{"id":2438,"date":"2018-02-05T11:23:01","date_gmt":"2018-02-05T11:23:01","guid":{"rendered":"http:\/\/clashroyale.wiki\/?p=2438"},"modified":"2022-03-16T12:33:12","modified_gmt":"2022-03-16T12:33:12","slug":"gear-changing-deck","status":"publish","type":"post","link":"https:\/\/clashroyale.wiki\/gear-changing-deck\/","title":{"rendered":"Gear Changing Deck"},"content":{"rendered":"

BACKGROUND INFORMATION<\/strong><\/p>\n

This deck is centered around all the cards having good defense with good chip damage potential.\u00a0 Most of the cards in this deck can be used for both sieging and defending.\u00a0 This balance allows you to switch from a defensive stance to an offensive one extremely quickly.\u00a0 Being able to control your aggression and not fall into a pattern like cycle decks, you will be able to play mind games with your opponent and beat him that way instead of brute force.<\/p>\n

BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY\u00a0<\/strong><\/p>\n

The average elixir cost for this deck is 3.4 elixir\u00a0 and the following cards used are:<\/p>\n

TROOPS: USED FOR DEFENSE AND OFFENSE. \u00a0IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP<\/strong><\/h4>\n

\"\"Goblin Barrel- \u00a0The goblin barrel because it only costs only three elixir, it can be used at almost any time.\u00a0 When your opponent counters this, they probably will use a fire ball and it will become a become a bad elixir trade for your opponent while arrows stop being a good elixir trade for your opponent and are now an even elixir trade. \u00a0Now, the only good elixir trades for your opponent is the zap spell and the fire spirits. \u00a0The goblin barrel can be very effective and can through your opponent off guard. \u00a0The goblin barrel is mostly if not always used to be thrown at your enemy\u2019s arena or crowns tower. \u00a0Once the goblin barrel breaks, three goblins pop out and start to attack the tower. \u00a0After each of these guys take a swing, about three hundred hit points gets taken off at a time. \u00a0This lets you get some quick burst damage onto your enemy crown or arena tower if you surprised your opponent or if they do not have a counter in their hand. \u00a0The goblin barrel, if needed to be, can be used as a quick defense. \u00a0If you has an enemy prince coming by and you have no good troops to defend against the enemy prince, you can shoot your goblin barrel down right in front of the prince. \u00a0However, the goblin barrel is mostly an offensive card. \u00a0Another offensive push you can do with the goblin barrel is the goblin barrel and zap spell push. \u00a0This push makes it so that your goblins gets a few extra hits because your enemy tower is stunned for one second. \u00a0Because of this stun, your goblins are able to get a few hundred more hit points then they would without the zap spell. \u00a0the goblin barrel costing three elixir is what I think is a great card that usually gets some damage on to your enemy towers and has few elixir advantageous counters for your opponent. You can also throw your goblin barrel to the corner of the map allowing the enemy\u2019s arrows or fireball to miss, wasting their elixir and allowing you to keep your goblins alive.<\/p>\n

\"\"Minions\u2013\u00a0<\/em>This deck uses the Minions instead of the Minion Horde. \u00a0The Minions are preferred in this deck over the Minion Horde because you want to keep the cost of troops low.\u00a0 With the royal giant and valkyrie\u00a0already costing a lot, you want some cheap cards in your deck. By keeping the cost low, you will be able to cycle through your cards faster. \u00a0The Minions also do well enough against air troops like the Balloon or Baby Dragon, although for the Baby Dragon needs to target your Crown Tower first. \u00a0Minions also can take out the Barbarians with the help of the Spear Goblins. \u00a0This leaves you with a major counter push at the ready. \u00a0Also, these blue little monsters can help destroy Prince rushes with the help of some ground troops. \u00a0Even if your enemy uses Arrows, you are not at a Elixir disadvantage, unlike the Minion Horde. \u00a0The Minions could also kill a Sparky before it can take its aim at the Tower. \u00a0The minions are very vulnerable to anything that attacks air troops like the baby dragon, the witch, the spear goblins, the musketeer, the fire spirits and the wizard. \u00a0They are also weak to the ice spirits because they can be stunned long enough so the enemy tower can finish them off. \u00a0The minions are also one of your only air targeting units so you should be careful and know when the right time to use them is. \u00a0If you are seen having to defend against a lava hound or balloon without your minions or spear goblins, you will have a pretty hard time defending. \u00a0Because of this, if you see your opponent has one or two of these cards, you should save your minions or spear goblins just to counter the enemies air troops. \u00a0The minions are also weak to direct damage spells like the zap spell and the arrows. \u00a0Both of these direct damage spells will give your opponent an equal or an advantageous elixir trade. \u00a0It is strong against group troops that have a medium or low amount of health. \u00a0The are strong against the mini pekka, the musketeer, the barbarians, the pekka, and the princes.<\/p>\n

