{"id":2508,"date":"2018-04-03T23:33:38","date_gmt":"2018-04-03T23:33:38","guid":{"rendered":"http:\/\/clashroyale.wiki\/?p=2508"},"modified":"2022-03-16T12:27:35","modified_gmt":"2022-03-16T12:27:35","slug":"barbarian-horde-deck","status":"publish","type":"post","link":"https:\/\/clashroyale.wiki\/barbarian-horde-deck\/","title":{"rendered":"Barbarian Horde Deck"},"content":{"rendered":"

BACKGROUND INFORMATION<\/strong><\/p>\n

The main offensive purposes of this deck is the barbarian deck and the minion horde.\u00a0 The defensive cards of this deck is the ice spirit, spear goblins, and the fire spirits.\u00a0 They can also be supporting cards in addition to the lightning spell and the zap spell.<\/p>\n

BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY\u00a0<\/strong><\/h4>\n

The average elixir cost for this deck is an even 3.6 and the following cards used are:<\/p>\n

TROOPS: USED FOR DEFENSE AND OFFENSE. \u00a0IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP<\/strong><\/h4>\n

\"IceSpiritCard\"Ice Spirits- \u00a0The ice spirits can be a great card to use in conjunction with the hog. \u00a0The ice spirits can be compared to the zap spell because both of those cards stun enemy buildings or troops. \u00a0However, unlike the zap spell, the fire spirit does not cost two elixir. \u00a0Instead, it is half as expensive and only costs you one elixir to use. \u00a0In addition to that bonus, the fire spirit\u2019s stun ability lasts twice as long as the zap spell. \u00a0Because of these two stats on the ice spirit, the ice spirit is worth about four times as much as the zap spell is per elixir. \u00a0However, there is one downside to using the ice spirit over the zap spell. \u00a0The ice spirit, unlike the zap spell, can easily be countered. \u00a0The ice s[irit can be countered by almost anything from direct damage spells like the zap spell, the arrows, the fire ball, and the rocket. \u00a0The ice spirit is also very fragile against any sp[lash damageing troops because even if they target your own hog rider, the splash damage effect can still kill your ice spirit since the ice spirit has such a low health point stat. \u00a0Some splash damage troops that can kill your ice spirit is the wizard, the baby dragon, th ice wizard, the princess, the bomber, the witch, and the valkyrie. \u00a0Because of this, using the ice spirit is a risk reward type troop. \u00a0If the ice spirit does get its stuf off before it dies, it is well worth it and you have a four times effectiveness when compared to the zap spell. \u00a0However, if it dies it has a zero effectiveness when compared to the zap spell. \u00a0If you find that your opponents are countering your ice spirit more times than not, you make want to switch to the zap spell. \u00a0Switching to the zap spell will garuentee that you will get a stun on each of your pushes every single time. \u00a0The zap spell will also get you a little more damage that is also reliable.<\/p>\n

\"FireSpiritsCard\"Fire Spirits-<\/em>\u00a0\u00a0The fire spirits are your other splash damage card. \u00a0The reason why they are not your only splash damage card is because they die when they give out damage. \u00a0This makes it hard for them to support a push all the way through because once they run into a troop, they no longer can support your push. \u00a0However, their damage is insane for only two elixir. \u00a0Their damage exceeds 500 and can be put out all withing one second. \u00a0This lets the fire spirits easily kill bunched up troops very easily like skeletons, spear goblins, and the regular goblins. \u00a0It can take out equal level spear goblins, skeletons, or regular shank goblins with only one out of the three fire spirits that are present. \u00a0This means that this one card that only costs two elixir can kill all three of those cards costing a combined total of five elixir. \u00a0The fire spirits can also nearly take down barbarians to the grave. \u00a0The fire spirits can make the barbarian\u2019s health points go so low that your arena tower can finish them off with out taking any damage. \u00a0This gives you a three elixir value and a great quick reaction counter to swarm troops. \u00a0The fire spirits can also help strengthen your anti air defense against any minions or minion hordes. \u00a0However, they do not do well against higher health air troops like the lava hound or the balloon because they lack sustained damage. \u00a0The fire spirits do not do well against high health singular targets like the pekka, prince, or balloon. \u00a0They also are countered by the zap spell. \u00a0It does a so so job\u00a0against troops that have medium health like the mini pekka, musketeer, and wizard.<\/p>\n

