{"id":2444,"date":"2018-02-09T13:00:51","date_gmt":"2018-02-09T13:00:51","guid":{"rendered":"http:\/\/clashroyale.wiki\/?p=2444"},"modified":"2022-03-16T12:33:02","modified_gmt":"2022-03-16T12:33:02","slug":"wiz-execute-brothers-deck","status":"publish","type":"post","link":"https:\/\/clashroyale.wiki\/wiz-execute-brothers-deck\/","title":{"rendered":"Wiz-Execute Brothers Deck"},"content":{"rendered":"

BACKGROUND INFORMATION<\/strong><\/p>\n

This deck was created to center around the executioner and wizard. \u00a0With the balloon, I have decided to use the giant as the tank and the wizard or executioner as a support card. \u00a0The minions and spear goblins can act as the anti air troops if you so happen to run against a deck with a lava hound or balloon. \u00a0Overall, I think that this deck is fairly well rounded and you can climb efficiently if you focus on upgrading only these cards.<\/p>\n

BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY\u00a0<\/strong><\/h4>\n

The average elixir cost for this deck is 3.6 elixir\u00a0 and the following cards used are:<\/p>\n

TROOPS: USED FOR DEFENSE AND OFFENSE. \u00a0IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP<\/strong><\/h4>\n

\"\"Executioner-\u00a0 The executioner is a great card against most low health troops.\u00a0 You can think of it as a ranged valkyrie.\u00a0 This is because he can throw a spinning axe to damage both air troops and ground troops twice, one on the way there and one on the returning trip.\u00a0 I prefer the executioner over the wizard because it is more tanky.\u00a0 Where the wizard would get killed from a high level fireball, the executioner would only be slightly damaged by it.\u00a0 Additionally, all swarm troops will die in one throw and the executioner can also take care of the barbarians extremely easy.\u00a0 The executioner would be your main defense because it is so good at it.\u00a0 If you do the knight and executioner combo on defense, you will get through most of the common types of pushes.\u00a0 Because you have the tornado in your deck, you can also use the tornado to group all the enemy\u2019s troops together and place down your executioner to destroy them all with massive amounts of slash damage.\u00a0 This is an extremely good synergy that your deck has that most other decks do not have.\u00a0 The best troops the executioner counters are the spear goblins, the goblins, the goblin horde, the skeletons, the minions, the minion horde, the skeleton army, and the barbarians.\u00a0 The cards that counter the executioner fairly well are the miner, the knight, the mini pekka, the pekka, and the elite barbarians.<\/p>\n

\"\"Wizard-<\/em> The wizard, along with your bomber, is your main source of splash damage. \u00a0It can attack both air units and ground units so it is an ideal troop to support the pekka through out its journey. \u00a0The wizard can help kill off the goblins, skeletons, spear goblins, and the minions in one fatal fire ball. \u00a0It can also deal with the minion horde, if you ever come by one, in two to three fire balls. \u00a0Additionally, the wizard is by himself, he can kill the whole group of barbarians with three of his fire balls which makes him a great barbarian\u00a0beater. \u00a0If he has the help of the fire spirits during the push, he only needs to send one fire ball at the barbarians because the fire spirit kamikaze damage will bring the barbarian\u2019s health point bar down to only a sliver of health. \u00a0The wizard is a great offensive unit when at the side of the pekka because if forces your opponent to place down high cost elixir troops and they will not get much value out of them. \u00a0The best counter to the pekka and wizard combo is the inferno tower. \u00a0This should not be too big of a problem because if you started your push at the back of your side of the map, you should have enough elixir to either counter the enemy inferno tower with either your freeze or lightning spell. \u00a0The wizard can also be \u00a0used as a defensive unit if your are being constantly bombarded with small, weak units from the enemy. \u00a0The wizard can handle any small troop from skeletons to minions to barbarians, and anything in between. \u00a0I think the wizard is a great card the can provide support to almost any card in the game. \u00a0The wizard is very vulnerable to high hit point troops like the pekka, mini pekka, prince, and musketeer. \u00a0It is also very vulnerable to the lightning spell and depending on the level of the fire ball, can be killed by one. \u00a0Be careful that your enemy does not easily counter your wizard. \u00a0Make them either take a risky move or have a very hard time getting to your wizard.<\/p>\n

