{"id":2511,"date":"2018-04-09T23:33:56","date_gmt":"2018-04-09T23:33:56","guid":{"rendered":"http:\/\/clashroyale.wiki\/?p=2511"},"modified":"2022-03-16T12:27:10","modified_gmt":"2022-03-16T12:27:10","slug":"giant-baby-sparky-deck","status":"publish","type":"post","link":"https:\/\/clashroyale.wiki\/giant-baby-sparky-deck\/","title":{"rendered":"Giant baby Sparky Deck"},"content":{"rendered":"

BACKGROUND INFORMATION<\/strong><\/p>\n

This deck is a very cheap but a good deck overall. \u00a0This deck has multiple offensive pushes to choose from which will keep your opponent on their toes. \u00a0You can do the giant sparky push, the giant goblin barrel push, the goblin barrel zap spell push, or the giant, sparky, and goblin barrel push if you have enough elixir to spend. \u00a0This deck is catered to people who like fast game play over the slower sometimes more strategical game play that is building up a huge offensive attack all in one go. \u00a0This deck does contain a legendary card which may be hard for some of you guys to obtain. \u00a0If you do want to try something similar to this deck but you d not have the sparky card, you can always switch it out for the balloon. \u00a0The balloon also has good damage per second, is mid tier health, and costs about the same so it would be a fairly good replacement card. \u00a0This deck is fairly strong against almost any decks because it has the high instant damage coming from the sparky, has the strong defense on the mini pekka through its high damage and high attack rate, and both your fire spirits and ice spirit can provide a very strong three elixir defense.<\/p>\n

BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY\u00a0<\/strong><\/h4>\n

The average elixir cost for this deck is an even 2.8\u00a0and the following cards used are:<\/p>\n

TROOPS: USED FOR DEFENSE AND OFFENSE. \u00a0IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP<\/strong><\/h4>\n

\"images\"Baby Dragon-<\/em>\u00a0\u00a0The baby dragon is a pretty good splash damage troop for arena five. \u00a0At the higher arenas, he starts to fall behind on the power curve because there are less common troops he is good at countering. \u00a0The baby dragon in arena five still does fairly well against the troops present because he still has a decent amount of health and does a decent amount of splash damage. \u00a0The baby dragon can kill the spear goblins, the goblins, and the skeletons in one shot. \u00a0 The baby dragon can also two shot archers, the three elixir minions, and the minion horde. \u00a0The baby dragon can also effectively kill all your enemy barbarians without taking a single hit. \u00a0The baby dragon in a sense can kill all melee ground troops without taking damage because it is an air troop. \u00a0The baby dragon can also be on the offensive, not just the defensive front. \u00a0If you want, you can send the baby dragon a few second before you place down your hog rider. \u00a0Your baby dragon will agro your enemy\u2019s arena or crown tower before your hog rider does so your hog rider will be able to last longer and do more damage. \u00a0Additionally, the baby dragon may be able to distract any minions your opponent may have placed down in order to react against your push. \u00a0This baby dragon will most likely make the minions attack himself so the hog still will not be damaged. \u00a0This will increase the time your hog rider is alive and thus allow your hog rider to do more damage to your enemy buildings whether its a spawning hut or their arena or crown towers. \u00a0The baby dragon is strong against the small swarm troops listed above but is weak to a few sellect troops. \u00a0The wizard will die to the musketeer, due to its lack of point damage; the wizard, due to its inferior damage; and the ice wizard, the baby dragopn becaomes too slow in attacking to do any good damage.<\/p>\n