\"SpearGoblin\"Spear Goblins-<\/em>\u00a0\u00a0The spear goblin card is one of the most basic troops in the game. \u00a0For being one of the first cards to be unlocked in the game, it is surprising how well they perform. \u00a0The Spear\u00a0Goblins not only can defend against goblins, enemy Spear Goblins, and Minions in a on verse one with the help of your Tower, but it can also be used at the very beginning. \u00a0If the Spear Goblins are used right at the start, you force your opponent to either react to them by placing a much more expensive troop, leaving an option to have a hard counter ready, or make them just watch those Spear Goblins chip 300 damage off their tower. \u00a0300 may not seem like a whole bunch, but do that 2 or three times in a match, and you got yourself 1000 free chip damage. \u00a0The Spear Goblins can also kill a Princess that is on the bridge very quickly as long as the princess is distracted. \u00a0If the princess is not distracted and you deploy the spear goblins, they will die before they can kill the princess, making you basically waste three elixir. \u00a0On a very good note however, you can do an advanced move with these spear goblins. \u00a0the spear goblins, just like your minions, are one of your only air targeting units. \u00a0You should save your spear goblins just to counter any balloons or lava hounds they may have. \u00a0If you see that their deck does not have any of those cards, you can use the spear goblins like you normally would.The spear goblins are extremely vulnerable to splash damage units like the bomber, the Valkyrie, the witch, the bowler, the fire spirits, and the baby dragon. \u00a0The spear goblins are also very vulnerable to any direct damage spells such as the fire ball, the arrows, and the lightning spell.<\/p>\n

\"BarbariansCard\"Barbarians<\/em>\u2013 The barbarians\u00a0costs five Elixir. \u00a0This is best used to counter Princes, P.E.K.K.A, and the Hog Rider. They are also an extremely helpful distraction for smaller troops that can do major damage if left untouched, like the Minions, Spear Goblins and the Goblin combo. \u00a0Also, the Barbarians can help defend against the \u00a0dark prince if the situation is desperate, but is not recommended counter since the Dark Prince is a pretty good Barbarian destroyer. \u00a0The barbarians can also counter a miner. \u00a0All you have to do is place the barbarians where the miner will pop out and only one of your defending barbarians will get killed, \u00a0If\u00a0the Barbarians are set on top of the much feared Sparky, they can easily destroy it, and you will gain a major Elixir advantage. \u00a0The barbarians in this deck is for defense though. \u00a0If the enemy spawns in a hog rider, send your barbarians just in front of the contested arena or crown tower. \u00a0If you do this perfectly, the hog rider will get no damage onto your tower. \u00a0Usually though, the enemy hog rider will squeeze through and be able to get one shot off. \u00a0Additionally, if the enemy combines a fireball, zap, or fire spirit and zap combo,l they will be able to get a lot more damage off onto your tower so be very careful about what they have to support the hog rider and make adjustments accordingly. \u00a0If they send in a prince, the barbarians are a great hard counter to him and will kill the enemy prince with ease. \u00a0In my opinion, the Barbarians are one of the biggest staple cards in the game. \u00a0The barbarians are extremely vulnerable to splash damage units like the bomber, the Valkyrie, the witch, the fire spirits, the sparky, and the baby dragon. \u00a0The barbarians\u00a0are also very vulnerable to most\u00a0direct damage spells such as the fire ball and the lightning spell.<\/p>\n

