trying to kill high health point troops like the golem, the pekka, the barbarians, any type of prince, the balloon, and other troops like that. \u00a0The zap can also stop the princes charges and make them start walking before they charge again . \u00a0This allows the zap to be used in some tight defenses when a prince is right next to your tower.<\/p>\n","protected":false},"excerpt":{"rendered":"

BACKGROUND INFORMATION This deck is good against other high cost pushing decks and is weaker against decks that have cheap troops and meant to cycle through extremely fast.\u00a0 Overall, I think this deck is more fun than practical because of all the expensive pushes you need.\u00a0 It doesn’t fit into the meta as well as […]<\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[8,7,6],"tags":[61,30],"yoast_head":"\nSparkNado Deck - Clash Royale Wiki<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/clashroyale.wiki\/sparknado-deck\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"SparkNado Deck - Clash Royale Wiki\" \/>\n<meta property=\"og:description\" content=\"BACKGROUND INFORMATION This deck is good against other high cost pushing decks and is weaker against decks that have cheap troops and meant to cycle through extremely fast.\u00a0 Overall, I think this deck is more fun than practical because of all the expensive pushes you need.\u00a0 It doesn’t fit into the meta as well as […]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/clashroyale.wiki\/sparknado-deck\/\" \/>\n<meta property=\"og:site_name\" content=\"Clash Royale Wiki\" \/>\n<meta property=\"article:published_time\" content=\"2017-11-12T09:06:26+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-03-16T12:38:33+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/08\/wsi-imageoptim-9k-1.jpg\" \/>\n<meta name=\"author\" content=\"W3bster\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"W3bster\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"15 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/clashroyale.wiki\/sparknado-deck\/\",\"url\":\"https:\/\/clashroyale.wiki\/sparknado-deck\/\",\"name\":\"SparkNado Deck - Clash Royale Wiki\",\"isPartOf\":{\"@id\":\"https:\/\/clashroyale.wiki\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/clashroyale.wiki\/sparknado-deck\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/clashroyale.wiki\/sparknado-deck\/#primaryimage\"},\"thumbnailUrl\":\"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/08\/wsi-imageoptim-9k-1.jpg\",\"datePublished\":\"2017-11-12T09:06:26+00:00\",\"dateModified\":\"2022-03-16T12:38:33+00:00\",\"author\":{\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d\"},\"breadcrumb\":{\"@id\":\"https:\/\/clashroyale.wiki\/sparknado-deck\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/clashroyale.wiki\/sparknado-deck\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/clashroyale.wiki\/sparknado-deck\/#primaryimage\",\"url\":\"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/08\/wsi-imageoptim-9k-1.jpg\",\"contentUrl\":\"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/08\/wsi-imageoptim-9k-1.jpg\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/clashroyale.wiki\/sparknado-deck\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/clashroyale.wiki\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"SparkNado Deck\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/clashroyale.wiki\/#website\",\"url\":\"https:\/\/clashroyale.wiki\/\",\"name\":\"Clash Royale Wiki\",\"description\":\"Help, Guides and Information\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/clashroyale.wiki\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d\",\"name\":\"W3bster\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g\",\"caption\":\"W3bster\"},\"description\":\"I am a Clash Royale player since the end of January during the soft launch. To this day, I remain a free to play player with a knowledgeable outlook on many different types of strategies. At level 8 I reached the peak of 3424, at level 9 I reached 3647, and now I'm sitting well over 4000 trophies. I love sharing strategies, decks, and other useful information by writing blog posts for you guys.\",\"sameAs\":[\"http:\/\/clashroyale.wiki\",\"https:\/\/www.youtube.com\/channel\/UC2yR_viWkMlHO44lsm6X1kQ\"],\"url\":\"https:\/\/clashroyale.wiki\/author\/w3bster\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"SparkNado Deck - Clash Royale Wiki","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/clashroyale.wiki\/sparknado-deck\/","og_locale":"en_US","og_type":"article","og_title":"SparkNado Deck - Clash Royale Wiki","og_description":"BACKGROUND INFORMATION This deck is good against other high cost pushing decks and is weaker against decks that have cheap troops and meant to cycle through extremely fast.\u00a0 Overall, I think this deck is more fun than practical because of all the expensive pushes you need.\u00a0 It doesn’t fit into the meta as well as […]","og_url":"https:\/\/clashroyale.wiki\/sparknado-deck\/","og_site_name":"Clash Royale Wiki","article_published_time":"2017-11-12T09:06:26+00:00","article_modified_time":"2022-03-16T12:38:33+00:00","og_image":[{"url":"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/08\/wsi-imageoptim-9k-1.jpg"}],"author":"W3bster","twitter_card":"summary_large_image","twitter_misc":{"Written by":"W3bster","Est. reading time":"15 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/clashroyale.wiki\/sparknado-deck\/","url":"https:\/\/clashroyale.wiki\/sparknado-deck\/","name":"SparkNado Deck - Clash Royale Wiki","isPartOf":{"@id":"https:\/\/clashroyale.wiki\/#website"},"primaryImageOfPage":{"@id":"https:\/\/clashroyale.wiki\/sparknado-deck\/#primaryimage"},"image":{"@id":"https:\/\/clashroyale.wiki\/sparknado-deck\/#primaryimage"},"thumbnailUrl":"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/08\/wsi-imageoptim-9k-1.jpg","datePublished":"2017-11-12T09:06:26+00:00","dateModified":"2022-03-16T12:38:33+00:00","author":{"@id":"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d"},"breadcrumb":{"@id":"https:\/\/clashroyale.wiki\/sparknado-deck\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/clashroyale.wiki\/sparknado-deck\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/clashroyale.wiki\/sparknado-deck\/#primaryimage","url":"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/08\/wsi-imageoptim-9k-1.jpg","contentUrl":"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/08\/wsi-imageoptim-9k-1.jpg"},{"@type":"BreadcrumbList","@id":"https:\/\/clashroyale.wiki\/sparknado-deck\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/clashroyale.wiki\/"},{"@type":"ListItem","position":2,"name":"SparkNado Deck"}]},{"@type":"WebSite","@id":"https:\/\/clashroyale.wiki\/#website","url":"https:\/\/clashroyale.wiki\/","name":"Clash Royale Wiki","description":"Help, Guides and Information","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/clashroyale.wiki\/?s={search_term_string}"},"query-input":"required name=search_term_string"}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d","name":"W3bster","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/clashroyale.wiki\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g","caption":"W3bster"},"description":"I am a Clash Royale player since the end of January during the soft launch. To this day, I remain a free to play player with a knowledgeable outlook on many different types of strategies. At level 8 I reached the peak of 3424, at level 9 I reached 3647, and now I'm sitting well over 4000 trophies. 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