{"id":2455,"date":"2018-02-28T13:45:29","date_gmt":"2018-02-28T13:45:29","guid":{"rendered":"http:\/\/clashroyale.wiki\/?p=2455"},"modified":"2022-03-16T12:29:43","modified_gmt":"2022-03-16T12:29:43","slug":"three-musketeer-splash-deck","status":"publish","type":"post","link":"https:\/\/clashroyale.wiki\/three-musketeer-splash-deck\/","title":{"rendered":"Three Musketeer Splash Deck"},"content":{"rendered":"

BACKGROUND INFORMATION<\/strong><\/h4>\n

This deck features three musketeers as your main damage source.\u00a0 The goblins and spear goblins allow you for a cheap and quick defense.\u00a0 It also allows you to get some chip damage if you have no other viable move to do.\u00a0 The ice wizard and the wizard provide a strong supporting side for your offensive push,\u00a0 The wizards also allow you to defend from your opponents push by destroying them with splash damage or slowing them down and stalling them until you have enough elixir with the ice wizard.<\/p>\n

BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY\u00a0<\/strong><\/h4>\n

The average elixir cost for this deck is an even 3.8 and the following cards used are:<\/p>\n

TROOPS: USED FOR DEFENSE AND OFFENSE. \u00a0IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP<\/strong><\/h4>\n

\"\"Spear Goblins-<\/em>\u00a0\u00a0The spear goblin card is one of the most basic troops in the game. \u00a0For being one of the first cards to be unlocked in the game, it is surprising how well they perform. \u00a0The Spear\u00a0Goblins not only can defend against goblins, enemy Spear Goblins, and Minions in a on verse one with the help of your Tower, but it can also be used at the very beginning. \u00a0If the Spear Goblins are used right at the start, you force your opponent to either react to them by placing a much more expensive troop, leaving an option to have a hard counter ready, or make them just watch those Spear Goblins chip 300 damage off their tower. \u00a0300 may not seem like a whole bunch, but do that 2 or three times in a match, and you got yourself 1000 free chip damage. \u00a0The Spear Goblins can also kill a Princess that is on the bridge very quickly as long as the princess is distracted. \u00a0If the princess is not distracted and you deploy the spear goblins, they will die before they can kill the princess, making you basically waste three elixir. \u00a0On a very good note however, you can do an advanced move with these spear goblins. \u00a0the spear goblins, just like your minions, are one of your only air targeting units. \u00a0You should save your spear goblins just to counter any balloons or lava hounds they may have. \u00a0If you see that their deck does not have any of those cards, you can use the spear goblins like you normally would.The spear goblins are extremely vulnerable to splash damage units like the bomber, the Valkyrie, the witch, the bowler, the fire spirits, and the baby dragon. \u00a0The spear goblins are also very vulnerable to any direct damage spells such as the fire ball, the arrows, and the lightning spell.<\/p>\n

\"\"Goblins-<\/em>\u00a0This troop can is an all star. \u00a0It is a jack of all trades in the sense that it can fill a ton of roles. \u00a0If you need to defend from barbs, Spear goblins combined with either the fire spirits or spear goblins can take them out as long as the fight happens on your side of the tower. \u00a0They can also support your hog in a push. \u00a0When you do this, the damage is not coming from the hog anymore, it is coming from the goblins. \u00a0These goblins may not seem like much, but over a few seconds they can whittle a tower down to half health with the help of the hog rider. \u00a0Also, the goblins can defend from enemy hog riders, princes, and pekkas. \u00a0Another use for them is that combined with the zap, it can take down a pesky sparky with easy. \u00a0Just make sure you zap the sparky first or they will die instantly. \u00a0The goblins are also a very cheap troop which lets you keep getting you hog faster. \u00a0The Goblins, along with most swarm grown troops, can be used to pig push the Hog. \u00a0Pig pushing will be explained in the hog section of this article.<\/p>\n

\"\"Three Musketeers<\/em>\u2013 The three musketeer\u2019s card is a hail marry type of card. \u00a0You will either be very efficient with using it and demolish your opponent or it will be extremely useless and probably set you back to an elixir disadvantage. \u00a0The easiest counters that can completely ruin your three musketeer push is a fire ball and zap, although other things like the poison spell, the rocket, and other uncounterable splash damage can also make you push go to nowhere. \u00a0However. if you catch your opponent off guard and out of elixir, you should be able to easily take down one of their towers. \u00a0The miner should act as a tank for your three musketeers. \u00a0If you feel that the three musketeers are to hard for you to use or they get countered way to easily and way to often for your liking, I\u2019d suggest that you swap for the single target musketeer instead. \u00a0The single target musketeer won\u2019t be as good for offense or defense, but it its a lot safer. \u00a0If you do chose to use the dingle musketeer, add something else to your musketeer miner push because you do not have enough damage to destroy a tower anymore. \u00a0In addition to that, your opponent can no longer counter your push with a fireball and zap or a rocket or some other uncounterable splash damage because it starts to become an elixir disadvantage for them to counter you in that way.<\/p>\n

