{"id":2517,"date":"2018-04-11T19:47:23","date_gmt":"2018-04-11T19:47:23","guid":{"rendered":"http:\/\/clashroyale.wiki\/?p=2517"},"modified":"2022-03-16T12:26:35","modified_gmt":"2022-03-16T12:26:35","slug":"projection-deck","status":"publish","type":"post","link":"https:\/\/clashroyale.wiki\/projection-deck\/","title":{"rendered":"Projection Deck"},"content":{"rendered":"

BACKGROUND INFORMATION<\/strong><\/h4>\n

This deck features the royal giant and musketeer as your main damage source.\u00a0 The bomber and princess are for a cheap and quick defense.\u00a0 It also allows you to get some chip damage if you have no other viable move to do.\u00a0 The valkyrie and the wizard provide a strong supporting side for your offensive push,\u00a0 The wizards also allow you to defend from your opponents push by destroying them with splash damage or slowing them down and stalling them until you have enough elixir with the ice wizard.<\/p>\n

BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY\u00a0<\/strong><\/h4>\n

The average elixir cost for this deck is an even 4.0 and the following cards used are:<\/p>\n

TROOPS: USED FOR DEFENSE AND OFFENSE. \u00a0IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP<\/strong><\/h4>\n

\"\"Musketeer-<\/em>\u00a0 The musketeer is the main damage dealer besides your mini pekka. \u00a0The musketeer is your only long range, anti air damage dealer so it makes her a little more special. \u00a0She is very good behind a giant or knight because her high, ranged damage lets her take down recently deployed troops very quickly. \u00a0If your opponent decides to spawn in spear goblins to counter a knight and musketeer push, one or two of those spear goblins will die before they even get one spear thrown because of how big the musketeers range is and because of how high the musketeer\u2019s damage per bullet is. \u00a0The musketeer is fairly weak in terms of health points which make sense because her damage is very high. \u00a0This can result in a same level fireball killing her though. \u00a0Be careful because if you send a bomber, knight, and musketeer all you damage can be taken out with a single fireball, giving your opponent a huge elixir advantage. \u00a0This goes the same for a giant, bomber, musketeer push. \u00a0The fireball can kill the bomber and the musketeer. \u00a0Its defensive abilities are very good too because it can hide behind your crown tower or arena tower while doing a lot of damage to the attacking troops. \u00a0The musketeer will be able to kill a whole army of small troops without taking much damage and also the musketeer will not let the arena or crown tower take much damage. \u00a0Later on, there is a card called the three musketeers which basically spawns three of these single musketeers. \u00a0They have the same\u00a0stats per level as this card does so they can be taken out just as easily. \u00a0The three musketeers do cost\u00a0five\u00a0more elixir but that card does come out with two more musketeers than this one. \u00a0This single musketeer card is a very good option to have in a new, beginner deck because of its high damage, long range, ability to hit air troops, and how versatile it is in many situations. \u00a0The musketeer is very vulnerable to point damage troops like the mini pekka, the pekka, and the prince. \u00a0It is also vulnerable to direct damage spells like the fire ball, the arrows, and the lightning spell.<\/p>\n

\"\"Bomber-<\/em>\u00a0 This little skeleton with a bomb is show in in another\u00a0low arena deck of mine because I think it is the best splash damage in the game as of arena two or the bone pit. \u00a0It is the cheapest ground bound splash damage buy far trailing the witch at five elixir. \u00a0You do not need to use the baby dragon because air based splash damage is not really needed at this point and time. \u00a0The only splash damage for air would be the three elixir minions but that is a very little problem because you can defend them easily with the spear goblins. \u00a0Since the barbarians are unlocked in this arena, the bomber is stronger than ever now. \u00a0It can kill the whole group of barbarians without the help of your towers. \u00a0He does so much splash damage at such a high rate of fire that the barbarians will just get absolutely melted. \u00a0Also, by playing the bomber on the barbarians, it will grant you a three elixir advantage.The bomber is so frequent in my deck because at this stage many people use all the small hit point troops like the archer, spear goblins, and the regular shank goblins. \u00a0Having the bomber in your deck will make those three cards very useless to your opponent and make them very annoyed. \u00a0Additionally, the bomber is great at supporting pushes that involve the giant because the bomber\u2019s range allows him to shoot bombs past the giant skeleton. \u00a0Also, if the bomber gets locked onto the tower will full health, he will do a lot of damage for the price of three elixir. \u00a0Be careful though, the bomber can be killed using direct damage spells like the lightning spell or the fire ball. \u00a0The bomber is extremely weak against point damage troops like the prince and the mini pekka and is also weak against air troops like the baby dragon and minions.<\/p>\n

