{"id":2565,"date":"2018-05-12T11:22:53","date_gmt":"2018-05-12T11:22:53","guid":{"rendered":"http:\/\/clashroyale.wiki\/?p=2565"},"modified":"2022-03-09T15:21:40","modified_gmt":"2022-03-09T15:21:40","slug":"split-push-deck","status":"publish","type":"post","link":"https:\/\/clashroyale.wiki\/split-push-deck\/","title":{"rendered":"Split Push Deck"},"content":{"rendered":"

BACKGROUND INFORMATION<\/strong><\/h4>\n

This deck features the ice<\/span><\/span><\/span> wizard<\/span><\/span><\/span> and princess as your most valuable cards.\u00a0 The ice<\/span><\/span><\/span> wizard<\/span><\/span><\/span> is good on the attack and on the defense.\u00a0 The princess allows you to attack from a far, giving you an advantage when the opponents troops start to walk to your side f the map.<\/span><\/span><\/span><\/span><\/p>\n

TROOPS: USED FOR DEFENSE AND OFFENSE. \u00a0IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP<\/strong><\/h4>\n

\"\"Ice<\/span><\/span><\/span> Wizard<\/span><\/span><\/span>–<\/span><\/span><\/em>\u00a0\u00a0The ice<\/span><\/span><\/span> wizard<\/span><\/span><\/span> will help you a lot in this deck. \u00a0It is great at defense against the hog because if you have the spear goblins and ice<\/span><\/span><\/span> wizard<\/span><\/span><\/span> defending, good placement of both troops will make it hard for your enemy to get a shot off the tower. \u00a0The ice<\/span><\/span><\/span> wizard<\/span><\/span><\/span>\u2019s slowing stat also allows him to counter high damage per second troops by slowing their fire rate. \u00a0Another example of the ice<\/span><\/span><\/span> wizard<\/span><\/span><\/span> working his magic is against the royal giant. \u00a0With the ice<\/span><\/span><\/span> wizard<\/span><\/span><\/span> defending against the royal giant, a moderate amount\u00a0of damage will be done to your tower. \u00a0 If you add the ice<\/span><\/span><\/span> wizard<\/span><\/span><\/span> onto your defense, the royal giant will get a lot less damage off during his life time.. \u00a0The ice<\/span><\/span><\/span> wizard<\/span><\/span><\/span> is also very good on offense as it can help slow defending units or the crown tower. \u00a0The combination of the ice<\/span><\/span><\/span> wizard<\/span><\/span><\/span> and musketeer can work extremely well if left uncontested because the ice<\/span><\/span><\/span> wizard<\/span><\/span><\/span> has a moderate amount of health and does splash damage while slowing the tower down a lot. \u00a0This makes him act as a very good support troop\u00a0for the musketeer that causes all the damage. \u00a0The ice<\/span><\/span><\/span> wizard<\/span><\/span><\/span> is\u00a0probably your best card in supporting offensive pushes and supporting your musketeer during a defense.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n

\"\"Princess-<\/em>\u00a0\u00a0The princess is very squishy. \u00a0She can die to arrows and sometimes even to a zap spell. \u00a0However, she has excellent range and some good splash damage. \u00a0Her range compares that to of a mortar and is the only troop that can attcak an enemy crown or arena tower without being targeted. \u00a0She is the only troop that can three star the enemy by herself because she out rangers both the arena or crown towers along with the king\u2019s tower. \u00a0Her area of effect damage is also great for small swarm troops all the way up to barbarians. \u00a0She can kill spear goblins before they can even throw a single spear at her, goblins will not even be able to get close to her, archers wont be able to shoot a single arrow at her, skeletons will easily get one shotted, and the barbarians will be nearly useless once they kill your princess. \u00a0By countering your opponent\u2019s barbarians with your princess, you gain a three elixir advantage over them. She hard counters hut spam decks really well. \u00a0Also, she can bait out arrows for your goblin barrel in you deck.\u00a0 You can also place the princess at the bridge and have it immediate target the opponents crown tower as long as no troops are closer.\u00a0 This strategy will help you get a hundred or so damage everytime you place her down.\u00a0 The princess\u00a0does very bad against high health troops though. \u00a0She is very vulnerable to the pekka, the musketeer, the wizard<\/span><\/span><\/span>, any type of prince, the\u00a0miner, and other troops like those.<\/span><\/p>\n