\"MinionHordeCard\"Minion Horde-<\/em>\u00a0The minion horde is used to defend against most things. \u00a0 The minion horde contains 5 minions which means that a ton of damage can be put out. \u00a0A single minion all ready can do a ton of damage but when five minions are combined to form a single group, they melt anything that they attack. \u00a0 \u00a0The minion\u00a0horde counters any ground unit very hard. They can\u00a0completely kill a charged prince even after it has crossed your side of the bridge. \u00a0The minion horde is also every strong against the barbarians, wiping them in only a few seconds, the golem- killing him before he has a chance to do any damage to the tower, and nearly anything else. \u00a0The major weaknesses to the minion horde are spells and grounded splash damage troops that can attack air troops. \u00a0Spells like the zap, the fire ball, and the arrows can all either one shot the minion horde or get them very low on health. \u00a0If your enemy uses that zap spell, they will gain a three elixir advantage. \u00a0If your enemy uses the fire ball, the will get a one elixir advantage. \u00a0If your opponent uses the arrows, they will gain a two elixir advantage. \u00a0As you can see, if your enemy has any of these spell cards and uses them to counter the minion horde, \u00a0you will be behind in elixir compared to him very fast and most likely have a hard time winning. The ground troops that are a major problem to the minion horde is the ice wizard, the regular wizard, and the princess. \u00a0The ice wizard, along with the support of the enemy crown or arena tower, can easily kill your minion horde. \u00a0This will give your opponent a two elixir advantage. \u00a0The wizard can easily solo you minion horde by himself. \u00a0Although it is an even elixir trade, he still has a wizard up at full health which means he got a five elixir advantage on you. \u00a0This is the same with the princess and the ice wizard counters. \u00a0The princess can take out the minion horde as long as she has enough time. \u00a0And with her range, she, even at level one, easily has enough time to take out almost any level minion horde. \u00a0It only will take two to three shots from a princess to completely annihilate your minion horde. \u00a0She only costs three elixir so not only does your enemy get a free princess, but they also gain two more elixir on you. \u00a0With all these counters to the minion horde, this card is a real hit or miss. \u00a0If your opponent does not have any of these counters or just has a bad cycle timing, you will beat them. \u00a0If they, how ever, have direct counters and play them well, you should stop using your minion horde as it will just keep on making a bigger grave for yourself. \u00a0 \u00a0If you find yourself being counter far too often for your liking, you can switch the minion horde to the regular three elixir minions. \u00a0This will still let you have an anti air=\/ full ground troop counter but also let you less likely to suffer from extreme and heavy counters,<\/p>\n

TOWERS: HOW TO USE THEM AND WHERE TO PLACE THEM<\/strong><\/h4>\n

\"\"Elixir Collector<\/em>\u2013 The Elixir Collector is a very special card. \u00a0Most people don\u2019t see its full potential. \u00a0At first glance, most people just think it just gives you two additional Elixir. \u00a0While this is true, there is a hidden, more important use for it. \u00a0The Elixir Collector allows you to build up an even bigger push faster than without one. \u00a0This lets you gain an elixir advantage on\u00a0your opponent during your assault or perhaps when you need a quick reaction defense. \u00a0Since it is such a valuable card, instincts tell you to put it at the back of you base, where it can\u2019t be touched. \u00a0this is a good strategy because you can easily protect the elixir collector from any troops. \u00a0Just be aware of any direct damage spells your opponent may have as they can get the crown or arena tower and elixir collector combo on you for a big elixir advantage. \u00a0However, there is a draw back into putting an elixir collector in the back. \u00a0Since you are down on elixir for a defense, the enemy can send down a elixir heavy push and you will have a hard time defending because you are very low on elixir. \u00a0For example, a hog rider user can immediately rush you and destroy the tower. \u00a0To counter this quick offensive push made by your enemy, you can put the elixir collector between your arena or crown towers, two to four squares in front of your king\u2019s castle. \u00a0This will make hog rider pushers think twice before making the attack. \u00a0If they do launch one, be ready to deploy your minions, barbarians, and or the\u00a0spear goblins to help take down the hog rider. \u00a0I suggest having at least one elixir collector on your side of the map at all times because this deck is a bit expensive. \u00a0If you want two down on the field at the same time, i recommend placing the elixir collector far away from each other. \u00a0If you put them too close together, the enemy may rocket, fire ball, or lightning both of your elixir collectors for a huge elixir profit.<\/p>\n