\"\"Musketeer-<\/em>\u00a0 The musketeer is the main damage dealer besides your three musketeers. \u00a0The musketeer is your long range, anti air damage dealer so it makes her a little more special. \u00a0She is very good behind a Valkyrie because her high ranged damage lets her take down recently deployed troops very quickly. \u00a0If your opponent decides to spawn in spear goblins to counter the ice Valkyrie and musketeer push, those spear goblins will die before they even get one spear thrown because of how good the Valkyrie is good at splash damage. \u00a0The musketeer is fairly weak in terms of health points which make sense because her damage is very high. \u00a0This can result in a same level fireball killing her though. \u00a0Be careful because if you send a lot of your troops out because all your damage can be taken out with a single fireball, giving your opponent a huge elixir advantage. \u00a0 The fireball can kill most of your whole deck. \u00a0Its defensive abilities are very good too because it can hide behind your crown tower or arena tower while doing a lot of damage to the attacking troops. \u00a0The musketeer will be able to kill a whole army of small troops without taking much damage and also the musketeer will not let the arena or crown tower take much damage. \u00a0Later on, there is a card called the three musketeers which basically spawns three of these single musketeers. \u00a0They have the same\u00a0stats per level as this card does so they can be taken out just as easily. \u00a0The three musketeers do cost\u00a0five\u00a0more elixir but that card does come out with two more musketeers than this one. \u00a0This single musketeer card is a very good option to have in a new, beginner deck because of its high damage, long range, ability to hit air troops, and how versatile it is in many situations. \u00a0The musketeer is very vulnerable to point damage troops like the mini pekka, the pekka, and the prince. \u00a0It is also vulnerable to direct damage spells like the fire ball, the arrows, and the lightning spell.<\/p>\n

\"\"Wizard-<\/em>\u00a0The wizard\u00a0is your support for your hog rider in this\u00a0trifecta deck be adding lots of splash damage to enemy ground and air units. \u00a0The wizard is an overall great card to have in your deck because it is the most effective card that does splash damage to both air and ground troop. \u00a0Its fast fire rate compliments the giant\u2019s sluggish moves. \u00a0Additionally, the wizard helps counter what the hhog rider is weak against, small critters. \u00a0The wizard can one shot many small troops like the skeletons, the spear goblins, the regular goblins, the three elixir minions, and the archers. \u00a0The wizard can also make quick work of swarms of troops killing the barbarians in three shots, the minion horde also in three shots, and the skeleton army in a few more shots. \u00a0The wizard however is pretty weak when being attacked. \u00a0The wizard can be easily killed by an enemy lightning spell or rocket. \u00a0The wizard can also be killed by a relatively high level fire ball. \u00a0The wizard is actually pretty good on defense. \u00a0It can kill oncoming enemy barbarians by itself. \u00a0It is also the best troop to use when countering the minion horde because your wizard can one shot the minions making quick work of the minion horde. \u00a0However, the wizard is not so great at countering high health troops like the prince, the pekka, the golem, and the lava hound. \u00a0The prince and pekka do too much damage to even let the wizard have a chance and the golem and the lava hound have too much hit points for the wizards relatively weak fire balls to do any noticeable damage. \u00a0However, an extremely well timed wizard can completely kill all the lava pups that spawn from a lava hound with one fire ball. \u00a0This also is the same with the goblin barrel. \u00a0An extremely well timed wizard can kill the goblins from the goblin barrel all in one go. \u00a0The wizard costs five elixir which is one of your higher costing cards. \u00a0I recommend saving your wizard only for your trifecta push because this is a key troop for it. \u00a0Only use your wizard for something else if it is the only option from saving your arena or crown tower.<\/p>\n

