Month: September 2016

Giant Poison Deck

BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY  The average elixir cost for this deck is an even 3.6 and the following cards used are: TROOPS: USED FOR DEFENSE AND OFFENSE.  IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP Mini Pekka- The mini pekka is very versatile on defense and can be a treat if put on offense.  The mini pekka is considered a glass cannon, where it deals a lot of damage but have little health in comparison.   The mini pekka is great at countering high health tanks.  The mini pekka can kill an enemy hog rider in two hits and only lets the hog rider get off one shot on your tower.  Of course the mini pekka may only need one shot if you have some supporting troops defending with the mini pekka.  This will also make the enemy hog rider not even get one shot off on to your tower.  The mini pekka also kills the royal giant very efficiently.  The mini pekka, since it does so much damage, will kill the enemy royal giant in just a few hits.  This makes it hard for the royal giant to get much damage off on to your tower.  With only the mini pekka defending your tower, the royal giant may get around 500 damage off of your tower.  However, you most likely will have...

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September 19 Update Information

New Balance Live! (9/19) The way we approach card balance in Clash Royale is a combination of playtesting and looking at the stats – in particular, card use rates and win rates. You can expect monthly balance changes to keep gameplay fine tuned and as fun as possible. In this round of balance changes we’re taking a look at a few underused cards: Mirror, Rage, Lightning – and some other nice little tweaks! Giant: Damage decreased by 5% – The Giant will still hit hard after this change – he has really big fists after all – we just wanted to take a little bit of power from his offensive capabilities, as his main role is to soak up damage. Rage: Elixir cost decreased to 2 (from 3), effect decreased to 30% (from 40%), duration decreased by 2sec – The Rage spell hasn’t seen much usage and is in need of a bigger change, especially with the introduction of the Lumberjack’s “free” Rage. Decreasing the Elixir cost to 2 should make Rage a really viable and exciting combo card! Lumberjack: Rage effect decreased to 30% (from 40%), Rage duration decreased by 2sec – For consistency with the Rage spell changes above. Mirror: Mirrors cards 1 level higher than its own level – We love the surprise element Mirror brings and we’ve been having a blast playtesting this new version!...

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GiWiVa Deck

BACKGROUND INFORMATION This deck is leaning towards the pricey side of decks because it is above that 3.3 elixir threshold.  This is your standard deck with a tank, damage per second unit, a few supporting cards, and some supporting spell cards. BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY  The average elixir cost for this deck is an even 3.6 and the following cards used are: TROOPS: USED FOR DEFENSE AND OFFENSE.  IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP Giant-  The giant is the first tank you unlock in the game.  It has a rarer brother called the royal giant.  However, the giant has a melee range unlike his brother.  Also, the giant is a lot stronger health point wise.  The main strategy with the giant in this deck is to spawn him in the very back of your side of the map.  This will let you regenerate some more elixir before your push gets to the enemy’s side of the bridge.  The best way to deal with a defending minion horde is to use your musketeer and the spells on them.  The zap will help you bring down the minion horde’s minions down to very little health and allow the musketeer to one shot each minion, making it a very fast killer. The best things to support your push with is with the musketeer and the...

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Clash Royale Update

Background Information This is the update that happened a few days ago.  If you have not kept up with the forums, this read will help you understand if any new changes will affect your deck in major or minor ways.  These updates may also make a new meta to Clash Royale. New Balance Live! (8/24) The way we approach card balance in Clash Royale is a combination of play testing and looking at the stats – in particular, card use rates and win rates – we also pay close attention to card interactions and the current meta. You can expect monthly balance changes to keep game play fine tuned and as fun as possible. In this round of balance changes we’re taking a look at the Royal Giant, several of the Legendary Cards and much more! Royal Giant: Hit Speed decreased to 1.7sec (from 1.5sec) – We like that the Royal Giant is a strong and relatively easy to use offensive option. However, he’s too strong right now – this change will allow him to stay relevant, but make him a bit easier to deal with. Additionally, his first attack will happen a bit slower. Zap: Stun Duration decreased to 0.5sec (from 1sec) – Zap is highly used at all levels of play and currently offers a bit too much versatility for 2 Elixir. Princess: Area Damage radius decreased...

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