{"id":2554,"date":"2018-05-08T11:22:30","date_gmt":"2018-05-08T11:22:30","guid":{"rendered":"http:\/\/clashroyale.wiki\/?p=2554"},"modified":"2022-03-09T16:24:45","modified_gmt":"2022-03-09T16:24:45","slug":"basic-desk","status":"publish","type":"post","link":"https:\/\/clashroyale.wiki\/basic-desk\/","title":{"rendered":"Basic Desk"},"content":{"rendered":"

Background Information<\/strong><\/p>\n

This deck revolves around the cards that you get within your first few arenas you get into.\u00a0 Because of this, they should be good for a beginner level clash royale player as you are more likely to have thesae cards ugraded compared to the newer, higher arena cards.<\/p>\n

BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY\u00a0<\/strong><\/p>\n

The average elixir cost for this deck is 3.6 elixir and contains the following cards:<\/p>\n

TROOPS: USED FOR DEFENSE AND OFFENSE. \u00a0IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP<\/strong><\/h4>\n

\"\"Musketeer-<\/em>\u00a0 The musketeer is the main damage dealer besides your mini pekka. \u00a0The musketeer is your long range, anti air damage dealer so it makes her a little more special. \u00a0She is very good behind a Valkyrie because her high ranged damage lets her take down recently deployed troops very quickly. \u00a0If your opponent decides to spawn in spear goblins to counter the ice Valkyrie and musketeer push, those spear goblins will die before they even get one spear thrown because of how good the Valkyrie is good at splash damage. \u00a0The musketeer is fairly weak in terms of health points which make sense because her damage is very high. \u00a0This can result in a same level fireball killing her though. \u00a0Be careful because if you send a lot of your troops out because all your damage can be taken out with a single fireball, giving your opponent a huge elixir advantage. \u00a0 The fireball can kill most of your whole deck. \u00a0Its defensive abilities are very good too because it can hide behind your crown tower or arena tower while doing a lot of damage to the attacking troops. \u00a0The musketeer will be able to kill a whole army of small troops without taking much damage and also the musketeer will not let the arena or crown tower take much damage. \u00a0Later on, there is a card called the three musketeers which basically spawns three of these single musketeers. \u00a0They have the same\u00a0stats per level as this card does so they can be taken out just as easily. \u00a0The three musketeers do cost\u00a0five\u00a0more elixir but that card does come out with two more musketeers than this one. \u00a0This single musketeer card is a very good option to have in a new, beginner deck because of its high damage, long range, ability to hit air troops, and how versatile it is in many situations. \u00a0The musketeer is very vulnerable to point damage troops like the mini pekka, the pekka, and the prince. \u00a0It is also vulnerable to direct damage spells like the fire ball, the arrows, and the lightning spell<\/p>\n

\"\"<\/em><\/p>\n

Hog Rider<\/em>\u2013 \u00a0This is the heart and soul of the deck. \u00a0This will be the troop that will do the most damage to the Tower and it will also be your main offensive unit. \u00a0Because of the Hog Rider\u2019s decent health stats and its\u00a0\"\"great damage per shot, it is a great unit to attack with. \u00a0Additionally, it only targets defensive buildings which make it that much easier to control. \u00a0There are some standard moves in playing the Hog efficiently. \u00a0The moves that till be gone over in this article is the Elixir pump rush and pig pushing. \u00a0If you are above or at arena 6, there is no doubt that you see a lot of Elixir Collectors about. \u00a0Normal players want to protect their Elixir collector and put it in the back of their map. \u00a0If it starts in their starting hand, that is going to be played first 90% of the time. \u00a0If they do place it in the back, take advantage of the 5 elixir they just used. \u00a0 Try to make a Hog push in the combos of Hog and Spear Goblins, Hog and Minions, or Hog and Barbarians. \u00a0If you don\u2019t have the Hog in your starting hand, make a small push maybe of just Spear Goblins and see how they react. \u00a0This move has given me so many wins since I found out that this worked. \u00a0The Tower will fall if nothing happens to that push. \u00a0Usually, they send in a panic Fireball and you still get about half their Tower. The second strategy is called pig pushing. \u00a0It can be hard to master for some so it is recommended to practice with your friends. \u00a0The basic concept of this is to nudge the Hog a little bit to the outside by spawning troops\u00a0right next to the hog. \u00a0The picture to the left shows how to pig push pretty well. \u00a0It also shows the counter to the pig push in case you run into anyone also using this tactic. \u00a0The counter to this is pretty ineffective since the movements happen so fast. \u00a0There is barely any time to react to this strategy. \u00a0If you do pig push, make sure your are on the side where the defense is further away from your chosen spawn location. \u00a0Failure to recognize which side is the one to do it on can result in an ineffective and useless push.<\/p>\n