Dart Goblin-<\/em>\u00a0 The dart goblin card is like the spear goblins but only one of them and it is stronger. \u00a0For being one of the the three dart goblins, it is surprising how well they perform. \u00a0The dart Goblins not only can defend against goblins, enemy Spear Goblins, and Minions in a one verse one with the help of your Tower, but it can also be used at the very beginning. \u00a0If the dart Goblins is used right at the start, you force your opponent to either react to them by placing a much more expensive troop, leaving an option to have a hard counter ready, or make them just watch the dart Goblin chip 200 damage off their tower.\u00a0 200 may not seem like a whole bunch, but do that 2 or three times in a match, and you got yourself 500 free chip damage. \u00a0The dart Goblins can also kill a Princess that is on the bridge very quickly as long as the princess is distracted. \u00a0If the princess is not distracted and you deploy the spear goblins, they will die before they can kill the princess, making you basically waste three elixir. \u00a0On a very good note however, you can do an advanced move with these spear goblins. The dart goblins are extremely vulnerable to most damage units like the musketeer, the Valkyrie, the prince, the bowler, the fire spirits, and the miner. \u00a0The dart goblins are also very vulnerable to any direct damage spells such as the fire ball, the arrows, and the lightning spell.<\/p>\n

\"\"Miner-\u00a0<\/em>\u00a0The miner will act as your tank in this deck. \u00a0When you are set to do a balloon push, you should send your miner to your opponents tower that you are attacking, \u00a0The placement of the miner should be a random side of the tower but not the inner wall. \u00a0This makes it harder to counter the miner with regular shank goblins\u00a0because they may guess your miner\u2019s location wrong and that will allow your miner to lock on to the tower for some damage.\u00a0 The miner should not be sent on the inner wall or else both of the enemy crown towers will target it making your miner have half as effective health.\u00a0 By sending your miner our right before the balloon crosses the bridge, you allow the miner to tank and let the balloon get to the tower easier. \u00a0The balloon push should also be supported by the wizard, ice spirits, or minions if possible. \u00a0The miner also has other uses in this deck. \u00a0If your enemy has more elixir collectors on the field than you like, you can send a miner on to one \u00a0and the miner will do some crazy damage to it. \u00a0Also, your opponents may think that the miner is going for their crown or arena tower and spawn defending goblins or minions really far away from the miner\u2019s location. \u00a0Just like with the elixir collector, the miner is also great at destroying hut spammers by targeting their tomb stones, goblin huts, barbarian huts, and furnaces. \u00a0The miner is also a great princess killer as he can spawn right next to her and take her out in two shots. \u00a0The miner is very vulnerable to things the princess is to like princes, pekkas, musketeers, and any air troops like minions and the baby dragon.<\/p>\n

SPELLS: \u00a0THEIR MAIN USES AND HOW TO MAXIMIZE THEIR POTENTIAL<\/strong><\/h4>\n

\"\"Zap\u2013<\/em>\u00a0The zap spell does do a little splash damage and almost happens in an instant. \u00a0The Zap spell is mainly used to support your sparky and giant. \u00a0The best way to use the zap is to either severely injure a minion horde and let your spear goblins or your minions finish them off. \u00a0The other major use for zap in this deck is to stun any inferno towers. \u00a0With the most recent update,. the zap will now reset the inferno tower\u2019s damage. \u00a0This will greatly increase the life time\u00a0of your sparky and giant and make this deck even stronger. \u00a0Remember, the longer your sparky and giant stays alive, the longer your high damage per second troops stay alive, and the more damage you can put onto enemy building, arena or crown towers, and on their troops. \u00a0The zap will be your best friend because since it resets the inferno towers damage, it is better than the freeze spell. \u00a0As a bonus when compared to the freeze spell, the zap spell only costs two elixir while the freeze spell costs four elixir. \u00a0This lets you put two more elixir into your push that would have been spent on freezing the inferno tower. \u00a0I recommend you zapping the inferno tower when the inferno tower\u2019s beam is on the second stage. \u00a0 This will allow the sparky and giant to receive little damage and by the time the inferno tower resets, locks back onto the royal giant, and charges back up, the tower should be destroyed by your royal giant and the other supporting troops behind him. \u00a0 \u00a0With this zap your pushes should be able to hit harder and last longer, a great support spell when trying to take down an enemy arena or crown tower. \u00a0The zap spell hard counters small troops like the spear goblins, the regular shank goblins, the skeletons, the minions, and the minion horde. \u00a0The zap also counters the goblin barrel spell quite well. \u00a0It has a hard time when trying to kill high health point troops like the golem, the pekka, the barbarians, any type of prince, the balloon, and other troops like that. \u00a0The zap can also stop the princes charges and make them start walking before they charge again . \u00a0This allows the zap to be used in some tight defenses when a prince is right next to your tower.<\/p>\n