SPELLS: \u00a0THEIR MAIN USES AND HOW TO MAXIMIZE THEIR POTENTIAL<\/strong><\/h4>\n

\"Lightning\"Lightning-<\/em>\u00a0\u00a0The lightning spell is mainly used for two things. \u00a0The first one is to counter the spawner strategy. \u00a0The lightning spell can be a very good counter because it can put heavy damage on 3 targets. \u00a0For example, you can hit a goblin hut, a barbarian hut, and the arena or crowns tower with it. \u00a0This can help slow their flow of troops quite a bit. \u00a0Another way that you can counter the hut spammers is targeting their elixir pumps. \u00a0You could do a combo of an elixir pump, a barbarian hut, and their arena or crown tower and get a pretty good elixir advantage. \u00a0Another strategy for the lightning spell is to use iyt to destroy their defense if they have one. \u00a0The best defense to use the lightning spell on is the inferno tower because the inferno tower poses the biggest threat against the pekka. \u00a0By lightning the inferno tower, it will almost destroy it. \u00a0And if you wait just like ten seconds before lightning spell the inferno tower, you can pretty much destroy the inferno tower to the point where it will do little to no damage to the mini pekka at all. \u00a0If you do not have the lightning spell, the freeze spell if also a good option to use as it can also stop the inferno tower from doing damage to the pekka. \u00a0Please take note though that after thawing out, the inferno tower damage will not reset. \u00a0The good thing additionally about the freeze spell is that it only costs four elixir instead of the six elixir the lightning spell costs. \u00a0Either way, any of those two spell should work just fine.<\/p>\n

\"ZapCard\"Zap\u2013<\/em>\u00a0I consider the zap spell to be a \u201cfast splash\u201d car because it does do a little splash damage and almost happens in an instant. \u00a0The Zap spell is mainly used to support your hog rider. \u00a0The best way to use the zap is to either severely injure a minion horde and let your spear goblins or your minions finish them off. \u00a0The other major use for zap in this deck is to stun any inferno towers. \u00a0With the most recent update,. the zap will now reset the inferno tower\u2019s damage. \u00a0This will greatly increase the life time\u00a0of your hog rider and make this deck even stronger. \u00a0Remember, the longer your hog rider stays alive, the longer your high damage per second troops stay alive, and the more damage you can put onto enemy building, arena or crown towers, and on their troops. \u00a0The zap will be your best friend because since it resets the inferno towers damage, it is better than the freeze spell. \u00a0As a bonus when compared to the freeze spell, the zap spell only costs two elixir while the freeze spell costs four elixir. \u00a0This lets you put two more elixir into your push that would have been spent on freezing the inferno tower. \u00a0I recommend you zapping the inferno tower when the inferno tower\u2019s beam is on the second stage. \u00a0 This will allow the hog rider to receive little damage and by the time the inferno tower resets, locks back onto the royal giant, and charges back up, the tower should be destroyed by your royal giant and the other supporting troops behind him. \u00a0 \u00a0With this zap your pushes should be able to hit harder and last longer, a great support spell when trying to take down an enemy arena or crown tower. \u00a0The zap spell hard counters small troops like the spear goblins, the regular shank goblins, the skeletons, the minions, and the minion horde. \u00a0The zap also counters the goblin barrel spell quite well. \u00a0It has a hard time when trying to kill high health point troops like the golem, the pekka, the barbarians, any type of prince, the balloon, and other troops like that. \u00a0The zap can also stop the princes charges and make them start walking before they charge again . \u00a0This allows the zap to be used in some tight defenses when a prince is right next to your tower.<\/p>\n","protected":false},"excerpt":{"rendered":"

