Jalexis Vanga, Author at Clash Royale Wiki https://clashroyale.wiki/author/shadow/ Help, Guides and Information Wed, 16 Mar 2022 13:01:44 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.6 How to Prepare Tournaments https://clashroyale.wiki/how-to-prepare-tournaments/ https://clashroyale.wiki/how-to-prepare-tournaments/#comments Sun, 05 Jun 2016 21:05:03 +0000 http://clashroyale.wiki/?p=1221 Tournaments! Clash Royale is the only SuperCell game that currently allows for tournaments to be held. Example of this comes from the Clash Royale Tournament at Helsinki a while back. This tournament was held as a Single Elimination tournament which will be explained below. Tournaments come in many different variations, from Single Elimination to Round Robin […]

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Tournaments!

Clash Royale is the only SuperCell game that currently allows for tournaments to be held. Example of this comes from the Clash Royale Tournament at Helsinki a while back. This tournament was held as a Single Elimination tournament which will be explained below.

Tournaments come in many different variations, from Single Elimination to Round Robin Tournaments. This guide will show you many of the tournaments that can be held in Clash Royale and how to best run them.

Single Elimination Tournament:

Single elimination tournaments are the easiest and quickest tournaments that can be held in the game, they can be extended if not everyone is online, but usually can be done within the same day. This tournaments separates a certain amount of members into seeds (Using the example below, you would separate the players into 8 seeds. Pairing Seed 1 vs Seed 8, Seed 2 vs 7, 3 vs 6, 4 vs 5.) Always randomize seeds before presenting the official bracket.

8-Team-Single-Elimination

Double Elimination Tournament:

Double Elimination brackets are the least common clan events around even though they are quite exiting. This brackets name (Double Elimination) means a player must lose 2 rounds to be eliminated. These types of tournaments are not meant to be played on a single day, as they can extend for very long times due to the amount of matches played. If these types of tournaments are managed correctly they can be very enjoyable, but if not they can end before they are even done. Just as the single elimination, using 8 people as an example. Classify members in seeds 1 through 8.

seeded-triple-8-teams

 

Round Robin Tournament:

Round Robin tournaments are rarely done in Clash Royale, these types of tournaments are classified more as “leagues”. Here every member has to face everyone once at least, making this tournament the fairest type of tournament. This tournament doesn’t require seeding since all players will need to face each other anyways. You can here count the wins, losses, ties maybe of each player who participates. Person with most wins or points depending on what system you use gets the win at the end of the matches.

8teamroundrobinthumb copy

Custom Tournaments:

World Cup (Football, Futbol, Soccer):

This type of tournament is not easy to run, and it requires a lot of time so if you will be running these types of tournaments be sure to be ready for a long one. It will start with a group stage: 4 teams playing a Round Robin Tournament in which top 2 players will advance to the knockout stages. These stages will be a single elimination tournament till the winner is decided (Third place match is optional). After the group stages are done, Top Spot in Group A would face Second Spot in Group B; Second Spot in group A would face Top Spot in Group B and so on.

wc-2014-bracket-e1388459129853

2 vs 2 Tournament:

This concept of a 2 v 2 in Clash Royale has been seen on forums for sometime but nothing Official has been stated by SuperCell. This types of tournaments are extremely rare and hard to find as not many are correctly managed. I have seen couple of these types of tournaments fail so beware. I find these tournaments very enjoyable if managed correctly. My recommendation to all members that want to have a tournament based on a 2 vs 2 system:

Player A1 faces Player B1 and B2

Player A2 faces Players B1 and B2

After all matches are finished, team with most wins would go through to the next round. In case of a tie, both teams choose 1 member and that member would fight the member who was chosen from the other team.  Winner of this tie breaker would allow his team to move on to the next round.

These types of tournaments are single elimination or double elimination if you have a lot of time, they will take long as well so you have to be ready for a long one. It is also confusing sometimes, so it is critical to have a system where the members can post scores on a chat.

There are many more custom tournaments which can be created, it just depends on the amount of imagination you can put into thinking how it will run. Good luck creating new custom tournaments!

Recommendations:

  • Have a chat (Bindle, Band, Line, Kik, WeChat, etc) where all members can contact each other. Also have a separate chat where all the participants can post the results of each match.
  • Have times established for each round. If you are doing a quick tournament you could put a 1 hour market, if its long you could put 1-3 days per round. Some tournaments (Single Elimination) can even be done quickly like the ones hosted by Clash Royale Streams. (Do not set exact times, this puts pressure on each participant and it is not easy to match these exact times because of time zones or because of personal reasons.)
  • Make sure all participants are willing to participate.
  • Have the brackets, and player list visible for all participants. (Challonge.com is a very good option)
  • Start off with small tournaments and go progressing as you become more experienced in running them.

 

Good luck Clashers! Hope you start hosting great tournaments!