\"\"Wizard<\/span><\/span><\/span>–<\/span><\/em>\u00a0The wizard<\/span><\/span><\/span>\u00a0is your support for your pekka in this\u00a0trifecta deck be adding lots of splash damage to enemy ground and air units. \u00a0The wizard<\/span><\/span><\/span> is an overall great card to have in your deck because it is the most effective card that does splash damage to both air and ground troop. \u00a0Its fast fire rate compliments the pekka\u2019s sluggish moves. \u00a0Additionally, the wizard<\/span><\/span><\/span> helps counter what the pekka is weak against, small critters. \u00a0The wizard<\/span><\/span><\/span> can one shot many small troops like the skeletons, the spear goblins, the regular goblins, the three elixir minions, and the archers. \u00a0The wizard<\/span><\/span><\/span> can also make quick work of swarms of troops killing the barbarians in three shots, the minion horde also in three shots, and the skeleton army in a few more shots. \u00a0The wizard<\/span><\/span><\/span> however is pretty weak when being attacked. \u00a0The wizard<\/span><\/span><\/span> can be easily killed by an enemy lightning spell or rocket. \u00a0The wizard<\/span><\/span><\/span> can also be killed by a relatively high level fire ball. \u00a0The wizard<\/span><\/span><\/span> is actually pretty good on defense. \u00a0It can kill oncoming enemy barbarians by itself. \u00a0It is also the best troop to use when countering the minion horde because your wizard<\/span><\/span><\/span> can one shot the minions making quick work of the minion horde. \u00a0However, the wizard<\/span><\/span><\/span> is not so great at countering high health troops like the prince, the pekka, the golem, and the lava hound. \u00a0he prince and pekka do too much damage to even let the wizard<\/span><\/span><\/span> have a chance and the golem and the lava hound have too much hit points for the wizards<\/span><\/span><\/span> relatively weak fire balls to do any noticeable damage. \u00a0However, an extremely well timed wizard<\/span><\/span><\/span> can completely kill all the lava pups that spawn from a lava hound with one fire ball. \u00a0This also is the same with the goblin barrel. \u00a0An extremely well timed wizard<\/span><\/span><\/span> can kill the goblins from the goblin barrel all in one go. \u00a0The wizard<\/span><\/span><\/span> costs five elixir which is one of your higher costing cards. \u00a0I recommend saving your wizard<\/span><\/span><\/span> only for your trifecta push because this is a key troop for it. \u00a0Only use your wizard<\/span><\/span><\/span> for something else if it is the only option from saving your arena or crown tower.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n

\"\"Musketeer-<\/em>\u00a0 The musketeer is the main damage dealer besides your mini pekka. \u00a0The musketeer is your long range, anti air damage dealer so it makes her a little more special. \u00a0She is very good behind a Valkyrie because her high ranged damage lets her take down recently deployed troops very quickly. \u00a0If your opponent decides to spawn in spear goblins to counter the ice<\/span><\/span><\/span> Valkyrie and musketeer push, those spear goblins will die before they even get one spear thrown because of how good the Valkyrie is good at splash damage. \u00a0The musketeer is fairly weak in terms of health points which make sense because her damage is very high. \u00a0This can result in a same level fireball killing her though. \u00a0Be careful because if you send a lot of your troops out because all your damage can be taken out with a single fireball, giving your opponent a huge elixir advantage. \u00a0 The fireball can kill most of your whole deck. \u00a0Its defensive abilities are very good too because it can hide behind your crown tower or arena tower while doing a lot of damage to the attacking troops. \u00a0The musketeer will be able to kill a whole army of small troops without taking much damage and also the musketeer will not let the arena or crown tower take much damage. \u00a0Later on, there is a card called the three musketeers which basically spawns three of these single musketeers. \u00a0They have the same\u00a0stats per level as this card does so they can be taken out just as easily. \u00a0The three musketeers do cost\u00a0five\u00a0more elixir but that card does come out with two more musketeers than this one. \u00a0This single musketeer card is a very good option to have in a new, beginner deck because of its high damage, long range, ability to hit air troops, and how versatile it is in many situations. \u00a0The musketeer is very vulnerable to point damage troops like the mini pekka, the pekka, and the prince. \u00a0It is also vulnerable to direct damage spells like the fire<\/span><\/p>\n