\"\"Royal Giant-<\/em>\u00a0\u00a0The royal giant is a great tank and is a high damage per second troop. \u00a0He can usually get at least one shot on the enemy crown or arena tower but the royal giant can usually get three to five shots off onto the enemy arena or crown tower. \u00a0The royal giant has the potential to be devastating when paired up with a ton of splash damage. \u00a0I recommend two push you should try mastering. \u00a0The first push has splash damage troops supporting your royal giant. \u00a0This is a good strategy when your opponent doe not have an inferno tower to easily kill your royal giant. \u00a0The combo is the royal giant, followed by your bomber and fire spirits. \u00a0This makes it a ten elixir push and you are able to spawn the royal giant right in front of the bridge if you wanted to. \u00a0The theory around this combo is the since they do\u00a0not\u00a0have the inferno tower, their main royal giant counter will be either the minion horde or the barbarians. \u00a0The fire spirits can take care of the minion horde to the point where that one minion who survived will do very little damage. \u00a0This situation will have your royal giant and bomber locked onto the tower with only one minion at half health and the enemy arena or crown tower locked onto the giant. \u00a0The ending result will be that the enemy arena or crown tower that is being contested will be destroyed. \u00a0If the enemy does have an inferno tower, that strategy will not work that good. \u00a0For these type of decks, you should use the combination of the barbarians and the royal giant. \u00a0What is a good strategy is to have your royal giant placed at the front of one of your arena or crown towers. \u00a0This will buy you enough time to save up one more elixir to get the barbarians down in time. \u00a0You want the barbarians to be split between the royal giant. \u00a0What that means is that you want two barbarians in front you your royal giant, and two barbarians behind your royal giant. \u00a0This takes timing and because you are in the royal arena, you can probably do timing pretty well now. \u00a0This lets the barbarians distract the inferno tower so the royal giant can survive a lot longer. \u00a0By doing this, he can probably survive around ten seconds longer which is huge. \u00a0The reason you do not have all four barbarians in front of your royal giant is because it is very vulnerable to any wizard or bomb shots. \u00a0Having all four of the barbarians grouped very close together will make it easy for the enemy to place down a single wizard or bomber and defend quite easily from your push. \u00a0Having the royal giant in between the barbarians will make it impossible for the wizard to hit all four of the barbarians at once and makes it extremely difficult for the bomber to hit all four the barbarians at once. \u00a0This will help your push stay alive and ultimately do more damage. \u00a0With this push you should be able to get their inferno tower destroyed and, depending on how well they defend, three to ten whole shots on their arena tower. \u00a0The royal giant is very strong during the game right now because it has not received a nerf yet. \u00a0The hog has received a nerf which will probably make this strategy more prevalent in the meta. \u00a0The royal giant is strong against any defense that is placed down because he out ranges\u00a0all of them but two. \u00a0He is weak against high damage troops like the mini the pekka, the pekka, the barbarians, and the minion horde. \u00a0He is also very vulnerable to a non placed inferno tower because the inferno tower\u2019s scaling damage can kill the royal giant before the royal giant kills the inferno tower.<\/p>\n

