{"id":2501,"date":"2018-03-27T16:42:56","date_gmt":"2018-03-27T16:42:56","guid":{"rendered":"http:\/\/clashroyale.wiki\/?p=2501"},"modified":"2022-03-16T12:27:47","modified_gmt":"2022-03-16T12:27:47","slug":"giant-furnace-deck","status":"publish","type":"post","link":"https:\/\/clashroyale.wiki\/giant-furnace-deck\/","title":{"rendered":"Giant Furnace Deck"},"content":{"rendered":"

Background Information<\/strong><\/p>\n

You use the furnace as a supporting card that applies constant pressure.\u00a0 Your main push will be your wizard, royal giant, and bomber.\u00a0 Be careful if your opponent has the fireball because it can completely destroy your push,. If this is the case, make smaller pushes so they get less elixir value from their fireball.<\/p>\n

BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY\u00a0<\/strong><\/p>\n

The average elixir cost for this deck is 3.8 elixir and contains the following cards:<\/p>\n

TROOPS: USED FOR DEFENSE AND OFFENSE. \u00a0IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP<\/strong><\/h4>\n

\"\"Fire Spirits- \u00a0The fire spirits are your\u00a0only\u00a0splash damage card. \u00a0\u00a0The fire spirits have a\u00a0damage that is insane for only two elixir. \u00a0Their damage exceeds 500 and can be put out all withing one second. \u00a0This lets the kill bunched up thinks very easily like skeletons, spear goblins, and the regular goblins. \u00a0It can take out equal level spear goblins, skeletons, or regular shank goblins with only one out of the three fire spirits that are present. \u00a0This means that this one card that only costs two elixir can kill all three of those cards costing a combined total of five elixir. \u00a0The fire spirits can also nearly take down the barbarians to their grave. \u00a0The fire spirits can make the barbarian\u2019s health points go so low that your arena tower can finish them off with out taking any damage. \u00a0This gives you a three elixir value and a great quick reaction counter to swarm troops. \u00a0The main strategy behind this deck when using fire spirits is to put them behind the golem. \u00a0This allows the fire spirits to stay alive and kill or severely damage any troop, structure, or arena or crown tower that gets in the way. \u00a0The fire spirits will also make your opponent think twice about playing down barbarians as a counter. \u00a0 The final reason fire spirits are very good in the sense that it is a cheap troop that can help support your expensive golem quite easily. \u00a0The fire spirits do not do well against high health singular targets like the pekka, prince, or balloon. \u00a0They also are countered by the zap spell. \u00a0It does a so so job\u00a0against troops that have medium health like the mini pekka, musketeer, and wizard ( as long as they can reach their target without dying).<\/p>\n

\"\"Musketeer-<\/em>\u00a0 The musketeer is the main damage dealer besides your mini pekka. \u00a0The musketeer is your only long range, anti air damage dealer so it makes her a little more special. \u00a0She is very good behind a giant or knight because her high, ranged damage lets her take down recently deployed troops very quickly. \u00a0If your opponent decides to spawn in spear goblins to counter a knight and musketeer push, one or two of those spear goblins will die before they even get one spear thrown because of how big the musketeers range is and because of how high the musketeer\u2019s damage per bullet is. \u00a0The musketeer is fairly weak in terms of health points which make sense because her damage is very high. \u00a0This can result in a same level fireball killing her though. \u00a0Be careful because if you send a bomber, knight, and musketeer all you damage can be taken out with a single fireball, giving your opponent a huge elixir advantage. \u00a0This goes the same for a giant, bomber, musketeer push. \u00a0The fireball can kill the bomber and the musketeer. \u00a0Its defensive abilities are very good too because it can hide behind your crown tower or arena tower while doing a lot of damage to the attacking troops. \u00a0The musketeer will be able to kill a whole army of small troops without taking much damage and also the musketeer will not let the arena or crown tower take much damage. \u00a0Later on, there is a card called the three musketeers which basically spawns three of these single musketeers. \u00a0They have the same\u00a0stats per level as this card does so they can be taken out just as easily. \u00a0The three musketeers do cost\u00a0five\u00a0more elixir but that card does come out with two more musketeers than this one. \u00a0This single musketeer card is a very good option to have in a new, beginner deck because of its high damage, long range, ability to hit air troops, and how versatile it is in many situations. \u00a0The musketeer is very vulnerable to point damage troops like the mini pekka, the pekka, and the prince. \u00a0It is also vulnerable to direct damage spells like the fire ball, the arrows, and the lightning spell.<\/p>\n