\"\"Minions<\/em>\u2013 This deck uses the Minions instead of the Minion Horde. \u00a0The Minions are preferred in this deck over the Minion Horde because you want to keep the cost of troops low. \u00a0By keeping the cost low, you will be able to cycle through your cards faster. \u00a0The Minions also do well enough against air troops like the Balloon or Baby Dragon, although for the Baby Dragon needs to target your Crown Tower first. \u00a0Minions also can take out the Barbarians with the help of the Spear Goblins. \u00a0This leaves you with a major counter push at the ready. \u00a0Also, these blue little monsters can help destroy Prince rushes with the help of some ground troops. \u00a0Even if your enemy uses Arrows, you are not at a Elixir disadvantage, unlike the Minion Horde. \u00a0The Minions could also kill a Sparky before it can take its aim at the Tower. \u00a0The minions are very vulnerable to anything that attacks air troops like the baby dragon, the witch, the spear goblins, the musketeer, the fire spirits and the wizard. \u00a0They are also weak to the ice spirits because they can be stunned long enough so the enemy tower can finish them off. \u00a0The minions are also one of your only air targeting units so you should be careful and know when the right time to use them is. \u00a0If you are seen having to defend against a lava hound or balloon without your minions or spear goblins, you will have a pretty hard time defending. \u00a0Because of this, if you see your opponent has one or two of these cards, you should save your minions or spear goblins just to counter the enemies air troops. \u00a0The minions are also weak to direct damage spells like the zap spell and the arrows. \u00a0Both of these direct damage spells will give your opponent an equal or an advantageous elixir trade. \u00a0It is strong against group troops that have a medium or low amount of health. \u00a0The are strong against the mini pekka, the musketeer, the barbarians, the pekka, and the princes.<\/p>\n

\"\"Valkyrie- \u00a0<\/em>The Valkyrie, even though it has a slow movement speed but makes up for it in raw damage. \u00a0The Valkyrie also only costs four elixir which is fairly cheap. \u00a0 Also, if you put her in front of your furnace, your opponent will have a very hard time pushing into your base. \u00a0Instead of their usual barbarians, skeletons, spear goblins, or regular shank goblins, they have to think of some other way to\u00a0 push into your base. \u00a0This is because your Valkyrie, now acting as a splash damage tank for your weaker troops and will kill any of those counters extremely quick. \u00a0If they place a high health troop down, you can easily kite them with all your small troops. \u00a0The fire spirits would not only help clear any skeletons, spear goblins, barbarians, archers, or regular shank goblins even faster by help supporting the Valkyrie, but the fire spirits can also counter any air troops. \u00a0Without fire spirits in your push, our assault can be easily taken out by the minion horde or be somewhat countered by the three elixir minions. \u00a0With the fire spirits, the three elixir minions will be reduced to nothing and the minion horde will be reduced to a single, half health minion. \u00a0Having these two troops to defend will make your base extremely strong and very hard to push into. \u00a0The valkyrie is extremely durable against most troops because she has high damage and a good amount of health. \u00a0The Valkyrie can tear through the barbarians, the goblins, the spear goblins, the skeletons, the archers, and hut spam strategies. \u00a0However, the Valkyrie only attacks group troops so she will be extremely weak against the three elixir minions, the minion horde, and the baby dragon.<\/p>\n

\"\"Giant-<\/em>\u00a0 \u00a0The giant will be one of your biggest tanks health wise but is not your biggest damage dealer. Costing at five elixir, you want to start off every major push will your giant in the back of your map. \u00a0This will allow you to regenerate some of your elixir that you spent letting you build up a more expensive and bigger push to defend against. \u00a0Once you get another four\u00a0elixir stored up, send your balloon behind your giant. \u00a0Make sure though that the balloon is not directly behind the giant.\u00a0 If your enemy does counter the\u00a0 giant with a minion horde right when he crosses the river, they will \u00a0not hit the balloon. \u00a0Instead of the minion horde \u00a0killing the balloon, the minion horde will be distracted by the giant. \u00a0Also, there is the snowball effect where they keep trying to defend but by the time you send out another troop to defend, your next push has already been set or you will have a solid defense with towers building up. \u00a0Once this starts happening, it is very easy to secure victory because your enemy is elixir deprived and you can just keep sending troops at him. \u00a0However, your opponent can place an inferno to stop the push fairly well, and that is buy using the inferno tower.\u00a0 I recommend fire balling the enemy\u2019s inferno tower when it is on its second stage of damage. \u00a0This will let the giant survive the longer amount of time by destroying the defending tower. \u00a0With that counter down,there is only one more to address. and quite possible the\u00a0easiest to think of, the minion horde. \u00a0You can counter this by having your wizard, a quick and easy card, support your push behind the \u00a0giant. \u00a0Along with the help of your fireball, you should be able to easily take down the minion horde without having to much damage be put onto your giant. \u00a0By knowing and memorizing how to stop your enemy from countering your push, you should be able to drastically improve your \u00a0win ratio.<\/p>\n