\"9k=\"Giant-<\/em>\u00a0\u00a0The \u00a0giant costs four\u00a0elixir which makes it a semi\u00a0big investment. \u00a0The giant will be one of your biggest tanks health wise but is not your biggest damage dealer. \u00a0It should \u00a0fall to the sparky if your opponent can\u2019t counter him. \u00a0You want to start off ever major push will your giant in the back of your map. \u00a0This will allow you to regenerate some of your elixir that you spent letting you build up an even harder push to defend against. \u00a0Once you get another four\u00a0elixir stored up, send your sparky behind your giant. \u00a0Make sure though that the sparky is not directly behind the giant. \u00a0Make your sparky four or five squares behind. \u00a0This makes this push so much harder to defend because the enemy can no longer instantly zap your giant and sparky and quickly place barbarians to counter them both. \u00a0They have to wait maybe an extra seven seconds just so they can zap the sparky and counter the that and the giant. \u00a0These seven seconds will be the majority of your damage output time because your giant should be uncontested facing the tower. \u00a0However, if your enemy does counter the royal giant with barbarians right when he crosses the river, they will be met with a surprise. \u00a0Instead of the barbarians getting a ton of damage onto the giant and killing him quickly, the sparky will shoot the barbarians instantly making your opponent down five elixir and do almost no damage. \u00a0I have had this done to me quite a few times and let me tell you, it is very demoralizing. \u00a0Also, there is the snowball effect where you keep trying to defend but by the time you send out another troop to defend, the sparky has already charged back up and will instantly kill the defending troops that just got placed. \u00a0Once this starts happening, it is very easy to get a three crown victory because your enemy is elixir deprived and you can just keep sending troops at him. \u00a0However, your opponent can place an inferno to stop the push fairly well, and that is buy using the inferno tower. \u00a0But this deck has a good counter to the inferno tower because of a recent update. \u00a0The recent update now makes it possible to reset the damage of the royal giant by using the zap spell. \u00a0The zap spell is an easy way to make the most out of this push, and not let it get ruined by a defensive building. \u00a0I recommend zapping the enemy\u2019s inferno tower when it is on its second stage of damage. \u00a0This will let the royal giant survive the longest amount of time and it will not get the highest damage setting until the very end of his life. \u00a0With that counter down,there is only on more to address. and quite possible the\u00a0easiest to think of, the minion horde. \u00a0You can counter this by having your spear goblins, a quick and easy card, support your push behind the royal giant. \u00a0Along with the help of your zap, you should be able to easily take down the minion horde without having to much damage be put onto your royal giant. \u00a0By knowing and memorizing how to stop your enemy from countering your push, you should be able to drastically improve your three crown to win ratio. \u00a0Using this strategy easily allows you to get a few hundred hit points off your enemy\u2019s arena or crown tower. \u00a0This damage will let you get that tower down in only a few cycles of your deck. \u00a0This makes this strategy extremely efficient and extremely annoying. \u00a0The only counter the enemy can do is place some type of tower before your giant spawns in but that is still a bad counter. \u00a0If they do this, all you have to do is destroy what ever tower they placed and then send in your royal giant. \u00a0It takes one extra step this way but is still very efficient and getting the second crown. \u00a0This strategy can especially be helpful when it is tied at one crown to one crown because you will have a lot easier time getting that second crown when compared to your opponent.<\/p>\n

\"SparkyCard\"Sparky- The sparky is the main support to your royal giant. \u00a0It costs six elixir just like the royal giant so you will be making very expensive pushes. \u00a0The sparky is mainly there to kill any barbarians that your enemy will spawn. \u00a0However, if it does lock on to the enemy arena or crown tower, you will bring that tower down extremely quick. \u00a0The sparky also has a defensive capability but i highly recommend you do not use it for defense. \u00a0The reason be hind this is the zap spell. \u00a0If you see an enemy push with a hog rider and barbarians, you may think that a sparky can kill all those troops and give you a huge elixir advantage right? \u00a0While this can be true, it is very likely that your enemy has a zap in their deck. \u00a0If they do, they can zap your defending sparky right when it is about to shoot \u00a0and give them a huge advantage. \u00a0They will most likely destroy the tower they were aiming for super easily and also kill your sparky . \u00a0They ill also probably get a lot of your king\u2019s tower health down if not completely destroy it. \u00a0In these cases, I think the rewards do not outweigh the risks. \u00a0The sparky is strong against the barbarians and any other troops below 1400 health. \u00a0It is very weak to any air troops like the minions or the minion horde. \u00a0It is also weak to spawner buildings like the tombstone, the barbarian hut, the goblin hut, and the furnace-those buildings provide the enemy with big distractions. \u00a0Additionally a rocket, depending on its level, will either almost destroy a sparky or kill it off completely. \u00a0If the enemy does have a rocket you should not place your sparky anywhere close to your arena or crown tower. \u00a0You do not want to have your sparky near your arena or crown tower because if your opponent has a rocket on hand, they can send it and hit both your sparky and tower. \u00a0This will give your opponent an equal elixir trade but give him a few hundred hit points off of your tower for free. \u00a0The sparky downs massive damage and can take down a tower in only two shots.<\/p>\n

