{"id":560,"date":"2016-05-09T19:08:58","date_gmt":"2016-05-09T19:08:58","guid":{"rendered":"http:\/\/clashroyale.wiki\/?p=560"},"modified":"2022-03-18T09:25:27","modified_gmt":"2022-03-18T09:25:27","slug":"level-8-arena-8-deck-spotlight-hog-cycle","status":"publish","type":"post","link":"https:\/\/clashroyale.wiki\/level-8-arena-8-deck-spotlight-hog-cycle\/","title":{"rendered":"Level 8 Arena 8 Deck Spotlight: Hog Cycle"},"content":{"rendered":"

Background Information<\/strong><\/h3>\n

This is another one of my personal decks. \u00a0Currently, I think this is my best trophy pushing deck but is hard to use. \u00a0This deck can be hard to master and definitely \u00a0can create huge losing streaks. \u00a0Because of the potential to lose a lot in a row, it may not be for you. \u00a0This deck is very cheap so you can always be on the offensive and to always send out the hog. \u00a0The premise of this deck is to make the opponent to use all their hog counters and eventually get that hog to the tower. \u00a0Some upsides to this deck is that it is very fun to play with. \u00a0I personally have way more fun to stick with offense than to sit back and do some spell damage. \u00a0Additionally, the Crown Chest will go by much quicker. \u00a0This deck has the potential to get two or three stars per attack if you win. \u00a0In addition, even if you lose it is still pretty easy to get one Tower down. \u00a0The average time for me to collect a Crown Chest is less than an hour, which can easily be split up in sections throughout the day. \u00a0Also, by using an offensive deck over a defensive one, you are more likely to experience the taunts used as a friendly manner towards yourself as this strategy isn’t as hated as other deck combinations.<\/p>\n

Basics: Average Elixir And How To Use Each Troop Efficiently\u00a0<\/strong><\/h4>\n

The average Elixir cost for this deck is 3.8 and contains the following cards:<\/p>\n

Troops: used for defense and offense. \u00a0Important to use the right counter for each troop.<\/strong><\/h4>\n

Barbarians<\/em>\u2013 This card costs 5 Elixir. \u00a0This is best used to counter Princes, P.E.K.K.A, and the Hog Rider. They are also an extremely helpful distraction for smaller troops that can do major damage if left untouched, like the Minions, Spear Goblins and the Goblin combo. \u00a0The Barbarians can also help defend against the\u00a0 Dark Prince if the situation is desperate, but is not recommended counter since the Dark Prince is a pretty good Barbarian destroyer. \u00a0If the Barbarians are set on top of the much feared Sparky, they can easily destroy it, and you will gain a major Elixir advantage. These four mighty men are also your biggest tanks. \u00a0If you do want to launch a major offensive push, it is best to use them as the meat shield, or tanks of your push. \u00a0If they do get to the tower unnoticed they can easily destroy it. \u00a0In my opinion, the Barbarians are one of the biggest staple cards in the game.<\/p>\n

Minions<\/em>– This deck uses the Minions instead of the Minion Horde. \u00a0The Minions are preferred in this deck over the Minion Horde because you want to keep the cost of troops low. \u00a0By keeping the cost low, you will be able to cycle through your cards faster. \u00a0The Minions also do well enough against air troops like the Balloon or Baby Dragon, although for the Baby Dragon needs to target your Crown Tower first. \u00a0Minions also can take out the Barbarians with the help of the Spear Goblins. \u00a0This leaves you with a major counter push at the ready. \u00a0Also, these blue little monsters can help destroy Prince rushes with the help of some ground troops. \u00a0Even if your enemy uses Arrows, you are not at a Elixir disadvantage, unlike the Minion Horde. \u00a0The Minions could also kill a Sparky before it can take its aim at the Tower. \u00a0The Minions can also kill a Princess that is on the bridge. \u00a0Like the Barbarians, I believe the Minions are a staple card if the Minion Horde is not being used.\u00a0<\/strong>The Barbarians, along with most swarm grown troops, can be used to pig push the Hog. \u00a0Pig pushing will be explained in the hog section of this article.<\/p>\n