\"\"<\/p>\n

Miner- The miner is also a great card for a golem deck because it is cheap and can go around and attack any obstacle. The best way to use a miner is to put it on the front side of the tower right before your golem crosses the bridge. This way, if your opponent puts down an inferno tower, it targets the miner and not the golem. This will let your golem last a lot longer because the inferno tower has to target the miner, kill the miner, and then re target onto the golem before it can start doing any damage to it. This miner distraction can save up to around five seconds which can really help your push out. The miner also can counter the princess very well. Let us say that there is an enemy princess behind an enemy giant. Instead of countering the giant with barbarians and having them constantly bombarded by the princess, you can use a miner before you put down your barbarians. You can send your miner right next to the princess and the miner will kill the princess in two shots. After that, you can place down your barbarians to counter the giant. This will help save the lives of your barbarians, a five elixir cost, by using your miner, a three elixir cost. You can also use your miner just to annoy your opponent by placing him on one of your enemy\u2019s arena or crown tower<\/p>\n

\"\"Wizard-<\/em>\u00a0The wizard, along with your fire spirits, is your main source of splash damage. \u00a0It can attack both air units and ground units so it is an ideal troop to support the pekka through out its journey. \u00a0The wizard can help kill off the goblins, skeletons, spear goblins, and the minions in one fatal fire ball. \u00a0It can also deal with the minion horde, if you ever come by one, in two to three fire balls. \u00a0Additionally, the wizard is by himself, he can kill the whole group of barbarians with three of his fire balls which makes him a great barbarian\u00a0beater. \u00a0If he has the help of the fire spirits during the push, he only needs to send one fire ball at the barbarians because the fire spirit kamikaze damage will bring the barbarian\u2019s health point bar down to only a sliver of health. \u00a0The wizard is a great offensive unit when at the side of the pekka because if forces your opponent to place down high cost elixir troops and they will not get much value out of them. \u00a0The best counter to the pekka and wizard combo is the inferno tower. \u00a0This should not be too big of a problem because if you started your push at the back of your side of the map, you should have enough elixir to either counter the enemy inferno tower with either your freeze or lightning spell. \u00a0The wizard can also be \u00a0used as a defensive unit if your are being constantly bombarded with small, weak units from the enemy. \u00a0The wizard can handle any small troop from skeletons to minions to barbarians, and anything in between. \u00a0I think the wizard is a great card the can provide support to almost any card in the game. \u00a0The wizard is very vulnerable to high hit point troops like the pekka, mini pekka, prince, and musketeer. \u00a0It is also very vulnerable to the lightning spell and depending on the level of the fire ball, can be killed by one. \u00a0Be careful that your enemy does not easily counter your wizard. \u00a0Make them either take a risky move or have a very hard time getting to your wizard.<\/p>\n