\"imgres\"Goblins-\u00a0T<\/em>he regular goblins are also a great choice for this deck because it is still very cheap. \u00a0The regular shank goblins help you lower your average elixir cost of your deck and allowing you to cycle through and spawning your hog rider\u00a0and\u00a0lightning spell\u00a0more often. \u00a0These regular goblins can do some major damage to enemy troops, especially if it is behind your hog rider. \u00a0The goblins in this deck will mostly be used for defense though. \u00a0The regular goblins and the spear goblins can be used to effectively and easily counter the prince. \u00a0The regular goblins, the spear goblins, and the minions can be combined to take down the pekka very easily. \u00a0The goblins can also counter the golem pretty quickly but will be useless at defending against the golemites because they would have been killed by the golem\u2019s death damage. \u00a0The goblins can also easily counter the hog rider and with the support of your zap spell, will make it impossible for the enemy\u2019s hog to get one swing at your tower. \u00a0Additionally, since these goblins do so much damage, they can effectively counter an enemy royal giant, although supporting the goblins with the spear goblins and or the minions will make the enemy\u2019s royal giant\u2019s death quicker. \u00a0The goblins are strong against troops like the hog rider, the musketeer, the prince, the princess, the spear goblins, and many other troops, \u00a0The goblins are weak when fighting against area of effect troops like the Valkyrie, the wizard, and witch, and the bomber. \u00a0They are also weak to any air troops like the three elixir minions, the minion horde, and the baby dragon.<\/p>\n

\"MinionHordeCard\"Minion Horde-<\/em>\u00a0The minion horde is used to defend against most things. \u00a0 The minion horde contains 5 minions which means that a ton of damage can be put out. \u00a0A single minion all ready can do a ton of damage but when five minions are combined to form a single group, they melt anything that they attack. \u00a0 \u00a0The minion\u00a0horde counters any ground unit very hard. They can\u00a0completely kill a charged prince even after it has crossed your side of the bridge. \u00a0The minion horde is also every strong against the barbarians, wiping them in only a few seconds, the golem- killing him before he has a chance to do any damage to the tower, and nearly anything else. \u00a0The major weaknesses to the minion horde are spells and grounded splash damage troops that can attack air troops. \u00a0Spells like the zap, the fire ball, and the arrows can all either one shot the minion horde or get them very low on health. \u00a0If your enemy uses that zap spell, they will gain a three elixir advantage. \u00a0If your enemy uses the fire ball, the will get a one elixir advantage. \u00a0If your opponent uses the arrows, they will gain a two elixir advantage. \u00a0As you can see, if your enemy has any of these spell cards and uses them to counter the minion horde, \u00a0you will be behind in elixir compared to him very fast and most likely have a hard time winning. The ground troops that are a major problem to the minion horde is the ice wizard, the regular wizard, and the princess. \u00a0The ice wizard, along with the support of the enemy crown or arena tower, can easily kill your minion horde. \u00a0This will give your opponent a two elixir advantage. \u00a0The wizard can easily solo you minion horde by himself. \u00a0Although it is an even elixir trade, he still has a wizard up at full health which means he got a five elixir advantage on you. \u00a0This is the same with the princess and the ice wizard counters. \u00a0The princess can take out the minion horde as long as she has enough time. \u00a0And with her range, she, even at level one, easily has enough time to take out almost any level minion horde. \u00a0It only will take two to three shots from a princess to completely annihilate your minion horde. \u00a0She only costs three elixir so not only does your enemy get a free princess, but they also gain two more elixir on you. \u00a0With all these counters to the minion horde, this card is a real hit or miss. \u00a0If your opponent does not have any of these counters or just has a bad cycle timing, you will beat them. \u00a0If they, how ever, have direct counters and play them well, you should stop using your minion horde as it will just keep on making a bigger grave for yourself. \u00a0 \u00a0If you find yourself being counter far too often for your liking, you can switch the minion horde to the regular three elixir minions. \u00a0This will still let you have an anti air full ground troop counter but also let you less likely to suffer from extreme and heavy counters.<\/p>\n

