{"id":2313,"date":"2017-12-14T20:39:52","date_gmt":"2017-12-14T20:39:52","guid":{"rendered":"http:\/\/clashroyale.wiki\/?p=2313"},"modified":"2022-03-16T12:37:00","modified_gmt":"2022-03-16T12:37:00","slug":"the-orange-deck","status":"publish","type":"post","link":"https:\/\/clashroyale.wiki\/the-orange-deck\/","title":{"rendered":"The Orange Deck"},"content":{"rendered":"

BACKGROUND INFORMATION<\/strong><\/p>\n

This deck is centered around all the cards being red\u00a0 I made what I think is the most viable deck considering all the red cards available in the game.\u00a0 I have tested this deck at around 4000 trophies and had about a 50% win rate in 10 games.\u00a0 Even though this is a small sample size, I felt that my deck was fairly strong through all the matches.\u00a0 The hardest decks that I went were the decks focused on a high health tank like the golem or lava hound in addition to either the zap spell or freeze spell.\u00a0 Those resetting spells will completely destroy your infernal tower defense and they will steam roll you pretty easily.\u00a0 Luckily I did not have to fight against those decks that much.<\/p>\n

BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY\u00a0<\/strong><\/h4>\n

The average elixir cost for this deck is 4.1 elixir\u00a0 and the following cards used are:<\/p>\n

TROOPS: USED FOR DEFENSE AND OFFENSE. \u00a0IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP<\/strong><\/h4>\n

\"\"Giant-<\/em>\u00a0\u00a0The giant is the first tank you unlock in the game. \u00a0It has a rarer brother called the royal giant. \u00a0However, the giant has a melee range unlike\u00a0his brother. \u00a0Also, the giant is a lot stronger health point wise. \u00a0The main strategy with the giant in this deck is to spawn him in the very back of your side of the map. \u00a0This will let you regenerate some more elixir before your push gets to the enemy\u2019s side of the bridge. \u00a0The best way to deal with a defending minion horde is to use your musketeer and the spa sp3ll on them. \u00a0The zap will help you bring down the minion horde\u2019s minions down to very little health and allow the musketeer to one shot each minion, making it a very fast killer. The best things to support your push with is with the musketeer and the mini pekka or the Valkyrie. \u00a0This will let you be able to counter the minion horde,\u00a0the\u00a0baby dragon, or the regular three elixir minions because the musketeer can attack them. \u00a0Also, you have the ability to counter the barbarians very well because the Valkyrie does ground splash damage. \u00a0It will only take a few swings from the Valkyrie to kill the whole group of defending barbarians. \u00a0If the Valkyrie or the musketeer get to the tower, you will deal out some heavy damage.<\/p>\n

\"\"Lumberjack- The lumber jack is a weird troop as it is worth more dead that alive.\u00a0 The rage spell is extremely useful because when enraged, both the giant and the Valkyrie will do tons of damage to the enemy tower.\u00a0 However you need to make the lumber jack live long enough so it can deploy the rage spell upon death so it touches the enemy crown tower.\u00a0 Because of this, I suggest you put the lumberjack in the front of the push, followed by the giant, then the Valkyrie following at the rear.\u00a0 I suggest this order because the lumberjack will tank the first bits of damage so it can die relatively quickly and let you use the full form of the rage spell.\u00a0 The the giant is right after the lumberjack so it will take the damage right after it dies.\u00a0 Then the Valkyrie is behind the giant so it is safe to do damage while the giant does the tanking.\u00a0 Enraged by the lumberjack’s death, the giant will pound the enemy’s crown tower to pieces.\u00a0 The Valkyries AOE damage will also kill any of your opponent’s defending troops in addition to weakening your opponent’s crown tower.<\/p>\n

\"\"Valkyrie- \u00a0The Valkyrie, even though it has a slow movement speed but makes up for it in raw damage. \u00a0The Valkyrie also only costs four elixir which is fairly cheap. \u00a0 Also, if you put her in front of your furnace, your opponent will have a very hard time pushing into your base. \u00a0Instead of their usual barbarians, skeletons, spear goblins, or regular shank goblins, they have to think of some other way to\u00a0 push into your base. \u00a0This is because your Valkyrie, now acting as a splash damage tank for your weaker troops and will kill any of those counters extremely quick. \u00a0If they place a high health troop down, you can easily kite them with all your small troops. \u00a0The fire spirits would not only help clear any skeletons, spear goblins, barbarians, archers, or regular shank goblins even faster by help supporting the Valkyrie, but the fire spirits can also counter any air troops. \u00a0Without fire spirits in your push, our assault can be easily taken out by the minion horde or be somewhat countered by the three elixir minions. \u00a0With the fire spirits, the three elixir minions will be reduced to nothing and the minion horde will be reduced to a single, half health minion. \u00a0Having these two troops to defend will make your base extremely strong and very hard to push into. \u00a0The Valkyrie is extremely durable against most troops because she has high damage and a good amount of health. \u00a0The Valkyrie can tear through the barbarians, the goblins, the spear goblins, the skeletons, the archers, and hut spam strategies. \u00a0However, the Valkyrie only attacks group troops so she will be extremely weak against the three elixir minions, the minion horde, and the baby dragon.<\/p>\n