\"\"<\/p>\n

Bomber-<\/em>\u00a0 This little skeleton with a bomb is show in in another\u00a0low arena deck of mine because I think it is the best splash damage in the game as of arena two or the bone pit. \u00a0It is the cheapest ground bound splash damage buy far trailing the witch at five elixir. \u00a0You do not need to use the baby dragon because air based splash damage is not really needed at this point and time. \u00a0The only splash damage for air would be the three elixir minions but that is a very little problem because you can defend them easily with the spear goblins. \u00a0Since the barbarians are unlocked in this arena, the bomber is stronger than ever now. \u00a0It can kill the whole group of barbarians without the help of your towers. \u00a0He does so much splash damage at such a high rate of fire that the barbarians will just get absolutely melted. \u00a0Also, by playing the bomber on the barbarians, it will grant you a three elixir advantage.The bomber is so frequent in my deck because at this stage many people use all the small hit point troops like the archer, spear goblins, and the regular shank goblins. \u00a0Having the bomber in your deck will make those three cards very useless to your opponent and make them very annoyed. \u00a0Additionally, the bomber is great at supporting pushes that involve the giant because the bomber\u2019s range allows him to shoot bombs past the giant skeleton. \u00a0Also, if the bomber gets locked onto the tower will full health, he will do a lot of damage for the price of three elixir. \u00a0Be careful though, the bomber can be killed using direct damage spells like the lightning spell or the fire ball. \u00a0The bomber is extremely weak against point damage troops like the prince and the mini pekka and is also weak against air troops like the baby dragon and minions.<\/p>\n

\"\"Royal Giant-<\/em>\u00a0\u00a0The royal giant is a great tank and is a high damage per second troop. \u00a0He can usually get at least one shot on the enemy crown or arena tower but the royal giant can usually get three to five shots off onto the enemy arena or crown tower. \u00a0The royal giant has the potential to be devastating when paired up with a ton of splash damage. \u00a0I recommend two push you should try mastering. \u00a0The first push has splash damage troops supporting your royal giant. \u00a0This is a good strategy when your opponent doe not have an inferno tower to easily kill your royal giant. \u00a0The combo is the royal giant, followed by your bomber and fire spirits. \u00a0This makes it a ten elixir push and you are able to spawn the royal giant right in front of the bridge if you wanted to. \u00a0The theory around this combo is the since they do\u00a0not\u00a0have the inferno tower, their main royal giant counter will be either the minion horde or the barbarians. \u00a0The fire spirits can take care of the minion horde to the point where that one minion who survived will do very little damage. \u00a0This situation will have your royal giant and bomber locked onto the tower with only one minion at half health and the enemy arena or crown tower locked onto the giant. \u00a0The ending result will be that the enemy arena or crown tower that is being contested will be destroyed. \u00a0If the enemy does have an inferno tower, that strategy will not work that good. \u00a0For these type of decks, you should use the combination of the barbarians and the royal giant. \u00a0What is a good strategy is to have your royal giant placed at the front of one of your arena or crown towers. \u00a0This will buy you enough time to save up one more elixir to get the barbarians down in time. \u00a0You want the barbarians to be split between the royal giant. \u00a0What that means is that you want two barbarians in front you your royal giant, and two barbarians behind your royal giant. \u00a0This takes timing and because you are in the royal arena, you can probably do timing pretty well now. \u00a0This lets the barbarians distract the inferno tower so the royal giant can survive a lot longer. \u00a0By doing this, he can probably survive around ten seconds longer which is huge. \u00a0The reason you do not have all four barbarians in front of your royal giant is because it is very vulnerable to any wizard or bomb shots. \u00a0Having all four of the barbarians grouped very close together will make it easy for the enemy to place down a single wizard or bomber and defend quite easily from your push. \u00a0Having the royal giant in between the barbarians will make it impossible for the wizard to hit all four of the barbarians at once and makes it extremely difficult for the bomber to hit all four the barbarians at once. \u00a0This will help your push stay alive and ultimately do more damage. \u00a0With this push you should be able to get their inferno tower destroyed and, depending on how well they defend, three to ten whole shots on their arena tower. \u00a0The royal giant is very strong during the game right now because it has not received a nerf yet. \u00a0The hog has received a nerf which will probably make this strategy more prevalent in the meta. \u00a0The royal giant is strong against any defense that is placed down because he out ranges\u00a0all of them but two. \u00a0He is weak against high damage troops like the mini the pekka, the pekka, the barbarians, and the minion horde. \u00a0He is also very vulnerable to a non placed inferno tower because the inferno tower\u2019s scaling damage can kill the royal giant before the royal giant kills the inferno tower.<\/p>\n