\"\"Mini Pekka-<\/em>\u00a0The mini pekka is very versatile on defense and can be a treat if put on offense. \u00a0The mini pekka is considered a glass cannon, where it deals a lot of damage but have little health in comparison. \u00a0 The mini pekka is great at countering high health tanks. \u00a0The mini pekka can kill an enemy hog rider in two hits and only lets the hog rider get off one shot on your tower. \u00a0Of course the mini pekka may only need one shot if you have some supporting troops defending with the mini pekka. \u00a0This will also make the enemy\u00a0hog rider not even get one shot off on to your tower. \u00a0The mini pekka also kills the royal giant very efficiently. \u00a0The mini pekka, since it does so much damage, will kill the enemy royal giant in just a few hits. \u00a0This makes it hard for the royal giant to get much damage off on to your tower. \u00a0With only the mini pekka defending your tower, the royal giant may get around 500 damage off of your tower. \u00a0However, you most likely will have other troops, most likely the musketeer or the spear goblins, supporting your mini pekka which will make the enemy royal giant drop even faster. \u00a0The mini pekka also kills the regular giant very easily and it can solo defend good enough. \u00a0You do not need to worry about supporting your mini pekka with anything else. \u00a0 The mini pekka works great against single targeting troops like the musketeer, the wizard, the Valkyrie, the prince, and the troops previously mentioned above. \u00a0What makes the mini pekka strong against the prince is that your mini pekka can easily survive the charge from the enemy prince, letting your mini pekka take in lots of damage while also dishing it out. \u00a0The mini pekka is weak against swarm troops like the spear goblins, the skeletons, the regular shank goblins, and the barbarians. \u00a0The mini pekka is also weak against some air troops like the minions\u00a0and\u00a0the minion horde.<\/p>\n

\"\"Minions<\/em>\u2013 This deck uses the Minions instead of the Minion Horde. \u00a0The Minions are preferred in this deck over the Minion Horde because you want to keep the cost of troops low. \u00a0By keeping the cost low, you will be able to cycle through your cards faster. \u00a0The Minions also do well enough against air troops like the Balloon or Baby Dragon, although for the Baby Dragon needs to target your Crown Tower first. \u00a0Minions also can take out the Barbarians with the help of the Spear Goblins. \u00a0This leaves you with a major counter push at the ready. \u00a0Also, these blue little monsters can help destroy Prince rushes with the help of some ground troops. \u00a0Even if your enemy uses Arrows, you are not at a Elixir disadvantage, unlike the Minion Horde. \u00a0The Minions could also kill a Sparky before it can take its aim at the Tower. \u00a0The minions are very vulnerable to anything that attacks air troops like the baby dragon, the witch, the spear goblins, the musketeer, and the wizard. \u00a0The minions are also weak to direct damage spells like the zap spell and the arrows. \u00a0Both of these direct damage spells will give your opponent an equal or an advantageous elixir trade. \u00a0It is strong against group troops that have a medium or low amount of health. \u00a0The are strong against the mini pekka, the musketeer, the barbarians, the pekka, and the princes.<\/p>\n

\"\"Spear Goblins-<\/em>\u00a0\u00a0The spear goblin card is one of the most basic troops in the game. \u00a0For its early unlock at Arena 1, it is surprising how well they perform. \u00a0The Spear\u00a0Goblins not only can defend against goblins, enemy Spear Goblins, and Minions in a on verse one with the help of your Tower, but it can also be used at the very beginning. \u00a0If the Spear Goblins are used right at the start, you force your opponent to either react to them by placing a much more expensive troop, leaving an option to have a hard counter ready, or make them just watch those Spear Goblins chip 300 damage off their tower. \u00a0300 may not seem like a whole bunch, but do that 2 or three times in a match, and you got yourself 1000 free chip damage. \u00a0The Spear Goblins can also kill a Princess that is on the bridge very quickly as long as the princess is distracted. \u00a0If the princess is not distracted and you deploy the spear goblins, they will die before they can kill the princess, making you basically waste three elixir. \u00a0On a very good note however, you can do an advanced move with these spear goblins. \u00a0The spear goblins are extremely vulnerable to splash damage units like the bomber, the Valkyrie, the witch, and the baby dragon. \u00a0The spear goblins are also very vulnerable to any direct damage spells such as the fire ball, the arrows, and the lightning spell.<\/p>\n

SPELLS: \u00a0THEIR MAIN USES AND HOW TO MAXIMIZE THEIR POTENTIAL<\/strong><\/h4>\n

\"\"Zap\u2013<\/em>\u00a0The Zap spell is mainly used to support your royal giant. \u00a0The best way to use the zap is to either severely injure a minion horde and let your spear goblins or your minions finish them off. \u00a0The other major use for zap in this deck is to stun any inferno towers. \u00a0With the most recent update,. the zap will now reset the inferno tower\u2019s damage. \u00a0This will greatly increase the life time\u00a0of your royal giant and make this deck even stronger. \u00a0Remember, the longer your royal giant stays alive, the longer your high damage per second troops stay alive, and the more damage you can put onto enemy building, arena or crown towers, and on their troops. \u00a0The zap will be your best friend because since it resets the inferno towers damage, it is better than the freeze spell. \u00a0As a bonus when compared to the freeze spell, the zap spell only costs two elixir while the freeze spell costs four elixir. \u00a0This lets you put two more elixir into your push that would have been spent on freezing the inferno tower. \u00a0I recommend you zapping the inferno tower when the inferno tower\u2019s beam is on the second stage. \u00a0 This will allow the royal giant to receive little damage and by the time the inferno tower resets, locks back onto the royal giant, and charges back up, the tower should be destroyed by your royal giant and the other supporting troops behind him. \u00a0 \u00a0With this zap your pushes should be able to hit harder and last longer, a great support spell when trying to take down an enemy arena or crown tower. \u00a0The zap spell hard counters small troops like the spear goblins, the regular shank goblins, the skeletons, the minions, and the minion horde. \u00a0The zap also counters the goblin barrel spell quite well. \u00a0It has a hard time when trying to kill high health point troops like the golem, the pekka, the barbarians, any type of prince, the balloon, and other troops like that. \u00a0The zap can also stop the princes charges and make them start walking before they charge again . \u00a0This allows the zap to be used in some tight defenses when a prince is right next to your tower.<\/p>\n