\"\"Fire Spirits-<\/em>\u00a0\u00a0The fire spirits are your other splash damage card. \u00a0The reason why they are not your only splash damage card is because they die when they give out damage. \u00a0This makes it hard for them to support a push all the way through because once they run into a troop, they no longer can support your push. \u00a0However, their damage is insane for only two elixir. \u00a0Their damage exceeds 500 and can be put out all withing one second. \u00a0This lets the fire spirits easily kill bunched up troops very easily like skeletons, spear goblins, and the regular goblins. \u00a0It can take out equal level spear goblins, skeletons, or regular shank goblins with only one out of the three fire spirits that are present. \u00a0This means that this one card that only costs two elixir can kill all three of those cards costing a combined total of five elixir. \u00a0The fire spirits can also nearly take down barbarians to the grave. \u00a0The fire spirits can make the barbarian\u2019s health points go so low that your arena tower can finish them off with out taking any damage. \u00a0This gives you a three elixir value and a great quick reaction counter to swarm troops. \u00a0The fire spirits can also help strengthen your anti air defense against any minions or minion hordes. \u00a0However, they do not do well against higher health air troops like the lava hound or the balloon because they lack sustained damage. \u00a0The fire spirits do not do well against high health singular targets like the pekka, prince, or balloon. \u00a0They also are countered by the zap spell. \u00a0It does a so so job\u00a0against troops that have medium health like the mini pekka, musketeer, and wizard.<\/p>\n

SPELLS: \u00a0THEIR MAIN USES AND HOW TO MAXIMIZE THEIR POTENTIAL<\/strong><\/h4>\n

\"\"Fireball- The fireball is an important card in your deck. \u00a0In a desperate situation, you can destroy barbarians or a minion horde very quickly. \u00a0Since the ice wizard can do this job for a better elixir value, you should only use the fireball on those troops if you need them dead in an instant, i.e. they are right next to your tower. \u00a0Also, if you have level nine arrows and your opponent has a level three or four princess, your arrows won\u2019t take her out. \u00a0If this situation happens to you, your fireball will always to the job. \u00a0The fireball is also the best option to take out the triple musketeers. \u00a0Combined with arrows, this combo can completely destroy high level triple musketeers. \u00a0Also, because of the May 3rd update, making the elixir collector lose 20% health, and the May 18th update, causing the elixir collector to lose 9% more health, the fireball can now actually counter the elixir collector very well. \u00a0You can basically may an even trade elixir wise and do a medium amount of chip damage to the tower. \u00a0A good combo in addition to the elixir collector and tower\u00a0is that\u00a0if you hit other troops with that same fireball, you will come out ahead in terms of elixir.<\/p>\n

\"\"Poison Spell- The poison spell is a huge area of effect spell that persists for 10 seconds.\u00a0 This is a pretty good card against hut spamming decks because instead of instant damage like the fireball, the poison spell lasts for a lot longer.\u00a0 This allows you to kill more spawned skeletons, spear goblins, or barbarians,\u00a0 The poison spell also slows enemy troops which can help to slow down an enemy push.\u00a0 This can be helpful if they have a giant push with tons of troops.\u00a0 This allows the enemy’s troops to group up and then let you have enough time to deploy your fire spirits or your bomb tower.\u00a0 The slowness of the poison spell will allow your fire spirits to either kamikaze the enemy group of troops or for your bomb tower to chuck a few bombs down and decimate the enemy push.\u00a0 The poison spell is in your deck to slow down enemy pushes so you have time to prepare and kill the push on your side of the map or to help counter enemies who have hut spanning hiding behind their towers.\u00a0 The poison spell easily counters all huts, and small troops like the goblins, the spear goblins, the goblin gang, the dart goblins, the minions, the minion horde, the skeleton army and the bats.<\/p>\n

TOWERS: HOW TO USE THEM AND WHERE TO PLACE THEM<\/strong><\/h4>\n

\"InfernoInferno Tower-\u00a0 The inferno tower is your first defensive tower.\u00a0 Because this deck lacks single target damage when you face golems, giants, lava hounds, hog riders, or royal giants.\u00a0 The inferno tower allows you to focus down the enemy’s tanks and allows your defense to become a lot stronger.\u00a0 Because of this, you should save your inferno tower until your know all the cards in your opponent’s deck.\u00a0 If they do not have any major tanks, you can use the inferno tower whenever you want.\u00a0 If they do have a major tank like the golem or the lava hand, never use the infernal tower until they spawn that troop.\u00a0 If you use the infernal tower for something that is not that troop, you will not be able to defend from their push when they do use their big tank.\u00a0 The inferno tower should always be saved until its an absolute need to because of have valuable the card is to your deck.\u00a0 The inferno tower is good vs the cards like golems, giants, lava hounds, hog riders, and royal giants.\u00a0 It is pretty much useless vs any other card because the time to kill a swarm is too high.\u00a0 If you face the swarm or low health troops, it would have more impact to just use your bomb tower.<\/p>\n