\"\"Princess-<\/em>\u00a0\u00a0The princess is very squishy. \u00a0She can die to arrows and sometimes even to a zap spell. \u00a0However, she has excellent range and some good splash damage. \u00a0Her range compares that to of a mortar and is the only troop that can attcak an enemy crown or arena tower without being targeted. \u00a0She is the only troop that can three star the enemy by herself because she out rangers both the arena or crown towers along with the king\u2019s tower. \u00a0Her area of effect damage is also great for small swarm troops all the way up to barbarians. \u00a0She can kill spear goblins before they can even throw a single spear at her, goblins will not even be able to get close to her, archers wont be able to shoot a single arrow at her, skeletons will easily get one shotted, and the barbarians will be nearly useless once they kill your princess. \u00a0By countering your opponent\u2019s barbarians with your princess, you gain a three elixir advantage over them. She hard counters hut spam decks really well. \u00a0Also, she can bait out arrows for your goblin barrel in you deck.\u00a0 You can also place the princess at the bridge and have it immediate target the opponents crown tower as long as no troops are closer.\u00a0 This strategy will help you get a hundred or so damage everytime you place her down.\u00a0 The princess\u00a0does very bad against high health troops though. \u00a0She is very vulnerable to the pekka, the musketeer, the wizard, any type of prince, the\u00a0miner, and other troops like those.<\/p>\n

\u00a0<\/em><\/p>\n

\"\"<\/p>\n

Wizard-<\/em>\u00a0The wizard\u00a0is your support for your pekka in this\u00a0trifecta deck be adding lots of splash damage to enemy ground and air units. \u00a0The wizard is an overall great card to have in your deck because it is the most effective card that does splash damage to both air and ground troop. \u00a0Its fast fire rate compliments the pekka\u2019s sluggish moves. \u00a0Additionally, the wizard helps counter what the pekka is weak against, small critters. \u00a0The wizard can one shot many small troops like the skeletons, the spear goblins, the regular goblins, the three elixir minions, and the archers. \u00a0The wizard can also make quick work of swarms of troops killing the barbarians in three shots, the minion horde also in three shots, and the skeleton army in a few more shots. \u00a0The wizard however is pretty weak when being attacked. \u00a0The wizard can be easily killed by an enemy lightning spell or rocket. \u00a0The wizard can also be killed by a relatively high level fire ball. \u00a0The wizard is actually pretty good on defense. \u00a0It can kill oncoming enemy barbarians by itself. \u00a0It is also the best troop to use when countering the minion horde because your wizard can one shot the minions making quick work of the minion horde. \u00a0However, the wizard is not so great at countering high health troops like the prince, the pekka, the golem, and the lava hound. \u00a0he prince and pekka do too much damage to even let the wizard have a chance and the golem and the lava hound have too much hit points for the wizards relatively weak fire balls to do any noticeable damage. \u00a0However, an extremely well timed wizard can completely kill all the lava pups that spawn from a lava hound with one fire ball. \u00a0This also is the same with the goblin barrel. \u00a0An extremely well timed wizard can kill the goblins from the goblin barrel all in one go. \u00a0The wizard costs five elixir which is one of your higher costing cards. \u00a0I recommend saving your wizard only for your trifecta push because this is a key troop for it. \u00a0Only use your wizard for something else if it is the only option from saving your arena or crown tower<\/p>\n

\"\"Valkyrie- \u00a0The Valkyrie, even though it has a slow movement speed, can be quickened. \u00a0If she is put in front of your fire spirits, she will move at the same speed as your fire spirits. \u00a0This element of additional speed is why I consider her to be viable when compared to the dark prince. \u00a0The Valkyrie also only costs four elixir which is fairly cheap. \u00a0 Also, if you put her in front of your hog rider, your opponent will have a very hard time countering your push. \u00a0Instead of their usual barbarians, skeletons, spear goblins, or regular shank goblins, they have to think of some other way to counter your push. \u00a0This is because your Valkyrie, now acting as a splash damage tank for your hog, will kill any of those counters extremely quick. \u00a0If they place an inferno tower down, you can easily time a zap spell to reset its damage and you can plow straight to their arena or crown tower. \u00a0Another good troop to pair up with the hog rider Valkyrie combination would be the fire spirits. \u00a0The fire spirits would not only help clear any skeletons, spear goblins, barbarians, archers, or regular shank goblins even faster by help supporting the Valkyrie, but the fire spirits can also counter any air troops. \u00a0Without fire spirits in your push, our assault can be easily taken out by the minion horde or be somewhat countered by the three elixir minions. \u00a0With the fire spirits, the three elixir minions will be reduced to nothing and the minion horde will be reduced to a single, half health minion. \u00a0Having these two troops to support your hog rider will make your push extremely strong and very hard to defend. \u00a0The valkyrie is extremely durable against most troops because she has high damage and a good amount of health. \u00a0The valkyrie can tear through the barbarians, the goblins, the spear goblins, the skeletons, the archers, and hut spam strategies. \u00a0However, the valkyrie only attacks group troops so she will be extremely weak against the three elixir minions, the minion horde, and the baby dragon.<\/p>\n