BACKGROUND INFORMATION The main offensive purposes of this deck is the barbarian deck and the minion horde.\u00a0 The defensive cards of this deck is the ice spirit, spear goblins, and the fire spirits.\u00a0 They can also be supporting cards in addition to the lightning spell and the zap spell. BASICS: AVERAGE ELIXIR AND HOW TO […]<\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":""},"categories":[8,7,6],"tags":[],"yoast_head":"\nBarbarian Horde Deck - Clash Royale Wiki<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/clashroyale.wiki\/barbarian-horde-deck\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Barbarian Horde Deck - Clash Royale Wiki\" \/>\n<meta property=\"og:description\" content=\"BACKGROUND INFORMATION The main offensive purposes of this deck is the barbarian deck and the minion horde.\u00a0 The defensive cards of this deck is the ice spirit, spear goblins, and the fire spirits.\u00a0 They can also be supporting cards in addition to the lightning spell and the zap spell. 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To this day, I remain a free to play player with a knowledgeable outlook on many different types of strategies. At level 8 I reached the peak of 3424, at level 9 I reached 3647, and now I'm sitting well over 4000 trophies. I love sharing strategies, decks, and other useful information by writing blog posts for you guys.\",\"sameAs\":[\"http:\/\/clashroyale.wiki\",\"https:\/\/www.youtube.com\/channel\/UC2yR_viWkMlHO44lsm6X1kQ\"],\"url\":\"https:\/\/clashroyale.wiki\/author\/w3bster\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Barbarian Horde Deck - Clash Royale Wiki","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/clashroyale.wiki\/barbarian-horde-deck\/","og_locale":"en_US","og_type":"article","og_title":"Barbarian Horde Deck - Clash Royale Wiki","og_description":"BACKGROUND INFORMATION The main offensive purposes of this deck is the barbarian deck and the minion horde.\u00a0 The defensive cards of this deck is the ice spirit, spear goblins, and the fire spirits.\u00a0 They can also be supporting cards in addition to the lightning spell and the zap spell. BASICS: AVERAGE ELIXIR AND HOW TO […]","og_url":"https:\/\/clashroyale.wiki\/barbarian-horde-deck\/","og_site_name":"Clash Royale Wiki","article_published_time":"2018-04-03T23:33:38+00:00","article_modified_time":"2022-03-16T12:27:35+00:00","og_image":[{"url":"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/08\/wsi-imageoptim-IceSpiritCard-1.png"}],"author":"W3bster","twitter_card":"summary_large_image","twitter_misc":{"Written by":"W3bster","Est. reading time":"15 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/clashroyale.wiki\/barbarian-horde-deck\/","url":"https:\/\/clashroyale.wiki\/barbarian-horde-deck\/","name":"Barbarian Horde Deck - Clash Royale Wiki","isPartOf":{"@id":"https:\/\/clashroyale.wiki\/#website"},"datePublished":"2018-04-03T23:33:38+00:00","dateModified":"2022-03-16T12:27:35+00:00","author":{"@id":"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d"},"breadcrumb":{"@id":"https:\/\/clashroyale.wiki\/barbarian-horde-deck\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/clashroyale.wiki\/barbarian-horde-deck\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/clashroyale.wiki\/barbarian-horde-deck\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/clashroyale.wiki\/"},{"@type":"ListItem","position":2,"name":"Barbarian Horde Deck"}]},{"@type":"WebSite","@id":"https:\/\/clashroyale.wiki\/#website","url":"https:\/\/clashroyale.wiki\/","name":"Clash Royale Wiki","description":"Help, Guides and Information","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/clashroyale.wiki\/?s={search_term_string}"},"query-input":"required name=search_term_string"}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d","name":"W3bster","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/clashroyale.wiki\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g","caption":"W3bster"},"description":"I am a Clash Royale player since the end of January during the soft launch. To this day, I remain a free to play player with a knowledgeable outlook on many different types of strategies. At level 8 I reached the peak of 3424, at level 9 I reached 3647, and now I'm sitting well over 4000 trophies. I love sharing strategies, decks, and other useful information by writing blog posts for you guys.","sameAs":["http:\/\/clashroyale.wiki","https:\/\/www.youtube.com\/channel\/UC2yR_viWkMlHO44lsm6X1kQ"],"url":"https:\/\/clashroyale.wiki\/author\/w3bster\/"}]}},"_links":{"self":[{"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/posts\/2508"}],"collection":[{"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/users\/15"}],"replies":[{"embeddable":true,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/comments?post=2508"}],"version-history":[{"count":0,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/posts\/2508\/revisions"}],"wp:attachment":[{"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/media?parent=2508"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/categories?post=2508"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/tags?post=2508"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}