TOWERS: HOW TO USE THEM AND WHERE TO PLACE THEM<\/strong><\/p>\n

\"\"Furnace-The furnace has some offensive capabilities. \u00a0The furnace is a card that can help support your pushes. \u00a0The fire spirits can be a great addition to your hog rider push or perhaps a golem push. \u00a0Even though you only get 2 fire spirits, they can still do a ton of damage. \u00a0Two fire spirits can reduce a whole minion horde down to everything but one, single half health minion. \u00a0This greatly reduces the damage going on your troops and lets you get a lot more damage on to your enemy\u2019s crown or arena tower. \u00a0 \u00a0The furnace can also be used just as a stead supply of chip damage. \u00a0With a reasonable level furnace, one fire spirit will always make it to the enemy crown or arena tower. \u00a0Since each fire spirit can do a decent amount of damage, your opponent has to keep an eye on this furnace. \u00a0If you opponent just leaves that furnace alone and does not try to counter it at all, you will get a lot of damage off onto his or her tower. \u00a0The total damage will be around 500 to 1000 damage, quite a lot for only the cost of four elixir. \u00a0The furnace can also be used in a hut spam strategy. \u00a0The furnace can provide aerial and ground coverage which only the goblin hut can also provide. \u00a0It also provides much needed splash damage in the hut spammer deck. \u00a0Where as before a hut spammer would be completely destroyed by a minion horde, the furnace, along with the goblin hut, lets you easily counter the minion horde very quickly.\u00a0The furnaces main job, in my opinion, is a defensive one. \u00a0If you place it behind one of your crown or arena towers, it is very safe and can essentially block off that whole lane. \u00a0The reason that it can block off a whole lane is because the two fire spirits do a ton of damage. \u00a0If an an enemy tries to push up the lane where your furnace is located, they will probably receive four to six fire spirits during the whole time of their push. \u00a0This can be up to eight hundred damage and completely destroy a ton of pushes. \u00a0Eight hundred damage will kill barbarians, hog riders, balloons, or prince pushes. \u00a0Because of this, you can sort of influence your opponent to push your other side. \u00a0A good idea to use the furnace like that is when one of your towers is stronger than the other. \u00a0If you place the furnace on the side of the weaker crown or arena tower, you make that weaker side a lot stronger. \u00a0The furnace makes a tough decision for your opponent to make to whether attack the weaker side with the furnace, or attack the stronger side with no furnace. \u00a0The furnace can also be placed in front of your king\u2019s tower a few squares forward. \u00a0This, in an addition of being a spawner building, makes the furnace be able to be a big distraction. \u00a0The furnace can distract the hog rider, the giant, the royal giant, the balloon, the golem, and the lava hound. \u00a0This can act as a tank for your tower and absorb the damage from troops instead of your own crown or arena tower take the damage. \u00a0Both of these defensive strategies are very useful but you should use them in their specific situations. \u00a0If they have a hog rider, place it up front. \u00a0If one of your towers has 1500 health, place the furnace behind that tower. \u00a0After you get to know the furnace, you will know what action is the best to take in any given situation.<\/p>\n