\"\"Barbarians<\/em>\u2013 The barbarians\u00a0costs five Elixir. \u00a0This is best used to counter Princes, P.E.K.K.A, and the Hog Rider. They are also an extremely helpful distraction for smaller troops that can do major damage if left untouched, like the Minions, Spear Goblins and the Goblin combo. \u00a0Also, the Barbarians can help defend against the \u00a0dark prince if the situation is desperate, but is not recommended counter since the Dark Prince is a pretty good Barbarian destroyer. \u00a0The barbarians can also counter a miner. \u00a0All you have to do is place the barbarians where the miner will pop out and only one of your defending barbarians will get killed, \u00a0If\u00a0the Barbarians are set on top of the much feared Sparky, they can easily destroy it, and you will gain a major Elixir advantage. \u00a0The barbarians in this deck is for defense though. \u00a0If the enemy spawns in a hog rider, send your barbarians just in front of the contested arena or crown tower. \u00a0If you do this perfectly, the hog rider will get no damage onto your tower. \u00a0Usually though, the enemy hog rider will squeeze through and be able to get one shot off. \u00a0Additionally, if the enemy combines a fireball, zap, or fire spirit and zap combo,l they will be able to get a lot more damage off onto your tower so be very careful about what they have to support the hog rider and make adjustments accordingly. \u00a0If they send in a prince, the barbarians are a great hard counter to him and will kill the enemy prince with ease. \u00a0In my opinion, the Barbarians are one of the biggest staple cards in the game. \u00a0The barbarians are extremely vulnerable to splash damage units like the bomber, the Valkyrie, the witch, the fire spirits, the sparky, and the baby dragon. \u00a0The barbarians\u00a0are also very vulnerable to most\u00a0direct damage spells such as the fire ball and the lightning spell.<\/p>\n

\"\"<\/p>\n

Bomber-<\/em>\u00a0 This little skeleton with a bomb is show in in another\u00a0low arena deck of mine because I think it is the best splash damage in the game as of arena two or the bone pit. \u00a0It is the cheapest ground bound splash damage buy far trailing the witch at five elixir. \u00a0You do not need to use the baby dragon because air based splash damage is not really needed at this point and time. \u00a0The only splash damage for air would be the three elixir minions but that is a very little problem because you can defend them easily with the spear goblins. \u00a0Since the barbarians are unlocked in this arena, the bomber is stronger than ever now. \u00a0It can kill the whole group of barbarians without the help of your towers. \u00a0He does so much splash damage at such a high rate of fire that the barbarians will just get absolutely melted. \u00a0Also, by playing the bomber on the barbarians, it will grant you a three elixir advantage.The bomber is so frequent in my deck because at this stage many people use all the small hit point troops like the archer, spear goblins, and the regular shank goblins. \u00a0Having the bomber in your deck will make those three cards very useless to your opponent and make them very annoyed. \u00a0Additionally, the bomber is great at supporting pushes that involve the giant because the bomber\u2019s range allows him to shoot bombs past the giant skeleton. \u00a0Also, if the bomber gets locked onto the tower will full health, he will do a lot of damage for the price of three elixir. \u00a0Be careful though, the bomber can be killed using direct damage spells like the lightning spell or the fire ball. \u00a0The bomber is extremely weak against point damage troops like the prince and the mini pekka and is also weak against air troops like the baby dragon and minions.<\/p>\n

Fireball- The fireball is an important card in your deck. \u00a0In a desperate situation, you can destroy barbarians or a minion horde very quickly. \u00a0Since the ice<\/span><\/span><\/span> wizard<\/span><\/span><\/span> can do this job for a better elixir value, you should only use the fireball on those troops if you need them dead in an instant, i.e. they are right next to your tower. \u00a0Also, if you have level nine arrows and your opponent has a level three or four princess, your arrows won\u2019t take her out. \u00a0If this situation happens to you, your fireball will always to the job. \u00a0The fireball is also the best option to take out the triple musketeers. \u00a0Combined with arrows, this combo can completely destroy high level triple musketeers. \u00a0Also, because of the May 3rd update, making the elixir collector lose 20% health, and the May 18th update, causing the elixir collector to lose 9% more health, the fireball can now actually counter the elixir collector very well. \u00a0You can basically may an even trade elixir wise and do a medium amount of chip damage to the tower. \u00a0A good combo in addition to the elixir collector and tower\u00a0is that\u00a0if you hit other troops with that same fireball, you will come out ahead in terms of elixir.<\/span><\/span><\/p>\n

