Author: W3bster

Rockin Rocket Deck

Background Information This deck features the golem and the rocket.  This is a big risk deck because it involves a lot of elixir for a steady stream of chip damage., BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY  The average elixir cost for this deck is an even 3.6 and the following cards used are: TROOPS: USED FOR DEFENSE AND OFFENSE.  IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP Ice Spirits-  The ice spirits can be a great card to use in conjunction with the hog.  The ice spirits can be compared to the zap spell because both of those cards stun enemy buildings or troops.  However, unlike the zap spell, the fire spirit does not cost two elixir.  Instead, it is half as expensive and only costs you one elixir to use.  In addition to that bonus, the fire spirit’s stun ability lasts twice as long as the zap spell.  Because of these two stats on the ice spirit, the ice spirit is worth about four times as much as the zap spell is per elixir.  However, there is one downside to using the ice spirit over the zap spell.  The ice spirit, unlike the zap spell, can easily be countered.  The ice s[irit can be countered by almost anything from direct damage spells like the zap spell, the arrows, the fire ball, and the...

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Three Mine-Keteers

Background Information This deck features the miner and the three musketeers.  This is a big risk deck because if you can’t surprise your enemy with your first play with the three musketeer or if they counter your three musketeers easily, you will have a long, hard, and rough three minute match.  However, if you do get the jump on your opponent or catch your opponent out of mana, you will most likely get a least one crown if now a three crown win against them. BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY  The average elixir cost for this deck is an even 4 and the following cards used are: TROOPS: USED FOR DEFENSE AND OFFENSE.  IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP Miner-  The miner will act as your tank in this deck.  When you are set to do a sparky push, you should send your minter to your opponents tower that you are attacking,  The placement of the miner should be a random side of the tower but not the inner wall.  This makes it harder to counter the miner with regular shank goblins because they may guess your miner’s location wrong and that will allow your miner to lock on to the tower for some damage.  By sending your miner our right before the sparky crosses the bridge, you allow the miner to...

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Wizard Brother Deck

Background Information This deck features both the ice wizard and the regular fire wizard.  This deck also has a ton of splash or area of effect damage which can help you defend very easily against any type of spawner deck, or negate some other deck’s usefulness that rely on swarming cards like the goblins, the spear goblins, the minion horde, the skeletons, the skeleton army, and or the barbarians. BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY  The average elixir cost for this deck is an even 4 and the following cards used are: TROOPS: USED FOR DEFENSE AND OFFENSE.  IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP Barbarians– The barbarians costs five Elixir.  This is best used to counter Princes, P.E.K.K.A, and the Hog Rider. They are also an extremely helpful distraction for smaller troops that can do major damage if left untouched, like the Minions, Spear Goblins and the Goblin combo.  Also, the Barbarians can help defend against the  dark prince if the situation is desperate, but is not recommended counter since the Dark Prince is a pretty good Barbarian destroyer.  The barbarians can also counter a miner.  All you have to do is place the barbarians where the miner will pop out and only one of your defending barbarians will get killed,  If the Barbarians are set on top of the much feared Sparky, they...

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Double Pekka Miner Deck

BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY  The average elixir cost for this deck is an even 3.6 and the following cards used are: TROOPS: USED FOR DEFENSE AND OFFENSE.  IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP Pekka- The pekka is your main damage dealer and tank in your pekka trifecta deck.  The pekka will also be the first troop to be deployed in your push because the pekka is very slow.  You want to place the pekka at the very back of your map so you can wait the longest amount of time before your pekka crosses the bridge.  This stall time allows you to accumulate even more elixir so you can afford your wizard and your dark prince to complete the rest of the push.  Ideally, you want to have at least one elixir collector on your side of the map down so you can get even more elixir faster.  Any extra elixir you have after placing your pekka, your wizard, and your dark prince should be either saved for using an offensive zap spell or to defend when your opponent sends a counter push.  Because the pekka is a high hit pint and high damage unit, it does have some weaknesses.  the biggest weakness to the pekka is the inferno tower.  However, with the additional speed from your dark prince and the...

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10/20 Balance Update

New Balance Live! (October Twentieth) Background Here is a change log of what has been fixed, buffed, or nerffed in the recent update that happened on October Twentieth. The way we approach card balance in Clash Royale is a combination of play testing and looking at the stats – in particular, card use rates and win rates. You can expect monthly balance changes to keep game play fine tuned and as fun as possible. In this round of balance changes we’re taking a look at a popular combo: Giant + Poison (aka, “Goison”), making a significant change to the Elixir Collector and more! Giant: Hit points decreased by Five percent previous Giant change- Our didn’t pull enough power from him, especially from where it matters, so this additional tweak (in conjunction with the Poison change below) should put him in a better place overall. The change is relatively small because our aim is to reduce the strength of Giant + Poison, but not remove it as a viable combo. Poison: No longer slows movement and attack speed – Thematically Poison’s “thing” is damage over time, so we questioned whether it also needs to slow? Answer: no. This change will make Poison’s functionality clearer and reduce its ability to control an area for 10 seconds. Elixir Collector: Elixir cost increased to six (from five), Elixir gain increased to eight (from seven),...

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