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The Magic of Hog Cycle Decks https://clashroyale.wiki/magic-hog-cycle-decks/ https://clashroyale.wiki/magic-hog-cycle-decks/#respond Sat, 04 Jun 2016 19:37:56 +0000 http://clashroyale.wiki/?p=1192 The Hog Rider is one of the most interesting, most used attacking troops in the game of Clash Royale. It is easily unlocked at a Free to Play level. Unlocked at Arena 4, or P.E.K.K.A’s Playhouse (1100+ Cups), it becomes as one of the most effective attacking troops in the entire game. Hog Cycling is […]

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The Hog Rider is one of the most interesting, most used attacking troops in the game of Clash Royale. It is easily unlocked at a Free to Play level. Unlocked at Arena 4, or P.E.K.K.A’s Playhouse (1100+ Cups), it becomes as one of the most effective attacking troops in the entire game. Hog Cycling is a very common thing in Clash Royale, starting since Arena 4 and surpassing till Legendary Arena, but it is not the easiest strategy to use. I will be explaining as much as I can about them.

Hog Cycle decks specialize in their fast game-play, not allowing opponents to play comfortably while you send countless cycled Hog Rider combinations. This decks are usually very cheap, so it is easier to cycle through all your cards as fast as possible.

 

Hit Speed
Icons stats dmg speed
Speed
Icons stats speed
Deploy Time
DeployTime
Range
Icons stats range
Target
Icons stats target
Cost
Elixir
Count
Icons stats troop count
Type
CardTypeIcon
Rarity
RarityIcon
1.5 sec Very Fast 1 sec Melee Buildings 4 x1 Troop Rare
Level
LevelIcon
Hitpoints
Icons stats hp
Damage
Icons stats dmg
Damage per second
Icons stats dmg dps
1 800 160 106
2 880 176 117
3 968 193 128
4 1,064 212 141
5 1,168 233 155
6 1,280 256 170
7 1,408 281 187
8 1,544 308 205
9 1,696 339 226
10 1,864 372 248
11 2,048 409 272

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

As you can see above, a Hog Rider is absolutely lethal if allowed to get to your tower without being attended too. Some combinations include Legendary Cards. (Miner, Princess or Ice Wizard because of their elixir cost, but I will not be showing too much because not everyone has them and I am specifying on the hog rider who is a free to play troop.)

Hog Cycling can come in many different decks, some examples are:

IMG_4186

IMG_4187

IMG_4191

 

These are just a few examples of the many hog cycling combinations in the game. It is all about looking for what is most comfortable for you.

Advantages:

  1. If this deck is played right, your attacks will be too constant for the opponent to counter.
  2. You will be able to comfortably achieve victories in matches.
  3. Opponents with tanks will not be able to send them if you keep them on the back foot.

Disadvantages:

  1. If played wrong you will not be able to defend.
  2. If you do not play fast, or let opponent accumulate elixir, you will not be able to handle many of the opponents attacks.
  3. If you do not Kite attacking troops correctly, its basically a tower gone (Recommend you Read “Kiting Troops Guide” here in the Wiki)
  4. It is very prone to mistakes.

 

As you may all know, in Clash Royale no deck is perfect. I, very commonly, use Hog Cycle decks with many variations; but you can take hits and defeats by just minimal errors. I would recommend doing many friendly battles with different variations and see simply which one you like the most.

Common troop counters:

  1. Barbarians: Barbarians in a hog cycle deck are usually countered with fireball, kiting with lost cost troops, or by one of the new troops (fire spirits).
  2. Royal Giant: Royal Giant have various different counters such as Mini Pekka and Goblins, Cannon combined with Goblins and Skeletons, Minion Horde, etc.
  3. Another Cycle Deck: Using Cannon and Zap, or Goblins and Skeletons will do the job. Just be wary of a Freeze!

Good Luck to everyone who will start trying Hog Cycle decks for the first time!

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Starter Guide (Arena 1-2) https://clashroyale.wiki/starter-guide-arena-1-2/ https://clashroyale.wiki/starter-guide-arena-1-2/#comments Fri, 03 Jun 2016 19:34:48 +0000 http://clashroyale.wiki/?p=1182 Clash Royale, or CR, is a action packed strategy game which involves the rotation of eight cards with the use of ten elixir at your disposal. The game requires players to use their elixir wisely to attack and defend against opposition with this ten elixir limitation, making the game very interesting. I highly recommend watching […]

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Clash Royale, or CR, is a action packed strategy game which involves the rotation of eight cards with the use of ten elixir at your disposal. The game requires players to use their elixir wisely to attack and defend against opposition with this ten elixir limitation, making the game very interesting. I highly recommend watching the higher level arenas fight to learn the basic mechanics of the game.

I will be specifying this guide to beginners of the game, currently at arenas 1 and 2. This guide will include deck combinations, tips for battles and overall tips for the game of Clash Royale.

This guide will be highly based on my past experience on the game. I highly recommend you try out every card, there might be one I like that you didn’t or one that you like and I didn’t.