\"Cards\"Miner-<\/em>\u00a0\u00a0The miner will act as your tank in this deck. \u00a0When you are set to do a sparky push, you should send your minter to your opponents tower that you are attacking, \u00a0The placement of the miner should be a random side of the tower but not the inner wall. \u00a0This makes it harder to counter the miner with regular shank goblins\u00a0because they may guess your miner\u2019s location wrong and that will allow your miner to lock on to the tower for some damage. \u00a0By sending your miner our right before the sparky crosses the bridge, you allow the miner to tank and let the sparky get to the tower easier. \u00a0The sparky push should also be supported by the fire spirits, ice wizard, and goblins if possible. \u00a0The miner also has other uses in this deck. \u00a0If your enemy has more elixir collectors on the field than you like, you can send a miner on to one \u00a0and the miner will do some crazy damage to it. \u00a0Also, your opponents may think that the miner is going for their crown or arena tower and spawn defending goblins or minions really far away from the miner\u2019s location. \u00a0Just like with the elixir collector, the miner is also great at destroying hut spammers by targeting their tomb stones, goblin huts, barbarian huts, and furnaces. \u00a0The miner is also a great princess killer as he can spawn right next to her and take her out in two shots. \u00a0The miner is very vulnerable to things the princess is to like princes, pekkas, musketeers, and any air troops like minions and the baby dragon.<\/p>\n

TOWERS: HOW TO USE THEM AND WHERE TO PLACE THEM<\/strong><\/h4>\n

\"2Q==\"Cannon- \u00a0<\/em>The cannon is your main defense against building targeting troops like the giant, the hog rider, the balloon, the royal giant, and the golem. \u00a0Make sure you have good placement with your cannon because its five and a half tile range is very short. \u00a0Also, you should never pre place a cannon. \u00a0If you do, your enemy can send any air troop, like the three elixir minions or the baby dragon, and destroy it without taking any damage. \u00a0You enemy can also just place a single musketeer and out range the cannon. \u00a0This can make you basically waste your defense and make you lose three elixir. \u00a0Also, you cannon is out of your hand which makes it a lot harder to defend from the defense targeting troops like the giant, balloon, and hog rider. \u00a0If your opponent doesn\u2019t have those troops or they just used it and you have the cannon in your hand, you can use the combination of the ice wizard and cannon to defend from hordes of small group troops. \u00a0A cannon and ice wizard combo can defend from barbarians. \u00a0The cannon is very cheap which makes it have synergy with the rest of your deck. \u00a0Since you have two very expensive cards in your deck, having the cheapest defense in the game will help you on defense when you are on low elixir. \u00a0The cannon is strong against weak ground troops like the skeletons, the archers, the spear goblins, and the regular shank goblins. \u00a0The cannon, if provided with some sort of distraction, can be good against the prince, the the mini pekka, the barbarians, and the valkyrie. \u00a0The cannon, being only able to attack ground troops, is very weak against the three elixir minions, the minion horde, the baby dragon, the lava hound, and the balloon.<\/p>\n

