Month: March 2018

Wizard Support Deck

BACKGROUND INFORMATION This deck’s main push is your Valkyrie and wizard, or your mini pekka and wizard.  Your will use your elixir collector to support your elixir supple and your cannon will be used on defense.  Your arrows would usually be used on defense against swarm decks and your zap will be used for offense. BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY  The average elixir cost for this deck is an even 3.8 and the following cards used are: TROOPS: USED FOR DEFENSE AND OFFENSE.  IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP Mini Pekka- The mini pekka is very versatile on defense and can be a treat if put on offense.  The mini pekka is considered a glass cannon.  the mini pekka is considered a glass cannon because it can deal a lot of damage but it also has very little health in comparison.   The mini pekka is great at countering high health tanks.  The mini pekka can kill an enemy hog rider in two hits and only lets the hog rider get off one shot on your tower.  Of course the mini pekka may only need one shot if you have some supporting troops defending with the mini pekka.  This will also make the enemy hog rider not even get one shot off on to your tower.  The mini pekka also kills the royal giant...

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Giant Furnace Deck

Background Information You use the furnace as a supporting card that applies constant pressure.  Your main push will be your wizard, royal giant, and bomber.  Be careful if your opponent has the fireball because it can completely destroy your push,. If this is the case, make smaller pushes so they get less elixir value from their fireball. BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY  The average elixir cost for this deck is 3.8 elixir and contains the following cards: TROOPS: USED FOR DEFENSE AND OFFENSE.  IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP Fire Spirits-  The fire spirits are your only splash damage card.   The fire spirits have a damage that is insane for only two elixir.  Their damage exceeds 500 and can be put out all withing one second.  This lets the kill bunched up thinks very easily like skeletons, spear goblins, and the regular goblins.  It can take out equal level spear goblins, skeletons, or regular shank goblins with only one out of the three fire spirits that are present.  This means that this one card that only costs two elixir can kill all three of those cards costing a combined total of five elixir.  The fire spirits can also nearly take down the barbarians to their grave.  The fire spirits can make the barbarian’s health points go so low that your arena tower can finish...

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My Personal Deck

BACKGROUND INFORMATION This deck is made to be played aggressively.  This deck is a variation of a hog cycle deck.  What makes this deck a little different from your average hog cycle deck is that this deck does not have a defense.  This makes it more aggressive but it lacks a little in defense.  It is a lot harder to defend from strong pushes, like royal giant and sparky, but a lot easier to defend from mid strength pushes.  By having no defenses, the troops that stay alive can help aid you in your counter push.  These troops that countered your enemy push can help you keep being offensive unlike a defensive tower which stays on your side until the end of its life not contributing to your push at all.  It is best to overwhelm them with your hog and small troops as they will run out of counters since their deck will probably cost more.  This deck is perfect for you if you love to keep an offensive front with no towers what so ever.  If you like to have at least one tower, perhaps an elixir collect, a look into my other hog cycle deck may work for you.  That deck uses the inferno tower and the elixir collector.  The most expensive card in this deck is barbarians, which is still very cheap when compared to...

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Barrel Defense Deck

BACKGROUND INFORMATION This deck is good against other high cost pushing decks and is weaker against decks that have area of effect troops like the wizard.  Overall, I think this deck is fun and practical because of all the in expensive pushes you need.  It doesn’t fit into the meta as well as other decks but that doe not mean it will not work. It could still work but it would not work as efficiently as other decks.  Regardless, I think this is a fun deck to try out and may even be fun to mess up your friends 1v1’s with.  This deck is extremely fun to play and has some amazing synergy with the tornado, the sparky, and the log. BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY  The average elixir cost for this deck is 3.0 elixir  and the following cards used are: TROOPS: USED FOR DEFENSE AND OFFENSE.  IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP Musketeer-  The musketeer is the main damage dealer .  The musketeer is your long range, anti air damage dealer so it makes her a little more special.  She is very good behind a ice golem because her high ranged damage lets her take down recently deployed troops very quickly.  If your opponent decides to spawn in spear goblins to counter the ice golem and musketeer push, one...

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Your Chance To Become A Pro

  TLDR: If you win enough times in the Clash Royale League Event, you will be able to enter a tournament and have the chance to win some delectable prize money. Original post can be found here. Clash Royale LeagueWelcome to the ! This is YOUR chance to become a pro player! 20 wins grants access to the next round of the competition. This challenge requires 20 wins to complete, and you are out after 3 losses! Each player is granted 3 free entries, and afterwards it will cost 10 gems per entry. Wins Needed Reward 2 500 Gold 4 15 Rare Cards 6 1500 Gold 8 Giant Chest 10 5000 Gold 12 Magical Chest 14 10000 Gold 16 10 Epic Cards 18 Legendary Chest 20 200000 Gold Some Discussion Points: Share your strategy to complete the challenge Share the deck you are using to complete the challenge Thoughts on the Clash Royale League Challenge Thoughts on the Clash Royale...

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