Month: October 2017

The Halloween Draft Challenge

Hey guys, it’s finally that time of the year when things get all spooky. After months of instability, controversial updates that made the Royale community protest together, in a bid to increase the “evenness” i.e, fair play,  and concern over Clash Royale’s future, things have finally settled down with the recent quests update and the extremely active participation of the creators into the community. All seems to be going well for the developers, but probably only until the next card is launched. wait, isn’t the skeleton barrel releasing soon? Well, It’s Halloween, and things are creeping around the clash...

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A Guide To Build Your Perfect Deck

Introduction Are you tired of only playing the meta?  Are you tired of being called a noob or a 0 skill player because you only have OP cards?  Do you want to crush your friends in an extremely humiliating way by building your very own deck to counter theirs?  If you said yes then this is the article for you.  This article is a guide that is designed to make you own personal and perfect deck.  I will be going through all categories of cards and be giving out samples of them so you can have an idea of what a sample deck may look like. LEAD CARD (MANDATORY) A lead card, your main pushing and tower destroying card should be a high damage/health troop that can be walking on  the ground or flying in the air.  This card makes and breaks your pushes.  If it is not in one of your sieges, you are not expecting to do tons of damage, maybe only a bit of poke damage.  Some examples of lead cards include the golem, the prince, the lava hound, the sparky, the hog rider, the royal giant, the wizard and the mini pekka.  These are just a few of many examples for what the lead card can be. TOWER (OPTIONAL) A tower card is any building card that you can place down.  Most of the building cards cannot be used...

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Mirror Challenge

Hey everybody. Today we are gonna talk about a brand new challenge brought inside the game just recently by the developers, in a bid to “revive” the game, called the Mirror Challenge . This is gonna be a quick post to keep you up-to-date with what’s going on this week inside of Clash Royale. The basics The basics of this challenge are pretty simple and straight, both you and your opponent will be given a deck at random, and here’s the catch, both of the decks will be the same. It will be the true test of gameplay. Both...

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Epic Quests Update: The Biggest Update Ever?

Hey guys. Clash Royale is ready to move to the next era of gaming, and as the developers promised, a lot has been going inside the Clash Royale development team over the past few months. They promised to bring revolutionary changes to the game in October, and so far, they seem to be holding it up pretty well. Dubbed as the biggest update ever since the game released globally back in march 2017, the update includes TONS of new stuff, in a bid to capture a wider player base than ever before, including  balance tweaks to card decks, and...

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Balance Update Live! (10/9) and My Thoughts On It

Intro: In this article we will be going through the changes that happened on October 9 th.  In addition to this, I will give you my thoughts on how the changes will effect the meta and if that particular card is worth using. Balance Update Live! October 9 th The way we approach card balance in Clash Royale is a combination of playtesting, listening to the community and looking at the stats. You can expect regular balance updates to keep gameplay fine tuned and as fun as possible. In this balance update we’re taking a look at Sparky(!!!), Tesla, Electro Wizard and more! Sparky: Hit speed to 4sec (from 5sec), damage -15% – Sparky will no longer one-shot another Sparky. My Thoughts and The Impact on the Current Meta To me this is basically a quality of life change and makes the game a little less RNG.  Having sparkies not one shot each other will allow for each of them to get at least a shot off uninterrupted.  No longer will one sparky target the other a little bit slower for no reason what so ever and lose out on a ton of damage.  Because this is more of a utility ish change instead of a direct buff or nerf I think the Sparky will still be hidden from the meta.  Only a few select people will use the...

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