\"\"Wizard-<\/em>\u00a0The wizard\u00a0is your support for your pekka in this\u00a0trifecta deck be adding lots of splash damage to enemy ground and air units. \u00a0The wizard is an overall great card to have in your deck because it is the most effective card that does splash damage to both air and ground troop. \u00a0Its fast fire rate compliments the pekka\u2019s sluggish moves. \u00a0Additionally, the wizard helps counter what the pekka is weak against, small critters. \u00a0The wizard can one shot many small troops like the skeletons, the spear goblins, the regular goblins, the three elixir minions, and the archers. \u00a0The wizard can also make quick work of swarms of troops killing the barbarians in three shots, the minion horde also in three shots, and the skeleton army in a few more shots. \u00a0The wizard however is pretty weak when being attacked. \u00a0The wizard can be easily killed by an enemy lightning spell or rocket. \u00a0The wizard can also be killed by a relatively high level fire ball. \u00a0The wizard is actually pretty good on defense. \u00a0It can kill oncoming enemy barbarians by itself. \u00a0It is also the best troop to use when countering the minion horde because your wizard can one shot the minions making quick work of the minion horde. \u00a0However, the wizard is not so great at countering high health troops like the prince, the pekka, the golem, and the lava hound. \u00a0he prince and pekka do too much damage to even let the wizard have a chance and the golem and the lava hound have too much hit points for the wizards relatively weak fire balls to do any noticeable damage. \u00a0However, an extremely well timed wizard can completely kill all the lava pups that spawn from a lava hound with one fire ball. \u00a0This also is the same with the goblin barrel. \u00a0An extremely well timed wizard can kill the goblins from the goblin barrel all in one go. \u00a0The wizard costs five elixir which is one of your higher costing cards. \u00a0I recommend saving your wizard only for your trifecta push because this is a key troop for it. \u00a0Only use your wizard for something else if it is the only option from saving your arena or crown tower.<\/p>\n

\"\"Ice Wizard-<\/em>\u00a0\u00a0The ice wizard will help you a lot in this deck. \u00a0It is great at defense against the hog because if you have the mini pekka\u00a0and ice wizard defending, good placement of both troops will make it impossible for your enemy to get a shot off the tower. \u00a0The ice wizard\u2019s slowing stat also allows him to counter high damage per second troops by slowing their fire rate. \u00a0An example of the ice wizard working his magic is against the royal giant. \u00a0With only the mini pekka\u00a0defending against the royal giant, a moderate amount\u00a0of damage will be done to your tower. \u00a0 If you add the ice wizard onto your defense, the royal giant will get a lot less damage off during his life time.. \u00a0The ice wizard is also very good on offense as it can help slow defending units or the crown tower. \u00a0The combination of the ice wizard and mini pekka\u00a0can work extremely well if left uncontested because the ice wizard has a moderate amount of health and does splash damage while slowing the tower down a lot. \u00a0This makes him act as a very good support troop\u00a0for the mini pekka\u00a0that causes all the damage. \u00a0The ice wizard is\u00a0probably your best card in supporting offensive pushes and supporting your mini pekka during a defense.<\/p>\n

\"\"Fire Spirits-<\/em>\u00a0\u00a0The fire spirits are your other splash damage card. \u00a0The reason why they are not your only splash damage card is because they die when they give out damage. \u00a0This makes it hard for them to support a push all the way through because once they run into a troop, they no longer can support your push. \u00a0However, their damage is insane for only two elixir. \u00a0Their damage exceeds 500 and can be put out all withing one second. \u00a0This lets the fire spirits easily kill bunched up troops very easily like skeletons, spear goblins, and the regular goblins. \u00a0It can take out equal level spear goblins, skeletons, or regular shank goblins with only one out of the three fire spirits that are present. \u00a0This means that this one card that only costs two elixir can kill all three of those cards costing a combined total of five elixir. \u00a0The fire spirits can also nearly take down barbarians to the grave. \u00a0The fire spirits can make the barbarian\u2019s health points go so low that your arena tower can finish them off with out taking any damage. \u00a0This gives you a three elixir value and a great quick reaction counter to swarm troops. \u00a0The fire spirits can also help strengthen your anti air defense against any minions or minion hordes. \u00a0However, they do not do well against higher health air troops like the lava hound or the balloon because they lack sustained damage. \u00a0The fire spirits do not do well against high health singular targets like the pekka, prince, or balloon. \u00a0They also are countered by the zap spell. \u00a0It does a so so job\u00a0against troops that have medium health like the mini pekka, musketeer, and wizard.<\/p>\n

