The way we approach card balance in Clash Royale is a combination of playtesting, listening to the community and looking at the stats. You can expect regular balance updates to keep gameplay fine tuned and as fun as possible.<\/p>\n
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- Royal Ghost:<\/strong>\u00a0Damage -6%; Invisibility delay 0.7sec \u2192 1.2 sec; Hit Speed 1.7sec \u2192 1.8sec<\/li>\n
- Zappies:<\/strong>\u00a0Targets Ground and Air<\/li>\n
- Hunter:\u00a0<\/strong>Range 5 \u2192 4; Bullet spread slightly smaller (projectile range remains at 6.5)<\/li>\n
- Night Witch:<\/strong>\u00a0Initial Bats spawn quicker<\/li>\n
- Bats:<\/strong>\u00a0Hit Speed 1sec \u2192 1.1sec<\/li>\n
- Lava Hound:<\/strong>\u00a0Hit points +5%<\/li>\n
- Goblin Hut:<\/strong>\u00a0Spawn Speed 4.9sec \u2192 5sec (one less spawn in total)<\/li>\n
- Mini P.E.K.K.A:<\/strong>\u00a0Hit points +7%<\/li>\n
- Lumberjack:<\/strong>\u00a0Hit points +7%<\/li>\n
- Mortar:<\/strong>\u00a0Minimum Range 4.5 \u2192 3.5<\/li>\n<\/ul>\n<\/div>\n
- Zappies:<\/strong>\u00a0Targets Ground and Air<\/li>\n