\"\"S<\/em>pear Goblins-\u00a0\u00a0<\/em>The spear goblin card is one of the most basic troops in the game. \u00a0For being one of the first cards to be unlocked in the game, it is surprising how well they perform. \u00a0The Spear\u00a0Goblins not only can defend against goblins, enemy Spear Goblins, and Minions in a one verse one with the help of your Tower, but it can also be used at the very beginning. \u00a0If the Spear Goblins are used right at the start, you force your opponent to either react to them by placing a much more expensive troop, leaving an option to have a hard counter ready, or make them just watch those Spear Goblins chip 300 damage off their tower. \u00a0300 may not seem like a whole bunch, but do that 2 or three times in a match, and you got yourself 1000 free chip damage. \u00a0The Spear Goblins can also kill a Princess that is on the bridge very quickly as long as the princess is distracted. \u00a0If the princess is not distracted and you deploy the spear goblins, they will die before they can kill the princess, making you basically waste three elixir. \u00a0On a very good note however, you can do an advanced move with these spear goblins. \u00a0the spear goblins, just like your minions, are one of your only air targeting units. \u00a0You should save your spear goblins just to counter any balloons or lava hounds they may have. \u00a0If you see that their deck does not have any of those cards, you can use the spear goblins like you normally would.The spear goblins are extremely vulnerable to splash damage units like the bomber, the Valkyrie, the witch, the bowler, the fire spirits, and the baby dragon. \u00a0The spear goblins are also very vulnerable to any direct damage spells such as the fire ball, the arrows, and the lightning spell for this deck.\u00a0 \u00a0The infernal dragon\u00a0 still does fairly well against the meta\u00a0 troops present because he still does a incredible amount of single target damage if he gets his third beam out. \u00a0The infernal dragon can kill the pekka, the golem, and the giant very quickly. \u00a0 The infernal dragon can also kill princes, hog riders, and royal giants effectively.\u00a0 \u00a0The infernal dragon can also be on the offensive, not just the defensive front. \u00a0If you want, you can send the infernal dragon a few second after you place down your goblin gang or other goblin cards. \u00a0Your baby dragon will wreck your enemy\u2019s arena or crown tower and your goblins will tank for your infernal tower so the infernal dragon can get more damage off. \u00a0Additionally, the goblins may be able to distract any minions your opponent may have placed down in order to react against your push. \u00a0This infernal dragon will most likely hide behind the minions and have the goblins attack it so the infernal dragon still will not be damaged. \u00a0This will increase the time your infernal dragon is alive and thus allow your infernal to do more damage to your enemy buildings whether its a spawning hut or their arena or crown towers. \u00a0The infernal dragon is weak against the small swarm troops listed above but is weak to a few select troops. \u00a0The wizard will die to the musketeer, due to its lack of point damage; the wizard, due to its inferior damage; and the ice wizard, the infernal dragon becomes too slow in attacking to do any good damage.<\/p>\n