SPELLS: \u00a0THEIR MAIN USES AND HOW TO MAXIMIZE THEIR POTENTIAL<\/strong><\/h4>\n

\"ZapCard\"Zap\u2013<\/em>\u00a0The Zap spell is mainly used to support your royal giant. \u00a0The best way to use the zap is to either severely injure a minion horde and let your spear goblins or your minions finish them off. \u00a0The other major use for zap in this deck is to stun any inferno towers. \u00a0With the most recent update,. the zap will now reset the inferno tower\u2019s damage. \u00a0This will greatly increase the life time\u00a0of your royal giant and make this deck even stronger. \u00a0Remember, the longer your royal giant stays alive, the longer your high damage per second troops stay alive, and the more damage you can put onto enemy building, arena or crown towers, and on their troops. \u00a0The zap will be your best friend because since it resets the inferno towers damage, it is better than the freeze spell. \u00a0As a bonus when compared to the freeze spell, the zap spell only costs two elixir while the freeze spell costs four elixir. \u00a0This lets you put two more elixir into your push that would have been spent on freezing the inferno tower. \u00a0I recommend you zapping the inferno tower when the inferno tower\u2019s beam is on the second stage. \u00a0 This will allow the royal giant to receive little damage and by the time the inferno tower resets, locks back onto the royal giant, and charges back up, the tower should be destroyed by your royal giant and the other supporting troops behind him. \u00a0 \u00a0With this zap your pushes should be able to hit harder and last longer, a great support spell when trying to take down an enemy arena or crown tower. \u00a0The zap spell hard counters small troops like the spear goblins, the regular shank goblins, the skeletons, the minions, and the minion horde. \u00a0The zap also counters the goblin barrel spell quite well. \u00a0It has a hard time when trying to kill high health point troops like the golem, the pekka, the barbarians, any type of prince, the balloon, and other troops like that. \u00a0The zap can also stop the princes charges and make them start walking before they charge again . \u00a0This allows the zap to be used in some tight defenses when a prince is right next to your tower.<\/p>\n","protected":false},"excerpt":{"rendered":"

