Author: W3bster

A Guide To Build Your Perfect Deck

Introduction Are you tired of only playing the meta?  Are you tired of being called a noob or a 0 skill player because you only have OP cards?  Do you want to crush your friends in an extremely humiliating way by building your very own deck to counter theirs?  If you said yes then this is the article for you.  This article is a guide that is designed to make you own personal and perfect deck.  I will be going through all categories of cards and be giving out samples of them so you can have an idea of what a sample deck may look like. LEAD CARD (MANDATORY) A lead card, your main pushing and tower destroying card should be a high damage/health troop that can be walking on  the ground or flying in the air.  This card makes and breaks your pushes.  If it is not in one of your sieges, you are not expecting to do tons of damage, maybe only a bit of poke damage.  Some examples of lead cards include the golem, the prince, the lava hound, the sparky, the hog rider, the royal giant, the wizard and the mini pekka.  These are just a few of many examples for what the lead card can be. TOWER (OPTIONAL) A tower card is any building card that you can place down.  Most of the building cards cannot be used...

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Balance Update Live! (10/9) and My Thoughts On It

Intro: In this article we will be going through the changes that happened on October 9 th.  In addition to this, I will give you my thoughts on how the changes will effect the meta and if that particular card is worth using. Balance Update Live! October 9 th The way we approach card balance in Clash Royale is a combination of playtesting, listening to the community and looking at the stats. You can expect regular balance updates to keep gameplay fine tuned and as fun as possible. In this balance update we’re taking a look at Sparky(!!!), Tesla, Electro Wizard and more! Sparky: Hit speed to 4sec (from 5sec), damage -15% – Sparky will no longer one-shot another Sparky. My Thoughts and The Impact on the Current Meta To me this is basically a quality of life change and makes the game a little less RNG.  Having sparkies not one shot each other will allow for each of them to get at least a shot off uninterrupted.  No longer will one sparky target the other a little bit slower for no reason what so ever and lose out on a ton of damage.  Because this is more of a utility ish change instead of a direct buff or nerf I think the Sparky will still be hidden from the meta.  Only a few select people will use the...

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Rockin Rocket Deck

Background Information This deck features the golem and the rocket.  This is a big risk deck because it involves a lot of elixir for a steady stream of chip damage., BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY  The average elixir cost for this deck is an even 3.6 and the following cards used are: TROOPS: USED FOR DEFENSE AND OFFENSE.  IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP Ice Spirits-  The ice spirits can be a great card to use in conjunction with the hog.  The ice spirits can be compared to the zap spell because both of those cards stun enemy buildings or troops.  However, unlike the zap spell, the fire spirit does not cost two elixir.  Instead, it is half as expensive and only costs you one elixir to use.  In addition to that bonus, the fire spirit’s stun ability lasts twice as long as the zap spell.  Because of these two stats on the ice spirit, the ice spirit is worth about four times as much as the zap spell is per elixir.  However, there is one downside to using the ice spirit over the zap spell.  The ice spirit, unlike the zap spell, can easily be countered.  The ice s[irit can be countered by almost anything from direct damage spells like the zap spell, the arrows, the fire ball, and the...

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Three Mine-Keteers

Background Information This deck features the miner and the three musketeers.  This is a big risk deck because if you can’t surprise your enemy with your first play with the three musketeer or if they counter your three musketeers easily, you will have a long, hard, and rough three minute match.  However, if you do get the jump on your opponent or catch your opponent out of mana, you will most likely get a least one crown if now a three crown win against them. BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY  The average elixir cost for this deck is an even 4 and the following cards used are: TROOPS: USED FOR DEFENSE AND OFFENSE.  IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP Miner-  The miner will act as your tank in this deck.  When you are set to do a sparky push, you should send your minter to your opponents tower that you are attacking,  The placement of the miner should be a random side of the tower but not the inner wall.  This makes it harder to counter the miner with regular shank goblins because they may guess your miner’s location wrong and that will allow your miner to lock on to the tower for some damage.  By sending your miner our right before the sparky crosses the bridge, you allow the miner to...

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Wizard Brother Deck

Background Information This deck features both the ice wizard and the regular fire wizard.  This deck also has a ton of splash or area of effect damage which can help you defend very easily against any type of spawner deck, or negate some other deck’s usefulness that rely on swarming cards like the goblins, the spear goblins, the minion horde, the skeletons, the skeleton army, and or the barbarians. BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY  The average elixir cost for this deck is an even 4 and the following cards used are: TROOPS: USED FOR DEFENSE AND OFFENSE.  IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP Barbarians– The barbarians costs five Elixir.  This is best used to counter Princes, P.E.K.K.A, and the Hog Rider. They are also an extremely helpful distraction for smaller troops that can do major damage if left untouched, like the Minions, Spear Goblins and the Goblin combo.  Also, the Barbarians can help defend against the  dark prince if the situation is desperate, but is not recommended counter since the Dark Prince is a pretty good Barbarian destroyer.  The barbarians can also counter a miner.  All you have to do is place the barbarians where the miner will pop out and only one of your defending barbarians will get killed,  If the Barbarians are set on top of the much feared Sparky, they...

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