Quick General Tip:
1. If you click a card for a while without placing it, you will get the cards stats!
Example:

 

Training Arena:

 

Training Arena is a fairly easy moment of the game, just the tutorial for the game. Here they try to teach you the basics of this fast paced game; you will also receive 10 starting cards, which will be the cards you start your Clash Royale journey with. This game has a good amount of luck included! Do not get frustrated if you do not get a card you wanted, you will most likely just receive it later in the game.
Epics and Rares Review:
Rares:
Giant: Tank card in this range of the game, I’d say it is vital for most decks in this arena.
Musketeer: A high hitting ranged troop, good against the Dragon (which a good amount of people say its over powered at arenas 1 and 2)
Mini Pekka: Costs1 Elixir more than the Knight, and is faster at running. Hits 325 at level 1, but has a 1.8 sec delay per attack, compared to the 1.1 of the Knight.
Fireball: Very used card at this level of the game. It is good for getting damage to a troop placed behind the Crown Tower, and one of the towers. I recommend never to use it directly against a tower which does not have troops close to it, unless you can take the tower out.
 
Epics:
Prince: Probably the best epic for these arenas, has a very powerful charge and if unleaded can hit ridiculous damage, it is very easily distracted with low cost troops if nothing helping him though, so it is counterable.
Skeleton Army: Not an attacking troop, does very good damage to a tank. DO NOT use if there is a Valkyrie, Dragon or a Bomber behind the tank.
Dragon: Very good epic at these levels, can hit a lot of troops in one shot at these arenas, very weak against musketeer though.
Witch: A good epic which is most effective behind a tank, you could use it as your push behind a Giant. Spawns 3 skeletons which will keep other troops distracted on them.

Deck Combinations and Deck Strategies:

In this particular region, its mostly about throwing cheap troops behind your main tanking troop. The Giant will be your main tanking force in this deck, which means you will need to send range or splash damage troops behind the Giant, which include Musketeer, Archers or Bomber. The Giant will receive all of the tower’s damage, while the range troops can inflict more damage to the tower. These ranged troops behind the Giant will wipe out any troops that are thrown to defend against giant, while the Giant will target the tower directly, inflicting serious damage. Remember always to be careful with elixir! If you commit too much on an offensive push, you might not have enough to defend!
Note: For a good Giant push, it is best recommended you throw it behind your Crown Tower. This will allow you to recover most of your elixir back, before the Giant even crosses to the opponents side of the map.

Example:

 

Arena 1:

 

Arena 1 is probably the most interesting arena for any new player, as many inexperienced players decide to leave the game because of the lack of wins. But do not worry! I will be trying to cover as much as I can, and I am sure someone in the comments will cover something if I do not.

This arena has a couple of game changing cards in my opinion, and some I still use today at Arena 7 constantly. At this arena, defending becomes a bit harder, especially because of the goblins mobility and the goblin barrel’s range of attack.

Epics and Rares Review:


Rares:

Goblin Hut: Basically a Spear Goblin Spawner, 4.9 second per deployment. It can be good to push down a lane with a tank up front as more and more spear goblins will be protected by the giant.
Valkyrie: A very good card which can be used on defense and offense for just 4 elixir. The speed of the Valkyrie is medium though, have to be smart using it on offense! A very good tip to make her run quicker is just to place regular goblins behind her, as they will push her to the tower.

Epics:

Lighting: Not the most used card at this level of the game, good against spawner decks later on in the game though.
Goblin Barrel: This can be a very lethal epic if left unattended! Can be dealt with arrows though.

Deck Combinations and Deck Strategies:

On this arena, it is very important you now have the basics of attacking and defending. On this arena you will especially learn how to start a counter-attacks against your opponent.

 

 

Basic Counter-Attacks Example:

Your opponent throws a Giant with Archers behind it, and you need to defend it. My most recommended strategy (which is also used by higher levels on the game) is throwing a high hitting troop in front of the Giant (In this case mini pekka or Valkyrie) and a fast hitting troop behind it to kill the troops in support (Knight or Goblins should do the work)

Note: If the opponent also throws a Bomber, do not throw goblins since they will be killed in 1 shot!

Note 2: Goblin barrel is very effective if not defended. Arrows or a Valkyrie are the best counters at these level.

Arena 2:

Arena 2 was for me the hardest arena for me when I started my Clash Royale game because I was still not accustomed to the new cards which had been unlocked, slowly but surely! In this arena you start unlocking cards which hit very high, Bomb Tower on defense and Giant Skeleton or Balloon on offense.

On this arena there are way too many effective combinations to play, it depends on your own liking! Remember mine were just a few tips! You can use the overall comments below for better decks at this range of the game! You could also use the reviews as an overall deck helper.

Note: Remember that these reviews are based on my experience in the game, maybe you will like cards that I didn’t, or vice versa. I still recommend you try out everything!

Deck Combinations:

Epics and Legendaries Review:

Rares:

Tombstone: Spawns skeletons, not the most effective in offense unless it has a good tank up front. Good defensively though. Spawns 4 skeletons once destroyed.
Bomb Tower: A very effective defensive troop, can destroy a big amount of cards in just few hits.

Epics:

Giant Skeleton: A good tank, which is distracted with low cost troops, but when someone puts a splash damage troop behind it, it is very effective. One destroyed it drops a bomb which does massive damage; don’t let it close to your tower!
Balloon: A very good card which will target directly the tower just like the Giant, but in the air.

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