Spear Goblins<\/em>– \u00a0One of the most basic troops in the game. \u00a0For its early unlock at Arena 1, it is surprising how well they perform. \u00a0The Spear Goblins not only can defend against goblins, enemy Spear Goblins, and Minions in a on verse one with the help of your Tower, but it can also be used at the very beginning. \u00a0If the Spear Goblins are used right at the start, you force your opponent to either react to them by placing a much more expensive troop, leaving an option to have a hard counter ready, or make them just watch those Spear Goblins chip 300 damage off their tower. \u00a0300 may not seem like a whole bunch, but do that 2 or three times in a match, and you got yourself 1000 free chip damage. \u00a0The Spear Goblins can also kill a Princess that is on the bridge very quickly. \u00a0The Spear Goblins, along with most swarm grown troops, can be used to pig push the Hog. \u00a0Pig pushing will be explained in the hog section of this article.<\/p>\n

Hog Rider<\/em>– \u00a0This is the heart and soul of the deck. \u00a0This will be the troop that will do the most damage to the Tower and it will also be your main offensive unit. \u00a0Because of the Hog Rider’s decent health stats and its great damage per shot, it is a great unit to attack with. \u00a0Additionally, it only targets defensive buildings which make it that much easier to control. \u00a0There are some standard moves in playing the Hog efficiently. \u00a0The moves that till be gone over in this article is the Elixir pump rush and pig pushing. \u00a0If you are above or at arena 6, there is no doubt that you see a lot of Elixir Collectors about. \u00a0Normal players want to protect their Elixir collector and put it in the back of their map. \u00a0If it starts in their starting hand, that is going to be played first 90% of the time. \u00a0If they do place it in the back, take advantage of the 5Eelixir they just used. \u00a0 Try to make a Hog push in the combos of Hog and Spear Goblins, Hog and Minions, or Hog and Barbarians. \u00a0If you don’t have the Hog in your starting hand, make a small push maybe of just Spear Goblins and see how they react. \u00a0This move has given me so many wins since I found out that this worked. \u00a0The Tower will fall if nothing happens to that push. \u00a0Usually, they send in a panic Fireball and you still get about half their Tower. The second strategy is called pig pushing. \u00a0It can be hard to master for some so it is recommended to practice with your friends. \u00a0The basic concept of this is to nudge the Hog a little bit to the outside by spawning troops\u00a0right next to the hog. \u00a0The picture to the left shows how to pig push pretty well. \u00a0It also shows the counter to the pig push in case you run into anyone also using this tactic. \u00a0The counter to this is pretty ineffective since the movements happen so fast. \u00a0There is barely any time to react to this strategy. \u00a0If you do pig push, make sure your are on the side where the defense is further away from your chosen spawn location. \u00a0Failure to recognize which side is the one to do it on can result in an ineffective and useless push.<\/p>\n

Towers: How to use them and where to place them<\/strong><\/h4>\n

Inferno Tower<\/em>\u2013 \u00a0This is what you would consider the surprise card in this deck. \u00a0You should wait until it is absolutely necessary to play this card because if you play it right off the bat, they can destroy it and push hard with high health point tanks. \u00a0This would result in an immediate loss of a Tower. \u00a0If they push with a P.E.K.K.A or Golem, you should wait until it is at the bridge and then place down the Inferno, giving them little time to respond to it. \u00a0This can help counter against Hogs but will leave you with a one Elixir disadvantage. \u00a0I usually have my Fireball ready as most P.E.K.K.A or Golem users like to distract the Inferno Tower with a Minion Horde. \u00a0If the Inferno Tower does fall, Barbarians or the Minion Horde can finish up the Golem or the P.E.K.K.A . \u00a0Like any building after the May Third update, you should be weary if the opponent has a Royal Giant as it can out range most defensive buildings.<\/p>\n