Zap\u2013\u00a0The zap spell does do a little splash damage and almost happens in an instant. \u00a0The Zap spell is mainly used to support your sparky and giant. \u00a0The best way to use the zap is to either severely injure a minion horde and let your spear goblins or your minions finish them off. \u00a0The other major use for zap in this deck is to stun any inferno towers. \u00a0With the most recent update,. the zap will now reset the inferno tower\u2019s damage. \u00a0This will greatly increase the life time\u00a0of your sparky and giant and make this deck even stronger. \u00a0Remember, the longer your sparky and giant stays alive, the longer your high damage per second troops stay alive, and the more damage you can put onto enemy building, arena or crown towers, and on their troops. \u00a0The zap will be your best friend because since it resets the inferno towers damage, it is better than the freeze<\/span><\/span><\/span> spell. \u00a0As a bonus when compared to the freeze<\/span><\/span><\/span> spell, the zap spell only costs two elixir while the freeze<\/span><\/span><\/span> spell costs four elixir. \u00a0This lets you put two more elixir into your push that would have been spent on freezing the inferno tower. \u00a0I recommend you zapping the inferno tower when the inferno tower\u2019s beam is on the second stage. \u00a0 This will allow the sparky and giant to receive little damage and by the time the inferno tower resets, locks back onto the royal giant, and charges back up, the tower should be destroyed by your royal giant and the other supporting troops behind him. \u00a0 \u00a0With this zap your pushes should be able to hit harder and last longer, a great support spell when trying to take down an enemy arena or crown tower. \u00a0The zap spell hard counters small troops like the spear goblins, the regular shank goblins, the skeletons, the minions, and the minion horde. \u00a0The zap also counters the goblin barrel spell quite well. \u00a0It has a hard time when trying to kill high health point troops like the golem, the pekka, the barbarians, any type of prince, the balloon, and other troops like that. \u00a0The zap can also stop the princes charges and make them start walking before they charge again . \u00a0This allows the zap to be used in some tight defenses when a prince is right next to your tower.<\/span><\/span><\/span><\/h4>\n","protected":false},"excerpt":{"rendered":"

BACKGROUND INFORMATION This deck features the ice wizard and princess as your most valuable cards.\u00a0 The ice wizard is good on the attack and on the defense.\u00a0 The princess allows you to attack from a far, giving you an advantage when the opponents troops start to walk to your side f the map. TROOPS: USED […]<\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":""},"categories":[8,7,6],"tags":[],"yoast_head":"\nSplit Push Deck - Clash Royale Wiki<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/clashroyale.wiki\/split-push-deck\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Split Push Deck - Clash Royale Wiki\" \/>\n<meta property=\"og:description\" content=\"BACKGROUND INFORMATION This deck features the ice wizard and princess as your most valuable cards.\u00a0 The ice wizard is good on the attack and on the defense.\u00a0 The princess allows you to attack from a far, giving you an advantage when the opponents troops start to walk to your side f the map. 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To this day, I remain a free to play player with a knowledgeable outlook on many different types of strategies. At level 8 I reached the peak of 3424, at level 9 I reached 3647, and now I'm sitting well over 4000 trophies. I love sharing strategies, decks, and other useful information by writing blog posts for you guys.\",\"sameAs\":[\"http:\/\/clashroyale.wiki\",\"https:\/\/www.youtube.com\/channel\/UC2yR_viWkMlHO44lsm6X1kQ\"],\"url\":\"https:\/\/clashroyale.wiki\/author\/w3bster\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Split Push Deck - Clash Royale Wiki","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/clashroyale.wiki\/split-push-deck\/","og_locale":"en_US","og_type":"article","og_title":"Split Push Deck - Clash Royale Wiki","og_description":"BACKGROUND INFORMATION This deck features the ice wizard and princess as your most valuable cards.\u00a0 The ice wizard is good on the attack and on the defense.\u00a0 The princess allows you to attack from a far, giving you an advantage when the opponents troops start to walk to your side f the map. 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To this day, I remain a free to play player with a knowledgeable outlook on many different types of strategies. At level 8 I reached the peak of 3424, at level 9 I reached 3647, and now I'm sitting well over 4000 trophies. I love sharing strategies, decks, and other useful information by writing blog posts for you guys.","sameAs":["http:\/\/clashroyale.wiki","https:\/\/www.youtube.com\/channel\/UC2yR_viWkMlHO44lsm6X1kQ"],"url":"https:\/\/clashroyale.wiki\/author\/w3bster\/"}]}},"_links":{"self":[{"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/posts\/2565"}],"collection":[{"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/users\/15"}],"replies":[{"embeddable":true,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/comments?post=2565"}],"version-history":[{"count":0,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/posts\/2565\/revisions"}],"wp:attachment":[{"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/media?parent=2565"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/categories?post=2565"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/clashroyale.wiki\/wp-json\/wp\/v2\/tags?post=2565"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}