TOWERS: HOW TO USE THEM AND WHERE TO PLACE THEM<\/strong><\/h4>\n

\"\"Elixir Collector<\/em>\u2013 The Elixir Collector is a very special card. \u00a0Most people don\u2019t see its full potential. \u00a0At first glance, most people just think it just gives you two additional Elixir. \u00a0While this is true, there is a hidden, more important use for it. \u00a0The Elixir Collector allows you to build up an even bigger push faster than without one. \u00a0This lets you gain an elixir advantage on\u00a0your opponent during your assault or perhaps when you need a quick reaction defense. \u00a0Since it is such a valuable card, instincts tell you to put it at the back of you base, where it can\u2019t be touched. \u00a0this is a good strategy because you can easily protect the elixir collector from any troops. \u00a0Just be aware of any direct damage spells your opponent may have as they can get the crown or arena tower and elixir collector combo on you for a big elixir advantage. \u00a0However, there is a draw back into putting an elixir collector in the back. \u00a0Since you are down on elixir for a defense, the enemy can send down a elixir heavy push and you will have a hard time defending because you are very low on elixir. \u00a0For example, a hog rider user can immediately rush you and destroy the tower. \u00a0To counter this quick offensive push made by your enemy, you can put the elixir collector between your arena or crown towers, two to four squares in front of your king\u2019s castle. \u00a0This will make hog rider pushers think twice before making the attack. \u00a0If they do launch one, be ready to deploy your minions, barbarians, and or the\u00a0spear goblins to help take down the hog rider. \u00a0I suggest having at least one elixir collector on your side of the map at all times because this deck is a bit expensive. \u00a0If you want two down on the field at the same time, i recommend placing the elixir collector far away from each other. \u00a0If you put them too close together, the enemy may rocket, fire ball, or lightning both of your elixir collectors for a huge elixir profit.<\/p>\n

SPELLS: THEIR MAIN USES AND HOW TO MAXIMIZE THEIR POTENTIAL<\/strong><\/h4>\n

\"\"Zap\u2013<\/em>\u00a0The zap spell does do a little splash damage and almost happens in an instant. \u00a0The Zap spell is mainly used to support your sparky and giant. \u00a0The best way to use the zap is to either severely injure a minion horde and let your spear goblins or your minions finish them off. \u00a0The other major use for zap in this deck is to stun any inferno towers. \u00a0With the most recent update,. the zap will now reset the inferno tower\u2019s damage. \u00a0This will greatly increase the life time\u00a0of your sparky and giant and make this deck even stronger. \u00a0Remember, the longer your sparky and giant stays alive, the longer your high damage per second troops stay alive, and the more damage you can put onto enemy building, arena or crown towers, and on their troops. \u00a0The zap will be your best friend because since it resets the inferno towers damage, it is better than the freeze spell. \u00a0As a bonus when compared to the freeze spell, the zap spell only costs two elixir while the freeze spell costs four elixir. \u00a0This lets you put two more elixir into your push that would have been spent on freezing the inferno tower. \u00a0I recommend you zapping the inferno tower when the inferno tower\u2019s beam is on the second stage. \u00a0 This will allow the sparky and giant to receive little damage and by the time the inferno tower resets, locks back onto the royal giant, and charges back up, the tower should be destroyed by your royal giant and the other supporting troops behind him. \u00a0 \u00a0With this zap your pushes should be able to hit harder and last longer, a great support spell when trying to take down an enemy arena or crown tower. \u00a0The zap spell hard counters small troops like the spear goblins, the regular shank goblins, the skeletons, the minions, and the minion horde. \u00a0The zap also counters the goblin barrel spell quite well. \u00a0It has a hard time when trying to kill high health point troops like the golem, the pekka, the barbarians, any type of prince, the balloon, and other troops like that. \u00a0The zap can also stop the princes charges and make them start walking before they charge again . \u00a0This allows the zap to be used in some tight defenses when a prince is right next to your tower.<\/p>\n","protected":false},"excerpt":{"rendered":"