Elixir Collector<\/em>– The Elixir Collector is a very special card. \u00a0Most people don’t see its full potential. \u00a0At first glance, most people just think it just gives you two additional Elixir. \u00a0While this is true, there is a hidden, more important use for it. \u00a0The Elixir Collector allows you to build up an even bigger push faster than without one. \u00a0This lets you out-Elixir your opponent during your assault. \u00a0Since it is such a valuable card, instincts tell you to put it at the back of you base, where it can’t be touched. \u00a0This is wrong ans a Hog user can immediately rush you and destroy the Tower. \u00a0Instead, put it between your Crown Towers, two to four squares in front of your king’s castle. \u00a0This will make hog pushers think twice before making the attack. \u00a0If they do launch one, be ready to deploy your Minions or Spear Goblins to help take down the Hog. \u00a0The Elixir Collector is not mandatory to the process of beating your opponent but if played, it will make it a whole lot easier.<\/p>\n

Spells: \u00a0Their main uses and how to maximize their potential.<\/strong><\/h4>\n

Fireball<\/em>– The Fireball in this deck is not to constantly barrage the Crown Towers but to take down mass swarms for Elixir profit. \u00a0Combined with the Zap spell, it can take down the Three Musketeers and let you gain an easy 3 Elixir. \u00a0The main troops this card counters is the Minion Horde and the Barbarians. \u00a0Striking a lone Minion Horde will give a one plus trade. \u00a0The Barbarians will also give the one positive Elixir trade. \u00a0The Fireball can also be used against the Princess if you can hit the Crown Tower also or if other troops can also be hit. \u00a0It is not recommended to shoot a Fireball if it only hits the Princess as it will put you behind in Elixir. \u00a0The Fireball can finish off a Tower as long as there is only a few seconds left and the Tower is not over 300 health. \u00a0Combined with a Zap, the Fireball can do almost 300 damage.<\/p>\n

Zap<\/em>– The Zap spell is mainly used to support your Hog Rider. \u00a0A well placed Zap can stun the troops that are suppose to counter the Hog and it would also stun the Tower. \u00a0A well placed stun will allow your Hog to get about two more shots off which will produce about 500 extra damage. \u00a0Additionally, the Zap can help counter small troops like Minions, Spear Goblins, Goblins, and even the Minion Horde. \u00a0The Zap could also stop a Prince from charging which will reduce his damage immensely. \u00a0The Zap, if high enough Level, can also help counter pesky Goblin Barrels the fly across the map and onto your Tower producing a plus two Elixir advantage. \u00a0The Zap can also stop an oncoming Hog attack, preventing one to two swings resulting in 500 health points being saved. \u00a0The Zap is a very versatile card and I only recently found out its potential.<\/p>\n","protected":false},"excerpt":{"rendered":"

Background Information This is another one of my personal decks. \u00a0Currently, I think this is my best trophy pushing deck but is hard to use. \u00a0This deck can be hard to master and definitely \u00a0can create huge losing streaks. \u00a0Because of the potential to lose a lot in a row, it may not be for […]<\/p>\n","protected":false},"author":15,"featured_media":561,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[8,7,6],"tags":[],"yoast_head":"\nLevel 8 Arena 8 Deck Spotlight: Hog Cycle - Clash Royale Wiki<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/clashroyale.wiki\/level-8-arena-8-deck-spotlight-hog-cycle\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Level 8 Arena 8 Deck Spotlight: Hog Cycle - Clash Royale Wiki\" \/>\n<meta property=\"og:description\" content=\"Background Information This is another one of my personal decks. \u00a0Currently, I think this is my best trophy pushing deck but is hard to use. \u00a0This deck can be hard to master and definitely \u00a0can create huge losing streaks. \u00a0Because of the potential to lose a lot in a row, it may not be for […]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/clashroyale.wiki\/level-8-arena-8-deck-spotlight-hog-cycle\/\" \/>\n<meta property=\"og:site_name\" content=\"Clash Royale Wiki\" \/>\n<meta property=\"article:published_time\" content=\"2016-05-09T19:08:58+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-03-18T09:25:27+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/clashroyale.wiki\/wp-content\/uploads\/2016\/08\/wsi-imageoptim-url-3.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"343\" \/>\n\t<meta property=\"og:image:height\" content=\"147\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"W3bster\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"W3bster\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"10 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/clashroyale.wiki\/level-8-arena-8-deck-spotlight-hog-cycle\/\",\"url\":\"https:\/\/clashroyale.wiki\/level-8-arena-8-deck-spotlight-hog-cycle\/\",\"name\":\"Level 8 Arena 8 Deck Spotlight: Hog Cycle - 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