Background Information You use the furnace as a supporting card that applies constant pressure.\u00a0 Your main push will be your wizard, royal giant, and bomber.\u00a0 Be careful if your opponent has the fireball because it can completely destroy your push,. If this is the case, make smaller pushes so they get less elixir value from […]<\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":""},"categories":[8,6],"tags":[],"yoast_head":"\nGiant Furnace Deck - Clash Royale Wiki<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/clashroyale.wiki\/giant-furnace-deck\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Giant Furnace Deck - Clash Royale Wiki\" \/>\n<meta property=\"og:description\" content=\"Background Information You use the furnace as a supporting card that applies constant pressure.\u00a0 Your main push will be your wizard, royal giant, and bomber.\u00a0 Be careful if your opponent has the fireball because it can completely destroy your push,. If this is the case, make smaller pushes so they get less elixir value from […]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/clashroyale.wiki\/giant-furnace-deck\/\" \/>\n<meta property=\"og:site_name\" content=\"Clash Royale Wiki\" \/>\n<meta property=\"article:published_time\" content=\"2018-03-27T16:42:56+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-03-16T12:27:47+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/08\/wsi-imageoptim-FireSpiritsCard-1.png\" \/>\n<meta name=\"author\" content=\"W3bster\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"W3bster\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"17 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/clashroyale.wiki\/giant-furnace-deck\/\",\"url\":\"https:\/\/clashroyale.wiki\/giant-furnace-deck\/\",\"name\":\"Giant Furnace Deck - Clash Royale Wiki\",\"isPartOf\":{\"@id\":\"https:\/\/clashroyale.wiki\/#website\"},\"datePublished\":\"2018-03-27T16:42:56+00:00\",\"dateModified\":\"2022-03-16T12:27:47+00:00\",\"author\":{\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d\"},\"breadcrumb\":{\"@id\":\"https:\/\/clashroyale.wiki\/giant-furnace-deck\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/clashroyale.wiki\/giant-furnace-deck\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/clashroyale.wiki\/giant-furnace-deck\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/clashroyale.wiki\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Giant Furnace Deck\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/clashroyale.wiki\/#website\",\"url\":\"https:\/\/clashroyale.wiki\/\",\"name\":\"Clash Royale Wiki\",\"description\":\"Help, Guides and Information\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/clashroyale.wiki\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d\",\"name\":\"W3bster\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g\",\"caption\":\"W3bster\"},\"description\":\"I am a Clash Royale player since the end of January during the soft launch. To this day, I remain a free to play player with a knowledgeable outlook on many different types of strategies. At level 8 I reached the peak of 3424, at level 9 I reached 3647, and now I'm sitting well over 4000 trophies. I love sharing strategies, decks, and other useful information by writing blog posts for you guys.\",\"sameAs\":[\"http:\/\/clashroyale.wiki\",\"https:\/\/www.youtube.com\/channel\/UC2yR_viWkMlHO44lsm6X1kQ\"],\"url\":\"https:\/\/clashroyale.wiki\/author\/w3bster\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Giant Furnace Deck - Clash Royale Wiki","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/clashroyale.wiki\/giant-furnace-deck\/","og_locale":"en_US","og_type":"article","og_title":"Giant Furnace Deck - Clash Royale Wiki","og_description":"Background Information You use the furnace as a supporting card that applies constant pressure.\u00a0 Your main push will be your wizard, royal giant, and bomber.\u00a0 Be careful if your opponent has the fireball because it can completely destroy your push,. If this is the case, make smaller pushes so they get less elixir value from […]","og_url":"https:\/\/clashroyale.wiki\/giant-furnace-deck\/","og_site_name":"Clash Royale Wiki","article_published_time":"2018-03-27T16:42:56+00:00","article_modified_time":"2022-03-16T12:27:47+00:00","og_image":[{"url":"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/08\/wsi-imageoptim-FireSpiritsCard-1.png"}],"author":"W3bster","twitter_card":"summary_large_image","twitter_misc":{"Written by":"W3bster","Est. reading time":"17 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/clashroyale.wiki\/giant-furnace-deck\/","url":"https:\/\/clashroyale.wiki\/giant-furnace-deck\/","name":"Giant Furnace Deck - Clash Royale Wiki","isPartOf":{"@id":"https:\/\/clashroyale.wiki\/#website"},"datePublished":"2018-03-27T16:42:56+00:00","dateModified":"2022-03-16T12:27:47+00:00","author":{"@id":"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d"},"breadcrumb":{"@id":"https:\/\/clashroyale.wiki\/giant-furnace-deck\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/clashroyale.wiki\/giant-furnace-deck\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/clashroyale.wiki\/giant-furnace-deck\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/clashroyale.wiki\/"},{"@type":"ListItem","position":2,"name":"Giant Furnace Deck"}]},{"@type":"WebSite","@id":"https:\/\/clashroyale.wiki\/#website","url":"https:\/\/clashroyale.wiki\/","name":"Clash Royale Wiki","description":"Help, Guides and Information","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/clashroyale.wiki\/?s={search_term_string}"},"query-input":"required name=search_term_string"}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d","name":"W3bster","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/clashroyale.wiki\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g","caption":"W3bster"},"description":"I am a Clash Royale player since the end of January during the soft launch. To this day, I remain a free to play player with a knowledgeable outlook on many different types of strategies. At level 8 I reached the peak of 3424, at level 9 I reached 3647, and now I'm sitting well over 4000 trophies. I love sharing strategies, decks, and other useful information by writing blog posts for you guys.","sameAs":["http:\/\/clashroyale.wiki","https:\/\/www.youtube.com\/channel\/UC2yR_viWkMlHO44lsm6X1kQ"],"url":"https:\/\/clashroyale.wiki\/author\/w3bster\/"}]}},"_links":{"self":[{"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/posts\/2501"}],"collection":[{"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/users\/15"}],"replies":[{"embeddable":true,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/comments?post=2501"}],"version-history":[{"count":0,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/posts\/2501\/revisions"}],"wp:attachment":[{"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/media?parent=2501"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/categories?post=2501"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/tags?post=2501"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}