SPELLS: \u00a0THEIR MAIN USES AND HOW TO MAXIMIZE THEIR POTENTIAL<\/strong><\/h4>\n

\"ZapCard\"Zap\u2013<\/em>\u00a0I consider the zap spell to be a \u201cfast splash\u201d car because it does do a little splash damage and almost happens in an instant. \u00a0The Zap spell is mainly used to support your hog rider. \u00a0The best way to use the zap is to either severely injure a minion horde and let your spear goblins or your minions finish them off. \u00a0The other major use for zap in this deck is to stun any inferno towers. \u00a0With the most recent update,. the zap will now reset the inferno tower\u2019s damage. \u00a0This will greatly increase the life time\u00a0of your hog rider and make this deck even stronger. \u00a0Remember, the longer your hog rider stays alive, the longer your high damage per second troops stay alive, and the more damage you can put onto enemy building, arena or crown towers, and on their troops. \u00a0The zap will be your best friend because since it resets the inferno towers damage, it is better than the freeze spell. \u00a0As a bonus when compared to the freeze spell, the zap spell only costs two elixir while the freeze spell costs four elixir. \u00a0This lets you put two more elixir into your push that would have been spent on freezing the inferno tower. \u00a0I recommend you zapping the inferno tower when the inferno tower\u2019s beam is on the second stage. \u00a0 This will allow the hog rider to receive little damage and by the time the inferno tower resets, locks back onto the royal giant, and charges back up, the tower should be destroyed by your royal giant and the other supporting troops behind him. \u00a0 \u00a0With this zap your pushes should be able to hit harder and last longer, a great support spell when trying to take down an enemy arena or crown tower. \u00a0The zap spell hard counters small troops like the spear goblins, the regular shank goblins, the skeletons, the minions, and the minion horde. \u00a0The zap also counters the goblin barrel spell quite well. \u00a0It has a hard time when trying to kill high health point troops like the golem, the pekka, the barbarians, any type of prince, the balloon, and other troops like that. \u00a0The zap can also stop the princes charges and make them start walking before they charge again . \u00a0This allows the zap to be used in some tight defenses when a prince is right next to your tower.<\/p>\n

 <\/p>\n","protected":false},"excerpt":{"rendered":"

BACKGROUND INFORMATION This deck is a very cheap but a good deck overall. \u00a0This deck has multiple offensive pushes to choose from which will keep your opponent on their toes. \u00a0You can do the giant sparky push, the giant goblin barrel push, the goblin barrel zap spell push, or the giant, sparky, and goblin barrel […]<\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":""},"categories":[8,7,6],"tags":[],"yoast_head":"\nGiant baby Sparky Deck - Clash Royale Wiki<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/clashroyale.wiki\/giant-baby-sparky-deck\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Giant baby Sparky Deck - Clash Royale Wiki\" \/>\n<meta property=\"og:description\" content=\"BACKGROUND INFORMATION This deck is a very cheap but a good deck overall. \u00a0This deck has multiple offensive pushes to choose from which will keep your opponent on their toes. \u00a0You can do the giant sparky push, the giant goblin barrel push, the goblin barrel zap spell push, or the giant, sparky, and goblin barrel […]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/clashroyale.wiki\/giant-baby-sparky-deck\/\" \/>\n<meta property=\"og:site_name\" content=\"Clash Royale Wiki\" \/>\n<meta property=\"article:published_time\" content=\"2018-04-09T23:33:56+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-03-16T12:27:10+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/08\/wsi-imageoptim-images-5.jpg\" \/>\n<meta name=\"author\" content=\"W3bster\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"W3bster\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"18 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/clashroyale.wiki\/giant-baby-sparky-deck\/\",\"url\":\"https:\/\/clashroyale.wiki\/giant-baby-sparky-deck\/\",\"name\":\"Giant baby Sparky Deck - Clash Royale Wiki\",\"isPartOf\":{\"@id\":\"https:\/\/clashroyale.wiki\/#website\"},\"datePublished\":\"2018-04-09T23:33:56+00:00\",\"dateModified\":\"2022-03-16T12:27:10+00:00\",\"author\":{\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d\"},\"breadcrumb\":{\"@id\":\"https:\/\/clashroyale.wiki\/giant-baby-sparky-deck\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/clashroyale.wiki\/giant-baby-sparky-deck\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/clashroyale.wiki\/giant-baby-sparky-deck\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/clashroyale.wiki\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Giant baby Sparky Deck\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/clashroyale.wiki\/#website\",\"url\":\"https:\/\/clashroyale.wiki\/\",\"name\":\"Clash Royale Wiki\",\"description\":\"Help, Guides and Information\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/clashroyale.wiki\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d\",\"name\":\"W3bster\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g\",\"caption\":\"W3bster\"},\"description\":\"I am a Clash Royale player since the end of January during the soft launch. To this day, I remain a free to play player with a knowledgeable outlook on many different types of strategies. At level 8 I reached the peak of 3424, at level 9 I reached 3647, and now I'm sitting well over 4000 trophies. 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