10/20 Balance Update

New Balance Live! (October Twentieth)


Here is a change log of what has been fixed, buffed, or nerffed in the recent update that happened on October Twentieth.

The way we approach card balance in Clash Royale is a combination of play testing and looking at the stats – in particular, card use rates and win rates. You can expect monthly balance changes to keep game play fine tuned and as fun as possible.

In this round of balance changes we’re taking a look at a popular combo: Giant + Poison (aka, “Goison”), making a significant change to the Elixir Collector and more!

Giant: Hit points decreased by Five percent
previous Giant change- Our didn’t pull enough power from him, especially from where it matters, so this additional tweak (in conjunction with the Poison change below) should put him in a better place overall. The change is relatively small because our aim is to reduce the strength of Giant + Poison, but not remove it as a viable combo.

Poison: No longer slows movement and attack speed
– Thematically Poison’s “thing” is damage over time, so we questioned whether it also needs to slow? Answer: no. This change will make Poison’s functionality clearer and reduce its ability to control an area for 10 seconds.

Elixir Collector: Elixir cost increased to six (from five), Elixir gain increased to eight (from seven), Lifetime increased by ten sec
– Elixir Collector remains one of the most popular cards in the game – offering a good return on a small-ish risk. Increasing the Elixir cost by 1 will make it a bigger risk to play and give more opportunity to counter play against it.

The Log: Rolls faster and further, Damage increased by nine percent
– The Log has yet to find its place or purpose within the Arena, but this change will at least make it more impactful and easier to play while it continues the search.

Skeleton Army: Elixir cost decreased to three (from four), Skeleton count decreased to sixteen (from twenty one), Skeleton level increased by five
– In the early game, Skeleton Army is a terror, but as more area damage cards come into play, its usefulness falls off. A cheaper cost and fewer, but stronger, Skeletons should address some of its weaknesses – and hopefully make it a terror once again!

Ice Golem: Death Damage also damages flying troops
– Bug fix.

Golem: Death Damage also damages flying troops
– For consistency with Ice Golem’s Death Damage.

About The Author


I am a Clash Royale player since the end of January during the soft launch. To this day, I remain a free to play player with a knowledgeable outlook on many different types of strategies. At level 8 I reached the peak of 3424, at level 9 I reached 3647, and now I'm sitting well over 4000 trophies. I love sharing strategies, decks, and other useful information by writing blog posts for you guys.

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