{"id":2450,"date":"2018-02-19T13:44:10","date_gmt":"2018-02-19T13:44:10","guid":{"rendered":"http:\/\/clashroyale.wiki\/?p=2450"},"modified":"2022-03-16T12:31:37","modified_gmt":"2022-03-16T12:31:37","slug":"balance-update-live-2-12","status":"publish","type":"post","link":"https:\/\/clashroyale.wiki\/balance-update-live-2-12\/","title":{"rendered":"Balance Update Live! (2\/12)"},"content":{"rendered":"
The way we approach card balance in Clash Royale is a combination of playtesting, listening to the community and looking at the stats. You can expect regular balance updates to keep gameplay fine tuned and as fun as possible.
\nIn this balance update we’re taking a look at Mega Knight, Skeleton Barrel, Knight and more!<\/p>\n
Mega Knight: Spawn and Jump Damage -25%; Deployment radius reduced (deployment won’t hit beyond bridge and river)
\nSkeleton Barrel: Skeleton count 8 \u2192 6
\nKnight: Hitpoints -6%
\nInferno Dragon: Switches between targets slower
\nValkyrie: Hit Speed 1.5sec \u2192 1.4sec
\nBandit: Minimum Dash Range 4 \u2192 3.5
\nDark Prince: Hit Speed 1.4sec \u2192 1.3sec; Hitpoints +5%
\nMagic Archer: Preparing for the Arena…
\nLet us know what you think by leaving your feedback on reddit!<\/p>\n
See you in the Arena,
\nThe Clash Royale Team<\/p>\n