\"\"Bomb Tower<\/em>-This card is what I would call your foundation defense. \u00a0If its in your hand, play it once you get max Elixir. \u00a0This card provides big value on defense and can help intimidate your opponent from an aggressive assault. \u00a0This card also works magic against any hut spammers, the barbarians, the hog rider and any goblin pushes. \u00a0Against the barbarians, the bomb tower can unleash enough bombs to be able to kill all four of the barbarians without even being swung at. \u00a0Against the hog rider, the bomb tower will easily destroy the enemy hog rider but be careful that you do not do this trade that often. \u00a0Your opponents hog rider costs only four elixir while your bomb tower costs a whopping five elixir. \u00a0This gives you a negative elixir trade and that is why I would recommend you to use your tombstone when countering an enemy hog rider. \u00a0The bomb tower is better suited at countering the royal giant because its extremely high health can provide a huge distraction while other troops can damage and kill the enemy\u2019s royal giant. \u00a0You can also wait until the royal giant crosses the bridge and then place your bomb tower down so it is within range of the royal giant. \u00a0This will make the bomb tower have multiple purposes as being the damage sponge for your arena or crown tower and also help damage the enemy royal giant. \u00a0Also, if your opponent supported their push with goblins, barbarians, or some other ground troops, the bomb tower can also kill those troops while killing the royal giant. \u00a0The bomb tower can work well in this deck and is perfect because it has a skeleton on top of this tower. \u00a0The bomb tower costs five elixir and stays with the theme of an all skeleton deck.The opponent may also send out a minion horde to destroy the bomb tower. \u00a0Sending your own arrows to kill the Minion Horde will not only protect the precious tower, but also let you gain an Elixir advantage. \u00a0Since no Elixir Collector is present, this card, when on the field, will give you a little Elixir defense bonus. \u00a0This also works well as a tank since its health points are very high,\u00a0 like any building after the May Third update, you should be weary if the opponent has a Royal Giant as it can out range most defensive buildings.<\/p>\n","protected":false},"excerpt":{"rendered":"

BACKGROUND INFORMATION This deck is centered around all the cards being red\u00a0 I made what I think is the most viable deck considering all the red cards available in the game.\u00a0 I have tested this deck at around 4000 trophies and had about a 50% win rate in 10 games.\u00a0 Even though this is a […]<\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":""},"categories":[8,7,6],"tags":[],"yoast_head":"\nThe Orange Deck - Clash Royale Wiki<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/clashroyale.wiki\/the-orange-deck\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Orange Deck - Clash Royale Wiki\" \/>\n<meta property=\"og:description\" content=\"BACKGROUND INFORMATION This deck is centered around all the cards being red\u00a0 I made what I think is the most viable deck considering all the red cards available in the game.\u00a0 I have tested this deck at around 4000 trophies and had about a 50% win rate in 10 games.\u00a0 Even though this is a […]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/clashroyale.wiki\/the-orange-deck\/\" \/>\n<meta property=\"og:site_name\" content=\"Clash Royale Wiki\" \/>\n<meta property=\"article:published_time\" content=\"2017-12-14T20:39:52+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-03-16T12:37:00+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/08\/wsi-imageoptim-9k-1.jpg\" \/>\n<meta name=\"author\" content=\"W3bster\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"W3bster\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"11 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/clashroyale.wiki\/the-orange-deck\/\",\"url\":\"https:\/\/clashroyale.wiki\/the-orange-deck\/\",\"name\":\"The Orange Deck - Clash Royale Wiki\",\"isPartOf\":{\"@id\":\"https:\/\/clashroyale.wiki\/#website\"},\"datePublished\":\"2017-12-14T20:39:52+00:00\",\"dateModified\":\"2022-03-16T12:37:00+00:00\",\"author\":{\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d\"},\"breadcrumb\":{\"@id\":\"https:\/\/clashroyale.wiki\/the-orange-deck\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/clashroyale.wiki\/the-orange-deck\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/clashroyale.wiki\/the-orange-deck\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/clashroyale.wiki\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"The Orange Deck\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/clashroyale.wiki\/#website\",\"url\":\"https:\/\/clashroyale.wiki\/\",\"name\":\"Clash Royale Wiki\",\"description\":\"Help, Guides and Information\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/clashroyale.wiki\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d\",\"name\":\"W3bster\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g\",\"caption\":\"W3bster\"},\"description\":\"I am a Clash Royale player since the end of January during the soft launch. To this day, I remain a free to play player with a knowledgeable outlook on many different types of strategies. At level 8 I reached the peak of 3424, at level 9 I reached 3647, and now I'm sitting well over 4000 trophies. 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