SPELLS: \u00a0THEIR MAIN USES AND HOW TO MAXIMIZE THEIR POTENTIAL<\/strong><\/h4>\n


\n\"\"Zap\u2013\u00a0<\/em>The zap spell does do a little splash damage and almost happens in an instant. \u00a0The Zap spell is mainly used to support your sparky and giant. \u00a0The best way to use the zap is to either severely injure a minion horde and let your spear goblins or your minions finish them off. \u00a0The other major use for zap in this deck is to stun any inferno towers. \u00a0With the most recent update,. the zap will now reset the inferno tower\u2019s damage. \u00a0This will greatly increase the life time\u00a0of your sparky and giant and make this deck even stronger. \u00a0Remember, the longer your sparky and giant stays alive, the longer your high damage per second troops stay alive, and the more damage you can put onto enemy building, arena or crown towers, and on their troops. \u00a0The zap will be your best friend because since it resets the inferno towers damage, it is better than the freeze spell. \u00a0As a bonus when compared to the freeze spell, the zap spell only costs two elixir while the freeze spell costs four elixir. \u00a0This lets you put two more elixir into your push that would have been spent on freezing the inferno tower. \u00a0I recommend you zapping the inferno tower when the inferno tower\u2019s beam is on the second stage. \u00a0 This will allow the sparky and giant to receive little damage and by the time the inferno tower resets, locks back onto the royal giant, and charges back up, the tower should be destroyed by your royal giant and the other supporting troops behind him. \u00a0 \u00a0With this zap your pushes should be able to hit harder and last longer, a great support spell when trying to take down an enemy arena or crown tower. \u00a0The zap spell hard counters small troops like the spear goblins, the regular shank goblins, the skeletons, the minions, and the minion horde. \u00a0The zap also counters the goblin barrel spell quite well. \u00a0It has a hard time when trying to kill high health point troops like the golem, the pekka, the barbarians, any type of prince, the balloon, and other troops like that. \u00a0The zap can also stop the princes charges and make them start walking before they charge again . \u00a0This allows the zap to be used in some tight defenses when a prince is right next to your tower.<\/p>\n

\"\"Fireball- The fireball is an important card in your deck. \u00a0In a desperate situation, you can destroy barbarians or a minion horde very quickly. \u00a0Since the ice wizard can do this job for a better elixir value, you should only use the fireball on those troops if you need them dead in an instant, i.e. they are right next to your tower. \u00a0Also, if you have level nine arrows and your opponent has a level three or four princess, your arrows won\u2019t take her out. \u00a0If this situation happens to you, your fireball will always to the job. \u00a0The fireball is also the best option to take out the triple musketeers. \u00a0Combined with arrows, this combo can completely destroy high level triple musketeers. \u00a0Also, because of the May 3rd update, making the elixir collector lose 20% health, and the May 18th update, causing the elixir collector to lose 9% more health, the fireball can now actually counter the elixir collector very well. \u00a0You can basically may an even trade elixir wise and do a medium amount of chip damage to the tower. \u00a0A good combo in addition to the elixir collector and tower\u00a0is that\u00a0if you hit other troops with that same fireball, you will come out ahead in terms of elixir.<\/p>\n

TOWERS: HOW TO USE THEM AND WHERE TO PLACE THEM<\/strong><\/h4>\n

There are no towers in this deck. \u00a0This makes it a \u00a0more offensive deck and you may have a harder time defending against the hog rider or other defense targeting troops like the balloon or the giant. \u00a0If you do want to use a defense in this deck though, I would recommend switching out your spear\u00a0goblins with a cannon. \u00a0The cannon costs three elixir so it would \u00a0not really impact your elixir count average. \u00a0You would play the cannon only when the giant, balloon, or hog rider gets spawned because you want the cannon to last a s long as possible. \u00a0If you send your cannon out to early, it will lose health over time, making it more vulnerable to to the damage brought by your enemy troops or direct damage spells. \u00a0The cannon does great against small swarm troops like the skeletons, the spear goblins, the regular shank goblins, and it does a some what decent job on the barbarians. \u00a0It also works great against defense troops like the giant and the hog rider. \u00a0It does good at distracting areal units like the baby dragon, the balloon, and the minions. \u00a0The cannon is very vulnerable to direct damage spells like the fire ball and the lightning spell. \u00a0Even though the cannon can distract the minions, the baby dragon, and the balloon, those units cannot be targeted by the cannon and can take it out with out receiving any damage.<\/p>\n","protected":false},"excerpt":{"rendered":"