TOWERS: HOW TO USE THEM AND WHERE TO PLACE THEM<\/strong><\/h4>\n

\"\"Furnace-The furnace has some offensive capabilities. \u00a0The furnace is a card that can help support your pushes. \u00a0The fire spirits can be a great addition to constant pressure push. \u00a0Even though you only get 2 fire spirits, they can still do a ton of damage. \u00a0Two fire spirits can reduce a whole minion horde down to everything but one, single half health minion. \u00a0This greatly reduces the damage going on your troops and lets you get a lot more damage on to your enemy\u2019s crown or arena tower. \u00a0 \u00a0The furnace can also be used just as a stead supply of chip damage. \u00a0With a reasonable level furnace, one fire spirit will always make it to the enemy crown or arena tower. \u00a0Since each fire spirit can do a decent amount of damage, your opponent has to keep an eye on this furnace. \u00a0If you opponent just leaves that furnace alone and does not try to counter it at all, you will get a lot of damage off onto his or her tower. \u00a0The total damage will be around 500 to 1000 damage, quite a lot for only the cost of four elixir. \u00a0The furnace can also be used in a hut spam strategy. \u00a0The furnace can provide aerial and ground coverage which only the goblin hut can also provide. \u00a0It also provides much needed splash damage in the hut spammer deck. \u00a0Where as before a hut spammer would be completely destroyed by a minion horde, the furnace, along with the goblin hut, lets you easily counter the minion horde very quickly.\u00a0The furnaces main job, in my opinion, is a defensive one. \u00a0If you place it behind one of your crown or arena towers, it is very safe and can essentially block off that whole lane. \u00a0The reason that it can block off a whole lane is because the two fire spirits do a ton of damage. \u00a0If an an enemy tries to push up the lane where your furnace is located, they will probably receive four to six fire spirits during the whole time of their push. \u00a0This can be up to eight hundred damage and completely destroy a ton of pushes. \u00a0Eight hundred damage will kill barbarians, hog riders, balloons, or prince pushes. \u00a0Because of this, you can sort of influence your opponent to push your other side. \u00a0A good idea to use the furnace like that is when one of your towers is stronger than the other. \u00a0If you place the furnace on the side of the weaker crown or arena tower, you make that weaker side a lot stronger. \u00a0The furnace makes a tough decision for your opponent to make to whether attack the weaker side with the furnace, or attack the stronger side with no furnace. \u00a0The furnace can also be placed in front of your king\u2019s tower a few squares forward. \u00a0This, in an addition of being a spawner building, makes the furnace be able to be a big distraction. \u00a0The furnace can distract the hog rider, the giant, the royal giant, the balloon, the golem, and the lava hound. \u00a0This can act as a tank for your tower and absorb the damage from troops instead of your own crown or arena tower take the damage. \u00a0Both of these defensive strategies are very useful but you should use them in their specific situations. \u00a0If they have a hog rider, place it up front. \u00a0If one of your towers has 1500 health, place the furnace behind that tower. \u00a0After you get to know the furnace, you will know what action is the best to take in any given situation.<\/p>\n","protected":false},"excerpt":{"rendered":"

BACKGROUND INFORMATION This deck is centered around all the cards having good defense with good chip damage potential.\u00a0 Most of the cards in this deck can be used for both sieging and defending.\u00a0 This balance allows you to switch from a defensive stance to an offensive one extremely quickly.\u00a0 Being able to control your aggression […]<\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[8,7,6],"tags":[],"yoast_head":"\nGear Changing Deck - Clash Royale Wiki<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/clashroyale.wiki\/gear-changing-deck\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Gear Changing Deck - Clash Royale Wiki\" \/>\n<meta property=\"og:description\" content=\"BACKGROUND INFORMATION This deck is centered around all the cards having good defense with good chip damage potential.\u00a0 Most of the cards in this deck can be used for both sieging and defending.\u00a0 This balance allows you to switch from a defensive stance to an offensive one extremely quickly.\u00a0 Being able to control your aggression […]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/clashroyale.wiki\/gear-changing-deck\/\" \/>\n<meta property=\"og:site_name\" content=\"Clash Royale Wiki\" \/>\n<meta property=\"article:published_time\" content=\"2018-02-05T11:23:01+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-03-16T12:33:12+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/08\/wsi-imageoptim-Goblin_Barrel.png\" \/>\n<meta name=\"author\" content=\"W3bster\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"W3bster\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"16 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/clashroyale.wiki\/gear-changing-deck\/\",\"url\":\"https:\/\/clashroyale.wiki\/gear-changing-deck\/\",\"name\":\"Gear Changing Deck - 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To this day, I remain a free to play player with a knowledgeable outlook on many different types of strategies. At level 8 I reached the peak of 3424, at level 9 I reached 3647, and now I'm sitting well over 4000 trophies. 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