BACKGROUND INFORMATION This deck features the royal giant and musketeer as your main damage source.\u00a0 The bomber and princess are for a cheap and quick defense.\u00a0 It also allows you to get some chip damage if you have no other viable move to do.\u00a0 The valkyrie and the wizard provide a strong supporting side for […]<\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[8,7,6],"tags":[],"yoast_head":"\nProjection Deck - Clash Royale Wiki<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/clashroyale.wiki\/projection-deck\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Projection Deck - Clash Royale Wiki\" \/>\n<meta property=\"og:description\" content=\"BACKGROUND INFORMATION This deck features the royal giant and musketeer as your main damage source.\u00a0 The bomber and princess are for a cheap and quick defense.\u00a0 It also allows you to get some chip damage if you have no other viable move to do.\u00a0 The valkyrie and the wizard provide a strong supporting side for […]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/clashroyale.wiki\/projection-deck\/\" \/>\n<meta property=\"og:site_name\" content=\"Clash Royale Wiki\" \/>\n<meta property=\"article:published_time\" content=\"2018-04-11T19:47:23+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-03-16T12:26:35+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/08\/wsi-imageoptim-MusketeerCard.png\" \/>\n<meta name=\"author\" content=\"W3bster\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"W3bster\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"16 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/clashroyale.wiki\/projection-deck\/\",\"url\":\"https:\/\/clashroyale.wiki\/projection-deck\/\",\"name\":\"Projection Deck - Clash Royale Wiki\",\"isPartOf\":{\"@id\":\"https:\/\/clashroyale.wiki\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/clashroyale.wiki\/projection-deck\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/clashroyale.wiki\/projection-deck\/#primaryimage\"},\"thumbnailUrl\":\"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/08\/wsi-imageoptim-MusketeerCard.png\",\"datePublished\":\"2018-04-11T19:47:23+00:00\",\"dateModified\":\"2022-03-16T12:26:35+00:00\",\"author\":{\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d\"},\"breadcrumb\":{\"@id\":\"https:\/\/clashroyale.wiki\/projection-deck\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/clashroyale.wiki\/projection-deck\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/clashroyale.wiki\/projection-deck\/#primaryimage\",\"url\":\"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/08\/wsi-imageoptim-MusketeerCard.png\",\"contentUrl\":\"http:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/08\/wsi-imageoptim-MusketeerCard.png\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/clashroyale.wiki\/projection-deck\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/clashroyale.wiki\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Projection Deck\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/clashroyale.wiki\/#website\",\"url\":\"https:\/\/clashroyale.wiki\/\",\"name\":\"Clash Royale Wiki\",\"description\":\"Help, Guides and Information\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/clashroyale.wiki\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/0868c5fc264d32a0087414f5297d8e4d\",\"name\":\"W3bster\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/clashroyale.wiki\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/bec30268e88ef93ed4ab0a1a540bc639?s=96&d=monsterid&r=g\",\"caption\":\"W3bster\"},\"description\":\"I am a Clash Royale player since the end of January during the soft launch. To this day, I remain a free to play player with a knowledgeable outlook on many different types of strategies. At level 8 I reached the peak of 3424, at level 9 I reached 3647, and now I'm sitting well over 4000 trophies. 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