BACKGROUND INFORMATION This deck was created to center around the executioner and wizard. \u00a0With the balloon, I have decided to use the giant as the tank and the wizard or executioner as a support card. \u00a0The minions and spear goblins can act as the anti air troops if you so happen to run against a […]<\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[8,6],"tags":[],"yoast_head":"\nWiz-Execute Brothers Deck - Clash Royale Wiki<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/clashroyale.wiki\/wiz-execute-brothers-deck\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Wiz-Execute Brothers Deck - Clash Royale Wiki\" \/>\n<meta property=\"og:description\" content=\"BACKGROUND INFORMATION This deck was created to center around the executioner and wizard. \u00a0With the balloon, I have decided to use the giant as the tank and the wizard or executioner as a support card. \u00a0The minions and spear goblins can act as the anti air troops if you so happen to run against a […]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/clashroyale.wiki\/wiz-execute-brothers-deck\/\" \/>\n<meta property=\"og:site_name\" content=\"Clash Royale Wiki\" \/>\n<meta property=\"article:published_time\" content=\"2018-02-09T13:00:51+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-03-16T12:33:02+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2018\/01\/wsi-imageoptim-2016-12-14-02-45-31-executioner.png\" \/>\n<meta name=\"author\" content=\"W3bster\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"W3bster\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"16 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/clashroyale.wiki\/wiz-execute-brothers-deck\/\",\"url\":\"https:\/\/clashroyale.wiki\/wiz-execute-brothers-deck\/\",\"name\":\"Wiz-Execute Brothers Deck - 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To this day, I remain a free to play player with a knowledgeable outlook on many different types of strategies. At level 8 I reached the peak of 3424, at level 9 I reached 3647, and now I'm sitting well over 4000 trophies. I love sharing strategies, decks, and other useful information by writing blog posts for you guys.\",\"sameAs\":[\"http:\/\/clashroyale.wiki\",\"https:\/\/www.youtube.com\/channel\/UC2yR_viWkMlHO44lsm6X1kQ\"],\"url\":\"https:\/\/clashroyale.wiki\/author\/w3bster\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Wiz-Execute Brothers Deck - Clash Royale Wiki","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/clashroyale.wiki\/wiz-execute-brothers-deck\/","og_locale":"en_US","og_type":"article","og_title":"Wiz-Execute Brothers Deck - Clash Royale Wiki","og_description":"BACKGROUND INFORMATION This deck was created to center around the executioner and wizard. \u00a0With the balloon, I have decided to use the giant as the tank and the wizard or executioner as a support card. \u00a0The minions and spear goblins can act as the anti air troops if you so happen to run against a […]","og_url":"https:\/\/clashroyale.wiki\/wiz-execute-brothers-deck\/","og_site_name":"Clash Royale Wiki","article_published_time":"2018-02-09T13:00:51+00:00","article_modified_time":"2022-03-16T12:33:02+00:00","og_image":[{"url":"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2018\/01\/wsi-imageoptim-2016-12-14-02-45-31-executioner.png"}],"author":"W3bster","twitter_card":"summary_large_image","twitter_misc":{"Written by":"W3bster","Est. reading time":"16 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/clashroyale.wiki\/wiz-execute-brothers-deck\/","url":"https:\/\/clashroyale.wiki\/wiz-execute-brothers-deck\/","name":"Wiz-Execute Brothers Deck - Clash Royale Wiki","isPartOf":{"@id":"https:\/\/clashroyale.wiki\/#website"},"primaryImageOfPage":{"@id":"https:\/\/clashroyale.wiki\/wiz-execute-brothers-deck\/#primaryimage"},"image":{"@id":"https:\/\/clashroyale.wiki\/wiz-execute-brothers-deck\/#primaryimage"},"thumbnailUrl":"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2018\/01\/wsi-imageoptim-2016-12-14-02-45-31-executioner.png","datePublished":"2018-02-09T13:00:51+00:00","dateModified":"2022-03-16T12:33:02+00:00","author":{"@id":"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d"},"breadcrumb":{"@id":"https:\/\/clashroyale.wiki\/wiz-execute-brothers-deck\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/clashroyale.wiki\/wiz-execute-brothers-deck\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/clashroyale.wiki\/wiz-execute-brothers-deck\/#primaryimage","url":"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2018\/01\/wsi-imageoptim-2016-12-14-02-45-31-executioner.png","contentUrl":"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2018\/01\/wsi-imageoptim-2016-12-14-02-45-31-executioner.png"},{"@type":"BreadcrumbList","@id":"https:\/\/clashroyale.wiki\/wiz-execute-brothers-deck\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/clashroyale.wiki\/"},{"@type":"ListItem","position":2,"name":"Wiz-Execute Brothers Deck"}]},{"@type":"WebSite","@id":"https:\/\/clashroyale.wiki\/#website","url":"https:\/\/clashroyale.wiki\/","name":"Clash Royale Wiki","description":"Help, Guides and Information","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/clashroyale.wiki\/?s={search_term_string}"},"query-input":"required name=search_term_string"}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d","name":"W3bster","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/clashroyale.wiki\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g","caption":"W3bster"},"description":"I am a Clash Royale player since the end of January during the soft launch. 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