\"\"Fireball<\/em>\u2013 The Fireball in this deck is not to constantly barrage the Crown Towers but to take down mass swarms for Elixir profit. \u00a0Combined with the Zap spell, it can take down the Three Musketeers and let you gain an easy 3 Elixir. \u00a0The main troops this card counters is the Minion Horde and the Barbarians. \u00a0Striking a lone Minion Horde will give a one plus trade. \u00a0The Barbarians will also give the one positive Elixir trade. \u00a0The Fireball can also be used against the Princess if you can hit the Crown Tower also or if other troops can also be hit. \u00a0It is not recommended to shoot a Fireball if it only hits the Princess as it will put you behind in Elixir. \u00a0The Fireball can finish off a Tower as long as there is only a few seconds left and the Tower is not over 300 health. \u00a0Combined with a Zap, the Fireball can do almost 300 damage.<\/p>\n

TOWERS: HOW TO USE THEM AND WHERE TO PLACE THEM<\/strong><\/h4>\n

\"\"Cannon- \u00a0The cannon is your main defense against building targeting troops like the giant, the hog rider, the balloon, the royal giant, and the golem. \u00a0Make sure you have good placement with your cannon because its five and a half tile range is very short. \u00a0Also, you should never pre place a cannon. \u00a0If you do, your enemy can send any air troop, like the three elixir minions or the baby dragon, and destroy it without taking any damage. \u00a0You enemy can also just place a single musketeer and out range the cannon. \u00a0This can make you basically waste your defense and make you lose three elixir. \u00a0Also, you cannon is out of your hand which makes it a lot harder to defend from the defense targeting troops like the giant, balloon, and hog rider. \u00a0If your opponent doesn\u2019t have those troops or they just used it and you have the cannon in your hand, you can use the combination of the ice wizard and cannon to defend from hordes of small group troops. \u00a0A cannon and ice wizard combo can defend from barbarians. \u00a0The cannon is very cheap which makes it have synergy with the rest of your deck. \u00a0Since you have two very expensive cards in your deck, having the cheapest defense in the game will help you on defense when you are on low elixir. \u00a0The cannon is strong against weak ground troops like the skeletons, the archers, the spear goblins, and the regular shank goblins. \u00a0The cannon, if provided with some sort of distraction, can be good against the prince, the the mini pekka, the barbarians, and the valkyrie. \u00a0The cannon, being only able to attack ground troops, is very weak against the three elixir minions, the minion horde, the baby dragon, the lava hound, and the balloon.<\/p>\n","protected":false},"excerpt":{"rendered":"

Background Information This deck revolves around the cards that you get within your first few arenas you get into.\u00a0 Because of this, they should be good for a beginner level clash royale player as you are more likely to have thesae cards ugraded compared to the newer, higher arena cards. BASICS: AVERAGE ELIXIR AND HOW […]<\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[8,7,6],"tags":[],"yoast_head":"\nBasic Desk - Clash Royale Wiki<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/clashroyale.wiki\/basic-desk\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Basic Desk - Clash Royale Wiki\" \/>\n<meta property=\"og:description\" content=\"Background Information This deck revolves around the cards that you get within your first few arenas you get into.\u00a0 Because of this, they should be good for a beginner level clash royale player as you are more likely to have thesae cards ugraded compared to the newer, higher arena cards. 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To this day, I remain a free to play player with a knowledgeable outlook on many different types of strategies. At level 8 I reached the peak of 3424, at level 9 I reached 3647, and now I'm sitting well over 4000 trophies. I love sharing strategies, decks, and other useful information by writing blog posts for you guys.","sameAs":["http:\/\/clashroyale.wiki","https:\/\/www.youtube.com\/channel\/UC2yR_viWkMlHO44lsm6X1kQ"],"url":"https:\/\/clashroyale.wiki\/author\/w3bster\/"}]}},"_links":{"self":[{"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/posts\/2554"}],"collection":[{"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/users\/15"}],"replies":[{"embeddable":true,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/comments?post=2554"}],"version-history":[{"count":0,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/posts\/2554\/revisions"}],"wp:attachment":[{"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/media?parent=2554"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/categories?post=2554"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/tags?post=2554"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}