TOWERS: HOW TO USE THEM AND WHERE TO PLACE THEM<\/strong><\/h4>\n

\"\"Elixir Collector<\/em>\u2013 The Elixir Collector is a very special card. \u00a0Most people don\u2019t see its full potential. \u00a0At first glance, most people just think it just gives you two additional Elixir. \u00a0While this is true, there is a hidden, more important use for it. \u00a0The Elixir Collector allows you to build up an even bigger push faster than without one. \u00a0This lets you gain an elixir advantage on\u00a0your opponent during your assault or perhaps when you need a quick reaction defense. \u00a0Since it is such a valuable card, instincts tell you to put it at the back of you base, where it can\u2019t be touched. \u00a0this is a good strategy because you can easily protect the elixir collector from any troops. \u00a0Just be aware of any direct damage spells your opponent may have as they can get the crown or arena tower and elixir collector combo on you for a big elixir advantage. \u00a0However, there is a draw back into putting an elixir collector in the back. \u00a0Since you are down on elixir for a defense, the enemy can send down a elixir heavy push and you will have a hard time defending because you are very low on elixir. \u00a0For example, a hog rider user can immediately rush you and destroy the tower. \u00a0To counter this quick offensive push made by your enemy, you can put the elixir collector between your arena or crown towers, two to four squares in front of your king\u2019s castle. \u00a0This will make hog rider pushers think twice before making the attack. \u00a0If they do launch one, be ready to deploy your minions, barbarians, and or the\u00a0spear goblins to help take down the hog rider. \u00a0I suggest having at least one elixir collector on your side of the map at all times because this deck is a bit expensive. \u00a0If you want two down on the field at the same time, i recommend placing the elixir collector far away from each other. \u00a0If you put them too close together, the enemy may rocket, fire ball, or lightning both of your elixir collectors for a huge elixir profit.<\/p>\n

SPELLS: THEIR MAIN USES AND HOW TO MAXIMIZE THEIR POTENTIAL<\/strong><\/h4>\n

\"\"Zap\u2013<\/em>\u00a0The zap spell does do a little splash damage and almost happens in an instant. \u00a0The Zap spell is mainly used to support your sparky and giant. \u00a0The best way to use the zap is to either severely injure a minion horde and let your spear goblins or your minions finish them off. \u00a0The other major use for zap in this deck is to stun any inferno towers. \u00a0With the most recent update,. the zap will now reset the inferno tower\u2019s damage. \u00a0This will greatly increase the life time\u00a0of your sparky and giant and make this deck even stronger. \u00a0Remember, the longer your sparky and giant stays alive, the longer your high damage per second troops stay alive, and the more damage you can put onto enemy building, arena or crown towers, and on their troops. \u00a0The zap will be your best friend because since it resets the inferno towers damage, it is better than the freeze spell. \u00a0As a bonus when compared to the freeze spell, the zap spell only costs two elixir while the freeze spell costs four elixir. \u00a0This lets you put two more elixir into your push that would have been spent on freezing the inferno tower. \u00a0I recommend you zapping the inferno tower when the inferno tower\u2019s beam is on the second stage. \u00a0 This will allow the sparky and giant to receive little damage and by the time the inferno tower resets, locks back onto the royal giant, and charges back up, the tower should be destroyed by your royal giant and the other supporting troops behind him. \u00a0 \u00a0With this zap your pushes should be able to hit harder and last longer, a great support spell when trying to take down an enemy arena or crown tower. \u00a0The zap spell hard counters small troops like the spear goblins, the regular shank goblins, the skeletons, the minions, and the minion horde. \u00a0The zap also counters the goblin barrel spell quite well. \u00a0It has a hard time when trying to kill high health point troops like the golem, the pekka, the barbarians, any type of prince, the balloon, and other troops like that. \u00a0The zap can also stop the princes charges and make them start walking before they charge again . \u00a0This allows the zap to be used in some tight defenses when a prince is right next to your tower.<\/p>\n","protected":false},"excerpt":{"rendered":"

BACKGROUND INFORMATION This deck features three musketeers as your main damage source.\u00a0 The goblins and spear goblins allow you for a cheap and quick defense.\u00a0 It also allows you to get some chip damage if you have no other viable move to do.\u00a0 The ice wizard and the wizard provide a strong supporting side for […]<\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[8,7,6],"tags":[],"yoast_head":"\nThree Musketeer Splash Deck - Clash Royale Wiki<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/clashroyale.wiki\/three-musketeer-splash-deck\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Three Musketeer Splash Deck - Clash Royale Wiki\" \/>\n<meta property=\"og:description\" content=\"BACKGROUND INFORMATION This deck features three musketeers as your main damage source.\u00a0 The goblins and spear goblins allow you for a cheap and quick defense.\u00a0 It also allows you to get some chip damage if you have no other viable move to do.\u00a0 The ice wizard and the wizard provide a strong supporting side for […]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/clashroyale.wiki\/three-musketeer-splash-deck\/\" \/>\n<meta property=\"og:site_name\" content=\"Clash Royale Wiki\" \/>\n<meta property=\"article:published_time\" content=\"2018-02-28T13:45:29+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-03-16T12:29:43+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/08\/wsi-imageoptim-SpearGoblin.png\" \/>\n<meta name=\"author\" content=\"W3bster\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"W3bster\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"13 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/clashroyale.wiki\/three-musketeer-splash-deck\/\",\"url\":\"https:\/\/clashroyale.wiki\/three-musketeer-splash-deck\/\",\"name\":\"Three Musketeer Splash Deck - 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