The Goblins are very similar to the Spear Goblins, with some little differences. They are also available from Arena 1 and are three goblins at count. Very fast, with 1.1 sec hit speed and 1 sec deploy time, the Goblins operate in melee range, targeting the ground enemies. At level 1 they start with 80 hitpoints, 50 damage per hit and 45 damage per second, and are upgraded up to 224 hitpoints, 140 damage per hit and 127 damage per second. At cost of only 2 Elixir, the Goblins are a great card to use offensively and defensively. They are very good at distracting the troop cards that cause a lot of damage, such as the Prince or the mini P.E.K.K.A. Left alone, they are very fragile, and can be destroyed easily with the Arrows, Fireball and the Baby Dragon. However, in a bigger troop, the Goblins are just dirty little players. Clash Royale describes the Goblins as: “Three fast, unarmored melee attackers. Small, fast, green and mean!“